AirshipSlice Posted March 16, 2014 Share Posted March 16, 2014 (edited) Warframe Gechoss(German for Projectile) #1: Bullet Time 25 power; increases squad ammo reload for a period of time. Unranked, 10% for 15 seconds, Max, 25% for 30 seconds. Mods: power duration, power efficiency. #2: Universal Bore 50 power; Allows all ammo drops for a certain time to add to the ammo of the weapon you currently have out. Follow ammo mutation mod conversions for 5 seconds, building up to 20 seconds at max. Mods: power duration, power efficiency #3: Overwatch 75 power; Think Borderlands2 Axton Magnetic Sentry, pretty much a Dethcube's Death Rifle, Damage, fire rate, and everything, but placeable. Limit to one turret. Mods: power duration, power effeiciency, power strength, power range. #4: Live Fire 100 power; for a period of time, proc chance and accuracy are increased. Instead of using ammo from your magazine, you use ammo from your reserve. Unranked: for 5 seconds, proc chance and accuracy increased by 5%. Fire from your reserve for 5 seconds. Max: for 25 seconds, proc chance and accuracy increased by 25%. Fire from your reserve for 25 seconds. Mods: To keep this from being overpowered, no mods influence this in any way, not even efficiency. Edited March 16, 2014 by AirshipSlice Link to comment Share on other sites More sharing options...
DangerDaddy Posted March 16, 2014 Share Posted March 16, 2014 I'm very surprised there's nothing about increasing weapon damage, which I would have expected from a weapon based frame. How about Life fire increases damage instead of proc chance? and instead of making strength/duration/efficiency not effect it, alter it so that it won't become to strong with it. 4%-8%-12%-16% damage and accuracy for 5-10-15-20 seconds. This will make it a bit stronger as Damage > Proc chance, but make it Ultimate worthy. As well, it's not overly strong for an ultimate unless maxed (Strength + Duration mods). Link to comment Share on other sites More sharing options...
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