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Everyone Wants Harder Content


Cyberdown
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Becareful what you wish for....

This...

 

Players whined, screamed and moaned for Stalker to bring his "A" game....

 

Then he brought his "A" game.

That's when players whined, screamed, and moaned that he was too tough.

 

DMG 2.0 came about because players complained that the enemies scaled to un-killable levels in Dmg 1.0 (a very loud complaint amongst a forest of complaints about 1.0) Now they are complaining about dying from slash damage procs...

 

Go figure...

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'hard' content?

 

a level 1 Enemy is identically as challenging as a level 500 Enemy. all that changes is TTK goes up. the enemy is identical challenge, therefore people get bored.

 

it doesn't help that Weapons and Powers are usually setup to deal with absurd numbers of Enemies in a trivial manner. 

 

edit:

 

 

i hope you realize that the Credit Booster boosts ALL Credits. by the same amount. identically. so the Void still comes out far ahead, because all missions get the same flatline boost. 

5*2==10 and 15*2==30. if one starts higher, it ends higher if you have the same modifier for the two.

duh.

But that means that those other missions won't be giving out a piddly 2,000 or something and therefore will be worth doing them a bit more. More you do, the more income you get=more credits

duh.

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But that means that those other missions won't be giving out a piddly 2,000 or something and therefore will be worth doing them a bit more.

and the Void will be in the area of 30,000 Cr. i fail to see how that makes a mission that is doubled awarding you still just 9000Cr at best, something that's tempting. 

 

because any player is going to do the mission with more awardment.

 

assuming you want Credits at all of course.... which i have no need for, i have plenty.

Edited by taiiat
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Also assuming you all have built every item in the game, because apparently me and the ponyfreak are the only two people who constantly needs credits..

Assuming that you are actually looking for credits, running a 5 minute survival for 10k credits is not exactly what you would call efficient when you could just run a T3 cap and get 20-26k credits in 1/5th the time.

 

If you have a credit booster, your Void rewards get boosted, too. I have no idea what you're trying to say there.

 

Also, I usually just solo survivals unless I'm in it specifically for exp. That's literally how I farmed Split Chamber the first time, just soloing Nuovo on Ceres to 20-40 minutes depending on life support like 20-30 times just looking for that one mod. Now, I'm soloing Nuovo without Split Chamber, a mod that virtually doubles your damage output to up to 40 minutes if life support allowed. Before Pluto got taken over, Nuovo was the hardest Grineer survival you could do.

 

Yeah...

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lol even on uber high level this game doesn't become hard

 

it just becomes weather on not you have the gear and the team for it

 

people don't seem to get it that this game requires very little skill

 

it doesn't take skill to cast blessing every time it runs out

 

it doesn't take skill to forma a weapon 20 times to make it uber OP

 

it doesn't take skill to be good at this game.

 

with the right group we can get to the point where it simply takes to long to kill stuff, or you get killed in the time it takes to cast blessing.

 

we need smarter enemies not more powerful health sponges. 

A million times this. The game is currently just stat wall after stat wall, and players get killed more often by annoying little "gimmicks" that enemies have (Ugh, I just got teleported through a wall and stunlocked by two shield shield lancers and a scorpion for eight seconds while there was a Scorch nearby!) rather than any sort of "challenge" that could possibly be avoided through skill.

 

This game is currently a third-person Maplestory minus the Pay2Win. It's power-creeped, it's press-this-button-to-clear-the-map-repeatedly, and, worst of all, there's nothing that skill can do that you can't do better by simply accumulating stats.

Edited by SortaRandom
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"players get killed more often by annoying little "gimmicks" that enemies have (Ugh, I just got teleported through a wall and stunlocked by two shield shield lancers and a scorpion for eight seconds while there was a Scorch nearby!) rather than any sort of "challenge" that could possibly be avoided through skill."

If you pay attention and have the skill to avoid such things, without using powers, then you wouldn't have to worry about those Captians switch teleporting you, or shield lancers donking you into the floor...or Anti-Moa's blowing the S#&$ out of you(I really hate those..thank God they're only on Jupiter..)

Buuuut that's just me, though having a decent team to help back you up also is a big help against those enemies. I seriously don't know what you're complaining about. I mean really.

First you want a challenge by wanting the enemies or their respective AI to be smarter, therefore not needing level 100 enemies where the only difference between them and a level 1 is that higher leveled enemies have more health, armor, shields and can deal more damage to you.

Yet we have those unique enemies like Heavy Gunners, Ancients, Scorpions(annoying little S#&$s), Shield Lancers and even now those Leaders...then you say those are gimmicks and is not the very 'challenge' you had just *@##$ed about wanting in this game.

what...

#Vauban4President2014

Edited by HawktheHeavy
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By harder content I want something that requires skill to beat. not just the best build and worthless numbers .......

I had a potatoed and maxed Vauban, Dread, Wraith Twin Vipers and Eather Reaper and I still got raped by a perfectly timed Scorpion/Sheild Lancer/Heavy Gunner/Scorcher combo...and these were just level 10-15 so..yea..It's not really to do with numbers so much as knowing what you CAN do what you CAN'T do and what you SHOULD NOT do with whatever loadout you have on at that given time

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If you pay attention and have the skill to avoid such things, without using powers, then you wouldn't have to worry about those Captians switch teleporting you

wat

 

Commanders can switch teleport you with no LoS and before you can even see them. I don't really care that much about enemy CC, but the Commanders are pretty bad offenders.

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Adding a basic mechanic to the game will simply increase it's difficulty level by a good margin. Add cooldown timers to skills.This will add a more strategic approach to the game.

 

Let's say the cool down on all number 4 skills aka Ultimates would be 60 seconds, expect to see these changes :

 

- No more perma blessing Trinity ( It would still be a 27 second long ultimate ).

 

- No more Nova Priming every *&^*% in every room every second. ( 3 everys )

 

There you go, who needs harder content? <--- rhetorical don't answer.

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If you pay attention and have the skill to avoid such things, without using powers, then you wouldn't have to worry about those Captians switch teleporting you, or shield lancers donking you into the floor...or Anti-Moa's blowing the S#&$ out of you(I really hate those..thank God they're only on Jupiter..)

What?

 

- Skill will not help you one bit with Commanders. They can aimbot through walls and between rooms, with no indication of their presence, let alone what they're going to do and when they'll do it. Your only workaround is to avoid detection by invisibility or stealth; nothing else will help.

Imagine that you're fighting a tanky Lancer whose weapon has zero spread and perfect accuracy and it can see and shoot through walls up to 50m away, and one bullet will spawn various Grineer around you while slapping away your controller for three seconds. This is what Commanders are like.

- Shield Lancers have notoriously poor hit detection, as do Scorpions and Heavy units. Latency can allow them to hit you from nearly 10m outside the usual hitbox, rendering any "skilled" gameplay useless. This is more of a bug than anything; the concepts are fine.

- Anti-MOAs are fine, with the exception of the awful hit detection. At least they're slow and predictable.

Edited by SortaRandom
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Seen it in sooooo many gamers,

 

Harder content mean that you are over 9000! whatever that is.....

 

All it really does is make the earlier content irrelevant as your toon is simply massively overpowered.

 

What I would ask for is broader content, more variety at every level and more functionality with each level

 

More dealing with enemy skills, dealing with environmental hazards, dealing with challenging topography, additional mission types, more ways to actually run the missions.

 

If it means that the rush to boss brigade and rush out again have a tougher time of it, I'm cool with that too.

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right all the low level survivals are packed with high level characters, where it takes 30 minuets to get harder, and plutos survival is dead all the time where it takes considerably shorter for hard content to arrive.

 

Most people are in low level survivals because it's a painless and relaxing way to level stuff up without having to deal with Kappa's door heroes. Elara also drops Neural Sensors, and Saturn's survivals drop Cells. So you can farm and grind at the same time.

 

Finding a decent Palus game - or any Palus game - is a bother, though :/

Edited by Noble_Cactus
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Solution: Stop using a rhino and a soma and go do a few Nightmare mode missions on high level areas.

This is an online game. use your imagination. Get creative.

 

After unlocking all the frames I'm thinking about setting myself a few goals like I dunno...

Completing a Nightmare mode mission with Valkyr and a Braton. Solo. I'll probably record my attempt to because I play hardcore.,

 

 

Or you could... complete a load of survival missions with all your frames and if you fail you have to let it go. Damn that would be insane.

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Solution: Stop using a rhino and a soma and go do a few Nightmare mode missions on high level areas.

You say that like Rhino and Soma are the main cause of everything being too easy.

 

I've been farming Nightmare mode solo on my lowbie account Excalibur + Mk1-Braton. Is it more of a challenge? Sure.

 

Doesn't change the fact that the standard game content when played the way it is meant to be played is an utter joke, and that you have to purposefully gimp yourself to find challenge.

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Doesn't change the fact that the standard game content when played the way it is meant to be played is an utter joke, and that you have to purposefully gimp yourself to find challenge.

 

An utter joke. Couldn't have said it better.

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Solution: Stop using a rhino and a soma and go do a few Nightmare mode missions on high level areas.

This is an online game. use your imagination. Get creative.

 

 

Good games don't require players to limit themselves to have fun. Low-level challenges in RPGs or Pacifist runs in stealth games like the Metal Gear or Deus Ex series are options to take the game to another level of enjoyment. But beneath that, there is stil a base game that most players can complete and be satisfied with. WF has none of that.

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*snip*

LEL U MAD LE TROLE 2014

 

On topic:

       Agree.But for that to happen the game needs a better AI.

Even on no shields missions the only thing you have to do is hide your character behind cover while making use of the ingenious hitscan-point-of-origin-comes-from-the-camera system (that is until the AI finally decides to shoot an ingenious explosion-thru-walls plasma grenade and one shots you...if he throws it at you and not behind/above himself).

That or spam abilities.

 

Honestly right now other than nerfing the players like in nightmare modes I can't possibly imagine how the game could actually become more difficult.

Abilities are insanely powerful and people go with ability builds on their frames since there's pretty much no other viable option(other than speed if you want to rush thru a level that is).

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