Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Is The Nerfing Of Weapons Usual In Mmos?


Chrizzis
 Share

Recommended Posts

Don't laugh, but Warframe is the first MMO I've played past a couple of hours. I've noticed a trend where a weapon is introduced, users who commit the time to farm for the the weapon and forma it love it, but those who don't own the weapon cry "nerf" and it is done. More often than I'd like to see, the weapon becomes an object of resentment to those who have put the love into it.

Is this a trend of MMOs in general, or Is it because Warframe is in Beta?

Link to comment
Share on other sites

This game isn't as bad as tribes ascend about it. However its very prone to releasing something good and then getting beaten down. 

Damage 2.0 change is the only real shift I can recall, and that wasn't so many nerfs as many weapons dps was split into different parts and by proxy weakened overall since the damage was no longer flat  without resistance.

Link to comment
Share on other sites

MMORPG's adjust things a lot, but it's typically subtle. It's more-so a trend of action+RPG games, where they have to make sure that RPG elements don't override gameplay. If you have an enemy designed so you need to dodge some attack, but you can have so much EHP that you don't have to worry about it, then RPG is overriding the action. Same thing if you can just vaporize hordes of enemies with an overpowered weapon. All the mechanics of that horde are totally wasted dev time now, because the gameplay they were intended to create isn't happening as they're just being wiped off the screen in under a second.

Link to comment
Share on other sites

Nerfing of everything is popular in multiplayer games. It's far easier to tone down a problematic thing than to bring everything else to that level. Also it's easier for the user, since endless buffing would result in a problem where every number is very big, but it doesn't feel like it.

Link to comment
Share on other sites

Even then it will not really be an MMO as they are just hubs basically just region chat with avatars, perhaps warframe will in the future become an MMO but it is not one at the moment.

Yes, not yet. Though I'd be curious as to see what would happen for it to truly become an MMO. Maybe a game mode with tons of warframes fighting a HUGE battle. Like warfare and whatnot. Ah, a Tenno can dream.

Link to comment
Share on other sites

Don't laugh, but Warframe is the first MMO I've played past a couple of hours. I've noticed a trend where a weapon is introduced, users who commit the time to farm for the the weapon and forma it love it, but those who don't own the weapon cry "nerf" and it is done. More often than I'd like to see, the weapon becomes an object of resentment to those who have put the love into it.

Is this a trend of MMOs in general, or Is it because Warframe is in Beta?

 

Yes and no. 

 

Balance changes are common in MMOs, be they buffs or nerfs to classes, weapons, abilities- whatever. 

 

Warframe is actually pretty good about nerfing things that need it, though there's a few outliers where they've nerfed things that really, really didn't need changed. 

 

and usually they're not nerfing because of forum whiners. you'd be surprised there. 

Link to comment
Share on other sites

Yes and no. 

 

Balance changes are common in MMOs, be they buffs or nerfs to classes, weapons, abilities- whatever. 

 

Warframe is actually pretty good about nerfing things that need it, though there's a few outliers where they've nerfed things that really, really didn't need changed. 

 

and usually they're not nerfing because of forum whiners. you'd be surprised there. 

Thanks! Question answered.

Link to comment
Share on other sites

Can you elaborate?

*cough* flavor of the week Weapon is released. a couple weeks later, it gets it's balance passover so that it actually fits into the scope of the game instead of one-upping everything.

 

but anyways, yes Balance Changes are common in all games. that get updated that is.

Link to comment
Share on other sites

Remember that DE don't want there to be a set of mandatory weapons or warframe builds at any level of content.

 

I remember playing World of Warcraft a few years back and being refused to join a raid because I didn't have the correct talents and had the wrong main-hand weapon for some top-level 40 man raid. Completely ridiculous situation.

Now imagine getting kicked from a T3 Derelict for not having a Nova with a Soma, or a Valkyr with a Vulkar.

 

DE have done well because people can reasonably reply to this post with "Hey Hamstertron, I beg to politely disagree*, Nova isn't the ultimate frame - <insert frame> master-race!" "Stug lyfe!", "Akprova vandal 4eva!" etc 

 

 

 

* because that's how people disagree with each other on the internet.

Link to comment
Share on other sites

 

Now imagine getting kicked from a T3 Derelict for not having a Nova with a Soma, or a Valkyr with a Vulkar.

 

No, you just don't get invited in the first place. See: ODD, recent Shield event. LF> Nova, Ogris User, Vauban, Trinity, Frost 

It's more similar than you seem to understand. 

Warframe is an MMOFPS with RPG elements, there is no denying this no matter how hard this community circlejerks. The only thing to say is that there's just a focus on instances. Dragon Nest follows the same exact format, there is no combat except in 4 man instances or 8 man raids. It's an MMORPG.

People have often said it's MMO based on how many people you're able to interact with at once: case in point Chatframe.

Edited by Aishi
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...