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Rhino(Prime) Build For Newer Players


kluchgts
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This is a quick cheat sheet for people new to Rhino. This requires only a Catalyst and 2 Formas to achieve, or if you're on the Prime version, only 1 Forma. For you newer players you can get a Catalyst from Invasion rewards(make sure you do all 5 missions to get credit!) or alert missions, the same goes for the forma, but you can also get formas from the Void. Refer to the Rewards table here:http://warframe.wikia.com/wiki/Orokin_Void to find out which missions and tiers can give you a forma and just goto the Recruiting tab and find a group for any of those missions, there's always plenty to do!

 

The slots that are forma'd are the 2 (-) slots for the Fleeting Expertise and Stretch. One will already be a (-) Polarity on the Prime version.

Please note that the aura slot change is personal preference.

d1MS7vo.png?1

The Fleeting Expertise is Rank 4 to minimize duration loss for Roar and Streamline only needs to Rank 4 to max out Efficiency.

Edited by kluchgts
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Seeing people mod warframe ability slots hurt me <\3

Hurt me deep, yo

modding at least one should be mandatory, you go from using 2 points to using 3 if you're using your 1 ability and can use that polarized slot for something with more weight.

 

if you don't use your 1 ability, you're not using 4 abilities anyways so that slot is useless.

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modding at least one should be mandatory, you go from using 2 points to using 3 if you're using your 1 ability and can use that polarized slot for something with more weight.

 

if you don't use your 1 ability, you're not using 4 abilities anyways so that slot is useless.

There was just no need so I didn't change it in this one. Since newer players might still want to experiment. Plus I still see Rhinos using all 4 skills at end game for mobility.

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This is a quick cheat sheet for people new to Rhino. This requires only a Catalyst and 2 Formas to achieve, or if you're on the Prime version, only 1 Forma. For you newer players you can get a Catalyst from Invasion rewards(make sure you do all 5 missions to get credit!) or alert missions, the same goes for the forma, but you can also get formas from the Void. Refer to the Rewards table here:http://warframe.wikia.com/wiki/Orokin_Void to find out which missions and tiers can give you a forma and just goto the Recruiting tab and find a group for any of those missions, there's always plenty to do!

 

The slots that are forma'd are the 2 (-) slots for the Fleeting Expertise and Stretch. One will already be a (-) Polarity on the Prime version.

Please note that the aura slot change is personal preference.

d1MS7vo.png?1

The Fleeting Expertise is Rank 4 to minimize duration loss for Roar and Streamline only needs to Rank 4 to max out Efficiency.

40+25=65%

maxed out efficiency is 75%

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There was just no need so I didn't change it in this one. Since newer players might still want to experiment. Plus I still see Rhinos using all 4 skills at end game for mobility.

oh i'm aware i'm aware, just explaining to that guy why reformaing at least 1 slot is sometimes more useful than doing so in an empty spot.

 

 

40+25=65%

maxed out efficiency is 75%

look again, the fleeting is rank 4, meaning 50% efficiency (10% for each level, plus 10% from level 0)

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Bad builds...

Streemline max -30%

Fleeting - 60%

Blind rage +15%

=75%

I don't entirely understand what this means. I'll assume you're trying to reach the Efficiency cap with a Blind Rage, in which case you would have your signs wrong. But I don't have another Blind Rage that I can get up to Rank 2 nor do I want to waste a slot for it because it only gives +27% Strength which would have to replace a maxed out mod. It's a good idea but in reality, it takes away much more than it gives.

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Actually Blind Rage Rank 2 is a staple for many builds, along with the -40% efficiency rank, to squeeze as much damage as you can while maintaining relevant efficiency caps.

 

I use the midranked and R2 BR a LOT more often than the full BR. Anything that can spam attacks is better off using R2 and capped efficiency.

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I don't entirely understand what this means. I'll assume you're trying to reach the Efficiency cap with a Blind Rage, in which case you would have your signs wrong. But I don't have another Blind Rage that I can get up to Rank 2 nor do I want to waste a slot for it because it only gives +27% Strength which would have to replace a maxed out mod. It's a good idea but in reality, it takes away much more than it gives.

Then you play wrong with rhino ^^¡

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You dont need continuity if you dont use roar. Continuity has no effect on the duration of stomp. :) idk why but thats the way it is. I personally do use roar though with fleeting expertise and without continuity. I use it to buff my stomp and skin so iy only needs to last a fw seconds

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There was just no need so I didn't change it in this one. Since newer players might still want to experiment. Plus I still see Rhinos using all 4 skills at end game for mobility.

Interesting.  At end game I don't.  I would get rid of Redirection as at end game as you get one shotted anyway and get a Rush mod in there to complement the Vanguard helmit and constantly maneuver not to get shot at.  And since you get one shotted, all I see Rhino Charge doing is getting you stuck in the middle of it all and dying.  I can stomp to suspensed everything and then Rush to get a way or maneuver to attack.  So I only see Rhino using two, maybe three (Iron Skin for non heavies) at end game.

 

I'd remove Streamline all together and just go with full ranked Fleeting Expertise and just enough Narrow Minded instead of Redirection to offset the lose of duration and not wipe out the range of Stretch.  Replace Streamline with Rush.

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Actually Blind Rage Rank 2 is a staple for many builds, along with the -40% efficiency rank, to squeeze as much damage as you can while maintaining relevant efficiency caps.

 

I use the midranked and R2 BR a LOT more often than the full BR. Anything that can spam attacks is better off using R2 and capped efficiency.

Couldn't I spam any of my skills more times with say a Flow than a Rank 2 BR? Because that's the only thing I would look to take out.

 

Then you play wrong with rhino ^^¡

I never said I was an expert with Rhino, he is only my second favorite and this is only MY preferred build which has gotten me past over an hour in Tower 3 Voids and that's enough for me.

 

You dont need continuity if you dont use roar. Continuity has no effect on the duration of stomp. :) idk why but thats the way it is. I personally do use roar though with fleeting expertise and without continuity. I use it to buff my stomp and skin so iy only needs to last a fw seconds

But... I do use Roar... It comes in handy when in boss fights and long survivals, which is what I do often.

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Couldn't I spam any of my skills more times with say a Flow than a Rank 2 BR? Because that's the only thing I would look to take out.

 

I never said I was an expert with Rhino, he is only my second favorite and this is only MY preferred build which has gotten me past over an hour in Tower 3 Voids and that's enough for me.

 

But... I do use Roar... It comes in handy when in boss fights and long survivals, which is what I do often.

Yes, good! I'm glad someone else recognizes the merits of Roar.

 

Also, I am a fan of Flow because it allows me to spam stomp/roar/iron skin multiple times without needing to pick up new energy. I would rather be able to spam my skills as quick as I need to in case I get into a pinch, rather than be stuck only being able to do each one once or twice and then have to go find more energy. As I'm sure you know, finding energy in survival/defense really isn't a problem.

 

Furthermore, I actually use almost the same build for my A build. I just have replaced Continuity with a rank 7-8 Vit. This way (if there is no trinity) I can take quite a few hits after my Iron skin wears off. At endgame if I get knocked down without any health, I usually end up dying.  WIth Vit you have that extra layer that lets you stand up and put on Iron skin again. 

 

Interesting.  At end game I don't.  I would get rid of Redirection as at end game as you get one shotted anyway and get a Rush mod in there to complement the Vanguard helmit and constantly maneuver not to get shot at.  And since you get one shotted, all I see Rhino Charge doing is getting you stuck in the middle of it all and dying.  I can stomp to suspensed everything and then Rush to get a way or maneuver to attack.  So I only see Rhino using two, maybe three (Iron Skin for non heavies) at end game.

 

I'd remove Streamline all together and just go with full ranked Fleeting Expertise and just enough Narrow Minded instead of Redirection to offset the lose of duration and not wipe out the range of Stretch.  Replace Streamline with Rush.

While it is true at the endgame you can get one-shotted, it would make sense then to keep Redirection on. This way its like 3-4 shots. One to take down Iron Skin, 2 for your first batch of 1100 or so Shield, 3 for your sentinels replenishment (If hes still alive) and then 4 for your HP.

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You dont need continuity if you dont use roar. Continuity has no effect on the duration of stomp. :) idk why but thats the way it is. I personally do use roar though with fleeting expertise and without continuity. I use it to buff my stomp and skin so iy only needs to last a fw seconds

 

Roar wont affect the damage absorption of Iron Skin, by the way. I'd recommend keeping it to buff Stomp, plus you can buff a Nova right as they cast MP and it will clear rooms up to a much higher level. Nice to be friendly with Ember's WoF too. :D

 

Also, I am a fan of Flow because it allows me to spam stomp/roar/iron skin multiple times without needing to pick up new energy. I would rather be able to spam my skills as quick as I need to in case I get into a pinch, rather than be stuck only being able to do each one once or twice and then have to go find more energy. As I'm sure you know, finding energy in survival/defense really isn't a problem.

 

Furthermore, I actually use almost the same build for my A build. I just have replaced Continuity with a rank 7-8 Vit. This way (if there is no trinity) I can take quite a few hits after my Iron skin wears off. At endgame if I get knocked down without any health, I usually end up dying.  WIth Vit you have that extra layer that lets you stand up and put on Iron skin again. 

 

75% efficiency allows for IS to be used 24 times on a full energy pool. Flow lets it be used 48 times; just feels like complete overkill.

 

Couple your Vitality with the Rage mod, and you can almost never die (unless dead within one knockdown). It means like every 17 health lost is enough to recast Iron Skin - effectively increasing your effective health by 110x.

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Roar wont affect the damage absorption of Iron Skin, by the way. I'd recommend keeping it to buff Stomp, plus you can buff a Nova right as they cast MP and it will clear rooms up to a much higher level. Nice to be friendly with Ember's WoF too. :D

 

 

75% efficiency allows for IS to be used 24 times on a full energy pool. Flow lets it be used 48 times; just feels like complete overkill.

 

Couple your Vitality with the Rage mod, and you can almost never die (unless dead within one knockdown). It means like every 17 health lost is enough to recast Iron Skin - effectively increasing your effective health by 110x.

I never thought of that. How would this hold up in high levels? Say 50+ mins in T3 Survival?

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Roar wont affect the damage absorption of Iron Skin, by the way. I'd recommend keeping it to buff Stomp, plus you can buff a Nova right as they cast MP and it will clear rooms up to a much higher level. Nice to be friendly with Ember's WoF too. :D

 

 

75% efficiency allows for IS to be used 24 times on a full energy pool. Flow lets it be used 48 times; just feels like complete overkill.

 

Couple your Vitality with the Rage mod, and you can almost never die (unless dead within one knockdown). It means like every 17 health lost is enough to recast Iron Skin - effectively increasing your effective health by 110x.

Thank you for the tip on Roar. I never found a clear answer on whether or not if affects your IS. But, yes the buff to nova is nice :D

 

Also, how do you figure 24 times? IS would be 12.5 energy on max efficiency (13 rounded up) which allows for 12 casts and then 24 with Flow. Right? what figures are you using? Then if I wanted to use IS, Roar, then Stomp. on max efficiency it would take up 56.25 all right apart from each other. For me, it always seems like my sentinel is dying at higher level mobs so I have to go find the energy myself, which isn't a huge deal. But IS doesn't last very long at higher levels (I'm thinking like 100 or higher). Also with Fleeting Expertise my Roar lasts about 4 seconds I think. So I like to recast it, alot, Which is roughly 20 energy each time. All these numbers might still add up to less than Rhino's max energy, but if I am pinned between infested and unable to move around them easily I have the option to keep stomp on almost indefinitely until I can go find more energy. 

 

If you use the Rage mod you would probably have to get rid of redirection so that the damage actually touches health? Right? I'm not sure what build we are talking about atm, but I think something has to go to get put rage in there (I guess your probably figuring Flow). But doesn't this mean you are relying on health to get energy? I would rather have huge amounts of shield and never have my health touched. However, when i get knocked down at the higher levels often the mobs can knock me down again or take down the 1100 what not shield and a chunk of my hp before I can get back up to recast IS. However, I suppose Rage would help you if you get disrupted. 

 

That is why I like to have Flow because I wouldn't have to rely on losing HP in a pinch. Right? I'm actually genuinely curious. I love to see what other people put for Rhino builds.

Edited by Jazok
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Also, how do you figure 24 times? IS would be 12.5 energy on max efficiency (13 rounded up) which allows for 12 casts and then 24 with Flow. Right, what figures are you using?

 

Yeah I'm an idiot and somehow added an extra 2x in there. Probably thought base IS was 25 >.< 

 

My personal survivability build has enough health (935) to spawn ~30 IS's at 1884 damage absorbed per, so ~56.5k damage absorbtion from IS, plus 1.5k from the actual health damage. You can make this even higher by using Redirection as well, especially coupled with Guardian. With 1290 Shields between IS's, x2 from Guardian, thats somewhere in the neighbourhood of 135k damage absorbed. Toss in a Steel Fiber just to be stupid and its 136k :D

 

Sentinel shouldn't die a lot, as while IS is active everything should be shooting at you, not at it.

 

I only Roar when I want the extra damage on stomp, or before a MP explosion. When using Stomp for CC, its not worth the energy.

 

I can also suggest the use of Handspring when I really want to survive. Getting up faster is a huge help. Unfortunately slotting it is a bit of a problem.

 

Yes, I get rid of Redirection for Vitality. Every 31 energy lost is another Iron Skin. 

 

http://goo.gl/iKdxqI is the build I use for personal survivability at high levels, with Roar instead of Vigor most of the time b.c it helps teammates out, Handspring or Redirection instead of Stretch to totally be selfish (lol).

 

I don't ever 'rely on health to get energy'. The vast majority of the time my energy level is just fine. However the ONLY time I EVER take health damage is when I'm out of energy, so having Rage there is the difference between being able to recast IS and then Stomp, or just dying.

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Sentinel shouldn't die a lot, as while IS is active everything should be shooting at you, not at it.

 

For some reason, once i get above lvl 60+, runners, scorches and other aoe things tear up my sentinel in defense's and survivals. I have a lvl 7 redirection and 6 vit and 5 steel fiber on him too. Idk. 

 

 

I only Roar when I want the extra damage on stomp, or before a MP explosion. When using Stomp for CC, its not worth the energy.

 

 

good point.

 

 

I can also suggest the use of Handspring when I really want to survive. Getting up faster is a huge help. Unfortunately slotting it is a bit of a problem.

 

Yes, I get rid of Redirection for Vitality. Every 31 energy lost is another Iron Skin. 

 

http://goo.gl/iKdxqI is the build I use for personal survivability at high levels, with Roar instead of Vigor most of the time b.c it helps teammates out, Handspring or Redirection instead of Stretch to totally be selfish (lol).

 

I don't ever 'rely on health to get energy'. The vast majority of the time my energy level is just fine. However the ONLY time I EVER take health damage is when I'm out of energy, so having Rage there is the difference between being able to recast IS and then Stomp, or just dying.

I typically don't have a problem with survivability with the build I have http://goo.gl/uVN28Y. The problem I do have is telling when my Iron Skin wears off. I usually find out at the point I start taking damage. Which on for instance ODD seems to be when a lvl 70 something ancient knocks me over. That is why I like to have redirection + Vitality. (Although with Nekros in the party, I could understand why one might get rid of redirection and just max vit out). I find that as the guys get higher and higher I have less and less Health due to being knocked down when IS wears off. So I try to protect my health with the Redirection (again, unless there is a nekros or lots of health orbs)

 

Sometimes I will swap out the Flow for Blind Rage, but I find the extra damage from stomp neglible. Perhaps it is worth it for IS and Roar though. Also, I miss stretch so I don't usually ever get rid of it haha.

 

So I see why you have the rage mod. But without lots of health orbs spawning, it would seem like it's difficult to gain back Health lost. Then if you have stretch, flow and max efficiency, you can keep the mobs stunned pretty much infinitely and far enough away that new ones don't invade on you while stomp is active.

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Basically the only difference in the build is Rage vs Redirection, and Flow vs. Blind Rage.

 

For Rage vs Redirection it is entirely a personal choice. Less damage taken between IS's, vs more energy available, especially in emergencies.

 

For Flow vs. Blind Rage, its more energy available vs stronger Roar (more dmg), Stomp (more dmg (x2 with Roar)) and IronSkin (more survivability).

 

Personally I find BR > Flow, so I'm getting a stronger Iron Skin, and I feel safer ditching Redirection, losing some all the time survivability, to take Rage for emergency survivability.

Edited by Darzk
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For Flow vs. Blind Rage, its more energy available vs stronger Roar (more dmg), Stomp (more dmg (x2 with Roar)) and IronSkin (more survivability).

 

Personally I find BR > Flow.

I would actually be inclined to agree with you. You changed my mind. Thank you, this was a wonderful discussion. *goes and changes build* 

Thanks Klutchgts for starting this thread lol.

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I started this thread as a suggestion for newer players but I guess now it's a discussion thread lol, and I'm fine with that since I've learned stuff instead of just having idiots blabber about random crap. How is this updated build?

Swl3RSz.png?1

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