Twiglaser Posted March 14, 2014 Share Posted March 14, 2014 This is my future build on the Ogris against the grineer faction. I want it to one hit every mob that faction has, if that's even possible. http://goo.gl/mqucPo Is there a better build? Please let me know what you think. Link to comment Share on other sites More sharing options...
Mr.ominous Posted March 14, 2014 Share Posted March 14, 2014 Seems good enough :). I like to keep things low maintenance so I would probably use a similar build. Link to comment Share on other sites More sharing options...
taiiat Posted March 14, 2014 Share Posted March 14, 2014 honestly, Heavy Caliber makes it a huge hazard to fire anywhere but the largest rooms. i'd probably use an Anti-Faction card there instead. or another Elemental if i'm feeling lazy (which i usually am). Link to comment Share on other sites More sharing options...
Twiglaser Posted March 14, 2014 Author Share Posted March 14, 2014 Seems good enough :). I like to keep things low maintenance so I would probably use a similar build. Sorry but what do you mean by low maintenance? Link to comment Share on other sites More sharing options...
vasRayya Posted March 14, 2014 Share Posted March 14, 2014 Sorry but what do you mean by low maintenance? Don't have to switch up loadouts;have a general loadout that is good against all factions rather then 3 separate ones for each Link to comment Share on other sites More sharing options...
Twiglaser Posted March 14, 2014 Author Share Posted March 14, 2014 Don't have to switch up loadouts;have a general loadout that is good against all factions rather then 3 separate ones for each That's not what I was aiming for. This was supposed to be a grineer specific build ._. I'm trying to make three different builds for each faction, starting with grineer. Where did i go wrong? Link to comment Share on other sites More sharing options...
konfetarius Posted March 14, 2014 Share Posted March 14, 2014 (edited) Heavy Caliber is a bad idea. +60% in a mod slot damage is nice, but you pretty much almost always going to have a rocket fly off target and offset the damage bonus. A faction mod, as said above, gives +30% damage, but gives you absolute control over where you get the explosion and no errant misses. Plus easier to land headshots with it. Also for Grineer there are 2 faction builds. Radiation vs. Napalms/Bombards, Corrosive vs. Heavy Gunners. Edited March 14, 2014 by konfetarius Link to comment Share on other sites More sharing options...
Archistopheles Posted March 14, 2014 Share Posted March 14, 2014 I can't see the website, but I've had the most success from Radiation damage VS Grineer. Basic troops are never a worry, but those damn heavies... Link to comment Share on other sites More sharing options...
Twiglaser Posted March 15, 2014 Author Share Posted March 15, 2014 Heavy Caliber is a bad idea. +60% in a mod slot damage is nice, but you pretty much almost always going to have a rocket fly off target and offset the damage bonus. A faction mod, as said above, gives +30% damage, but gives you absolute control over where you get the explosion and no errant misses. Plus easier to land headshots with it. Also for Grineer there are 2 faction builds. Radiation vs. Napalms/Bombards, Corrosive vs. Heavy Gunners. Il probably just try heavy caliber before dismissing it from my build. It gives a 165% damage boost at max level ( like serration) so it is very good for damage. When i take it out i lose 3k of my total damage so its clearly damage efficient. Im not sure if the accuracy is that bad tho. When i compare it to boltor prime (i have it btw), the Ogris accuracy is 45 with heavy caliber and the base acc for boltor prime is 50. A difference of 5 does not seem bad to me and i dont have any problems hitting with the boltor prime. Thanks for pointing out the two faction builds for grineer. If i take radiation, will i still be able to one hit heavy gunners? If not, can i still one hit napalms/bombards if i pick corrosive? Link to comment Share on other sites More sharing options...
konfetarius Posted March 15, 2014 Share Posted March 15, 2014 (edited) Sub-30 you should be able to, around 30-35 you will stop one hitting the other heavy enemy type. Eh, try HC, but I stopped using it after one game on T3 Void defense where literally half the rockets completely missed the crowd I was aiming into. It's especially obvious with Split Chamber on. In your build, if you replace it with anti-Grineer mod, you only lose 1.5k damage, so it's not as big of a loss on perfect HC hits. Edited March 15, 2014 by konfetarius Link to comment Share on other sites More sharing options...
Twiglaser Posted March 15, 2014 Author Share Posted March 15, 2014 (edited) Sub-30 you should be able to, around 30-35 you will stop one hitting the other heavy enemy type. Eh, try HC, but I stopped using it after one game on T3 Void defense where literally half the rockets completely missed the crowd I was aiming into. It's especially obvious with Split Chamber on. In your build, if you replace it with anti-Grineer mod, you only lose 1.5k damage, so it's not as big of a loss on perfect HC hits. I hear people saying that the Ogris doesnt even need the accuracy because of split chamber + firestorm. Just aim in the general direction and you will probably end up killing more mobs than you would have killed with the 100 accuracy. Right now my ogris only has one forma and a catalyst on and HC is only rank 4. I wont know for sure if its a good idea or not until i try HC. Edited March 15, 2014 by Twiglaser Link to comment Share on other sites More sharing options...
fatpig84 Posted March 15, 2014 Share Posted March 15, 2014 (edited) Heavy Caliber synergizes well with Firestorm, because the increased splash helps offset the inaccuracy. Also a bigger blast radius means, more consistent damage. However if you are not using Firestorm, then HC is not much of a use to you. So i say it depends. Edited March 15, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
konfetarius Posted March 15, 2014 Share Posted March 15, 2014 The problem with Firestorm synergy idea is that the rocket deviation is not predictable. I found that I needed more shots to kill any particular crowd of enemies when using HC because I normally aim the rocket so that the explosion radius hits the most number of enemies. Now, Heavy Caliber spreading the 2 rockets out can theoretically hit more enemies, but I'd rather not risk the rocket flying into the air, hitting a wall, hitting the ground early, exploding close to me, etc. Like, even in ideal scenarios of high ground.... Do a Void defense mission, climb on the second floor, and with a maxed HC, try shooting at the enemies walking down the long way to the pod (from the player spawn area), or down the stairs to the pod, or from the second floor. Bout the only location where Heavy Caliber Ogris is usable is the stairs, and only while the enemies are on the said stairs. One thing I didn't try though, is using HC Ogris with Zephyr or Valkyre or Exaclibur. The lack of accuracy is a lot less relevant when you are firing almost perpendicularly at the ground from way up in the air. Link to comment Share on other sites More sharing options...
fatpig84 Posted March 15, 2014 Share Posted March 15, 2014 (edited) The problem with Firestorm synergy idea is that the rocket deviation is not predictable. I found that I needed more shots to kill any particular crowd of enemies when using HC because I normally aim the rocket so that the explosion radius hits the most number of enemies. Now, Heavy Caliber spreading the 2 rockets out can theoretically hit more enemies, but I'd rather not risk the rocket flying into the air, hitting a wall, hitting the ground early, exploding close to me, etc. Like, even in ideal scenarios of high ground.... Do a Void defense mission, climb on the second floor, and with a maxed HC, try shooting at the enemies walking down the long way to the pod (from the player spawn area), or down the stairs to the pod, or from the second floor. Bout the only location where Heavy Caliber Ogris is usable is the stairs, and only while the enemies are on the said stairs. One thing I didn't try though, is using HC Ogris with Zephyr or Valkyre or Exaclibur. The lack of accuracy is a lot less relevant when you are firing almost perpendicularly at the ground from way up in the air. I have being using the Rocket jumping Excalibur since update 8. It is very good and extremely safe for excal. Even max power strength kitted with efficiency, SJ doesn't drain a lot of power. :p Downside is radial blind cannot benefit from over extended. Edited March 15, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
(PSN)l_xX-Angel-Xx_l Posted March 15, 2014 Share Posted March 15, 2014 My Build For Ogris http://warframe-builder.com/Primary_Weapons/Builder/Ogris/t_30_23302200_128-6-3-132-4-5-133-2-5-137-0-10-141-1-5-149-7-5-150-5-10-265-3-3_137-7-141-6-133-6-265-7-132-8-150-8-128-7-149-9/en/2-0-37 Link to comment Share on other sites More sharing options...
Twiglaser Posted March 16, 2014 Author Share Posted March 16, 2014 Just wanted to thank everyone here for replying and sharing their knowledge with a stranger like me. This thread could have easily died off without any replies, and while it didn't last long, it still got a couple of you here and I learned a bit. My Build For Ogris http://warframe-builder.com/Primary_Weapons/Builder/Ogris/t_30_23302200_128-6-3-132-4-5-133-2-5-137-0-10-141-1-5-149-7-5-150-5-10-265-3-3_137-7-141-6-133-6-265-7-132-8-150-8-128-7-149-9/en/2-0-37 thanks for sharing Link to comment Share on other sites More sharing options...
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