Aktriaz Posted March 15, 2014 Posted March 15, 2014 For a while Damage 2.0 went through a couple of changes and then stopped at what it is now. Can't say I was happy with how it turned out, but I canned my feelings and dealt with it... until I got really bored. I've created my own Table-top Role-Playing system (Like D&D and Shadowrun for examples) which's damage system is much inspired by Warframe's. Now I'm gonna take a crack at how I would do Warframe's damage system. Grineer --------------------------------------------------------------------------------------------------------------------------------------------------------- Cloned Flesh (+++Viral, +Toxin, +Heat / --Gas, -Cold, -Impact) Ferrite (++Corrosive, +Radiation, ++Puncture, +Toxin / --Blast, -Electricity, -Magnetic) Alloy (++Radiation, +Corrosive, ++Electricity, +Puncture / --Slash, -Blast, -Impact, -Toxin) Machinery (+Puncture, ++Electricity, ++Corrosive / --Impact, -Slash, --Viral) ------------------------------------------------------------------------------------------------------------------------------------------------------ Corpus ------------------------------------------------------------------------------------------------------------------------------------------------------ Flesh (+Slash, ++Viral, ++Toxin / -Impact, -Gas, --Magnetic) Shield (+++Magnetic, +Blast, ++Cold, ++Impact / -Puncture, --Heat, -Radiation) Proto-Shield (++Magnetic, +Impact, ++Electricity, +Cold / --Puncture, --Viral, -Radiation) Robotics (++Magnetic, +Electricity, +Blast / -Slash, -Toxin, ---Viral) ------------------------------------------------------------------------------------------------------------------------------------------------------ Infested ------------------------------------------------------------------------------------------------------------------------------------------------------ Infested (++Slash, +Heat, ++Gas / --Impact, -Cold, --Magnetic, --Electricity) Infested Flesh (+++Slash, ++Heat, +Gas / --Puncture, -Toxin, --Magnetic, --Electricity) Fossilized (+Slash, ++Heat, +++Blast / -Puncture, --Viral, --Magnetic, -Cold, -Electricity) Sinew (++Puncture, +Cold, +Gas / --Blast, ---Magnetic, -Impact, -Heat) ------------------------------------------------------------------------------------------------------------------------------------------------------ I took into account what Procs are good for, as in Corrosive (Reduces Armor) being good for all Grineer (+++ vs Ancients who have no armor...) and Magnetic being bad against Infested (Who have NO shields what-so-ever. Even Grineer have shields for Bosses). I also took in a little logic, as in Viral being bad vs Machinery and Robotics... as far as I know, robots don't catch sickness. "RUNNING SICKNESS.EXE... cough-cough... TASK COMPLETED" I would like to improve and expand on this idea, so constructive criticism is welcome. PS, I have nothing against the Devs' past choices or the direction of their attention (Melee 2.0 is the promised land), but I just think some things could use some fixing.
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