Paradoxbomb Posted March 14, 2014 Share Posted March 14, 2014 Okay, so Oxium Ospreys attempt to suicide run you after taking a certain amount of damage, "I'm going down and taking you with me" style, no? So why is it that anytime I do slip up and get hit by one, I barely get scratched but my Sentinel seems to be the one that takes significant damage? Are Oxium Ospreys actually targeting us, or do they exclusively seek out sentinels? In addition to being somewhat annoying that the sentinel gets damaged, it makes this suicide attack feel underwhelming. Shouldn't it be this really dangerous explosive attack that makes me go "Oh my God, I gotta dodge this attack or I'm going to get messed up!" instead of this pitiful 30-something damage attack that makes me go "Oh my God, I gotta dodge this attack or I'm going to lose out on some Oxium!"? P.S. They also seem to explode even if you dodge rolled quite a significant distance out of range at times, but again I assume it's because they're hitting the Sentinel and not us. Link to comment Share on other sites More sharing options...
Valiant Posted March 14, 2014 Share Posted March 14, 2014 I think they definitely need to have more of an AoE radius too. Link to comment Share on other sites More sharing options...
vasRayya Posted March 14, 2014 Share Posted March 14, 2014 I hate when I'm running lower ranked weapons and can't kill them in time, 'Damn I missed out on some oxium there' Link to comment Share on other sites More sharing options...
Shackram Posted March 14, 2014 Share Posted March 14, 2014 I find it annoying how they're such bullet sponges compared to every other Corpus unit, but you lose the Oxium if you can't kill it before it suicides. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 14, 2014 Author Share Posted March 14, 2014 (edited) I hate when I'm running lower ranked weapons and can't kill them in time, 'Damn I missed out on some oxium there' I find it annoying how they're such bullet sponges compared to every other Corpus unit, but you lose the Oxium if you can't kill it before it suicides. Meh, I actually kinda like how their a bit more durable compared to other units, nice change of pace from being able to one-shot everything and it actually encourages you to dodge their attacks (except when you get those players who just stand around waiting to get hit). On the other hand, they're not really a heavy-combat oriented enemy so I guess it would be nice if that level of durability went into an actual Corpus heavy unit and not these guys. I'm just curious why the worse case scenario for getting hit by one of them is losing your sentinel and a bit of Oxium and not, you know, actually taking a hefty amount of damage? I'm more concerned for the Oxium's well being than my own. Edited March 14, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
Davoodoo Posted March 14, 2014 Share Posted March 14, 2014 Its not actually a proper dangerous attack but a mechanic to lock oxium behind gear check. Link to comment Share on other sites More sharing options...
Onisa Posted March 15, 2014 Share Posted March 15, 2014 Oxium Ospreys are actually very territorial creatures and see any floating non-osprey as a challenge for control of the flock. That's why they go after sentinels, it's just nature happening. Link to comment Share on other sites More sharing options...
-Himari- Posted March 15, 2014 Share Posted March 15, 2014 Oxium Ospreys are actually very territorial creatures and see any floating non-osprey as a challenge for control of the flock. That's why they go after sentinels, it's just nature happening. I have a feeling that Scorchers are the same way too. They always seem to go for the sentinel first. Link to comment Share on other sites More sharing options...
Briareos Posted March 15, 2014 Share Posted March 15, 2014 You can dodge the suicide run if you watch it line up on you, listen to the audio cues, and sidestep at the right time. As long as it doesn't hit you, it'll fly past a short distance and just stop for a few seconds, giving you the time to finish killing it for the drop. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 15, 2014 Author Share Posted March 15, 2014 You can dodge the suicide run if you watch it line up on you, listen to the audio cues, and sidestep at the right time. As long as it doesn't hit you, it'll fly past a short distance and just stop for a few seconds, giving you the time to finish killing it for the drop. I know, I frequently do dodge their attack, I'm just wondering why on the instances where you do get hit the explosion only seems to affect your sentinel but only does like 20-30 damage at most to you, even on a direct hit? They also occasionally explode despite side strafing or rolling well out of range of their path, which leads me to wonder if there's a hit-box related issue with them or if they're actually prioritizing our sentinels and not us. Link to comment Share on other sites More sharing options...
Briareos Posted March 15, 2014 Share Posted March 15, 2014 I've taken a lot more than 20-30 damage on Oxium suicides. They do fly above head height though, so it might be a case of the osprey actually hitting your sentinel since it's up there at the same altitude. Link to comment Share on other sites More sharing options...
Shackram Posted March 15, 2014 Share Posted March 15, 2014 Its not actually a proper dangerous attack but a mechanic to lock oxium behind gear check. Pretty much this. Link to comment Share on other sites More sharing options...
SoanoS Posted March 16, 2014 Share Posted March 16, 2014 And with each update this game gets more and more of a grind... Most of the time the Oxium Ospreys drop NOTHING. Zippo. Nada. F**k all. A rare enemy that has a chance to drop 1 or 2 pieces of a rare material, and 600 of it is needed for a warframe. Doing a normal mission on Jupiter may net you 1 to 5 Oxium if you are lucky to see any Oxium Ospreys there. Also, the Crusty Trio "Oxium tax" (20 for the shackle unlock) does not help at all. I call this bullS#&$. About done with this game, introducing layer upon layer of RNG and grind every time. Dear DE, you lied. You said you wanted to reduce the grind and not rely on RNG. But why are you doing the EXACT OPPOSITE? Link to comment Share on other sites More sharing options...
XenosInfinity Posted March 16, 2014 Share Posted March 16, 2014 They should have a 100% chance to drop Oxium, but that assumes they're killed rather than dying. I think more often than not they don't hurt the player as much because we tend to be further from the explosion when it goes off due to our speed, but the sentinel lags behind a bit and takes the brunt of the blast. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 16, 2014 Author Share Posted March 16, 2014 -snip- I could swear that Oxium Ospreys are guaranteed to drop Oxium so long as you actually kill them and dodge their suicide run attack. That being said, it would be nice if they dropped 5 minimum due to how infrequent they are and the build requirements for Zephyr parts and research. That or reduce their health a bit and pick up their spawn rate on normal mission significantly; having to farm Kappa again and again just to find a decent amount of the guys gets really tedious after a while. Link to comment Share on other sites More sharing options...
SoanoS Posted March 18, 2014 Share Posted March 18, 2014 having to farm Kappa again and again just to find a decent amount of the guys gets really tedious after a while. My thoughts exactly. Kappa is one of my least favourite maps because it is repetitive as hell. Doing the same thing over and over and over again is not my definition of "fun". Quite frankly, I would rather have splinters pushed under my fingernails while being lashed with a razor-wire whip and then have vinegar poured into the wounds than play that colossally boring mission for more than once in a while. The problem is made even worse by the fact that Oxium Ospreys seem to be VERY rare in Jupiter, which is supposed to be the primary system they are supposed to be found. You may see ONE if you are lucky. And is it just me or has the chance of getting rare resources (like oxium) been nerfed to the ground since the introduction of the resource drop chance and resource drop amount boosters? I can't seem to get ANYTHING besides of the common resources in the missions. DE, having to grind the same mission 30+ times to get enough resources to build a frame is not fun. Neither is having to grind the same mission 10 times extra to get even one of your new "distilling drones" built. This Oxium problem needs to be solved somehow. In addition, having to spend Oxium to build that stupid bolt thing if you are unfortunate enough to be tagged by the Crysty Trio is a massive setback consider the rarity of the materials required. My interest for this game is getting lower and lower as the loot pool dilutes more and more and this becomes more and more of an RNG grind lottery. We are forced to play missions we don't like and the fun has been thrown out the window in favour of artificial extension of the gameplay: Forcing players to repeat the same mission over and over until they are so sick and tired of it that they want to never play it again. Even the "Random levels" are not randomly generated enough, as the same rooms repeat over and over in the same mission, defeating same enemies over and over, for what gain? A minuscule amount of a resource that you need humongous amounts of, just to build one in-game item. I have started questioning is it even worth it. Do I find it fun? Will the new item be interesting enough to justify the grind? I honestly don't know. You want me to pay money for it? Yeah, good luck with that. I am broke already. I can't pay for the convenience even if I wanted to. Seriously, my dear DE, I feel you have lost your ways. This game used to be enjoyable, but now I feel like I am punished for not being afford to buy your boosters and rise above my "second class player" status. Link to comment Share on other sites More sharing options...
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