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Is Banshee Worth It


(PSN)korm-2_0
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So, Banshee was my all time favorite Warframe before it came out on PS4 (By that, I mean before I even started playing the game, she looked good). But most people seems to say it's a "Meh" frame. 

 

So can some of you give me opinions of what you think of her? (And if she's good for level 40 and less enemies ) 

 

P.S Extremely sorry for these kind of threads, but I'm not the most experienced player out there ^^. And since I only have 3 Frame slots, I think it's better asking for opinions.

 

Thanks in advance. Again.

Edited by (PS4)korm-2_0
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If they rework her, yes, but actually I use her only for the fun ( but she is pretty powerful and useful)

 

 

She is a great late game frame her damage amp plus a a sniper or bow makes her deal tons of damge if moded right.

 

I guess I'll build her after I get my Zephyr.

 

^^' or at the same time .

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definitely check the wiki and some youtube channels, akamikeb, mogamu

tons of useful info there

is banshee 'worth it'? thats up to you honestly, have to try her out and see if u like her

personally i thought she was decent back in the day, but she's outclassed by many other frames atm, of course its always 'worth it' to rank up a new frame/gun/etc just for the mastery, but i would highly encourage u to buy just a lil bit of plat to get yerself some more slots, then you wouldn't have to worry about the whole save/delete/sell space issue (smart use of plat and you'll never have to buy more)

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sonar is fantastic for leveling a weapon you dislike. 

 

i wouldn't have ever finished the miter if not for her. (and numerous other crappy primary/secondary weapons)

 

she's wonderful in defense / interception missions for tracking down stragglers or helping amp-up players with sub-par damage output.

overall she's a great frame, but you have to be the type of player that likes what she does.

 

p.s. silence is useless.

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I used her quite a bit for boss runs, but after I got volt and lanka that was kinda over. shield + lanka outclasses sonar in usefulness so much.

I can't say I dislike banshee now, it was the first frame I got after starter loki, won't ever sell her, but I just find other frames I have more useful / fun in a lot of cases.

 

one of the reasons is that you're not invincible during sound quake. you just sit there. being a sitting duck.

any enemy from outside your SQ radius will have a field day targeting you.

 

for higher lvl runs her shockwave and sonar are still pretty good, a personal space skill and a skill which can spot enemies (radar) and allows for extra damage

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"need to strengthen sound quake" Sound quake deals more damage then a Rhino Stomp in overall dmg plus neither can be spammed too quickly, the only major difference is that sound quake deals less dmg to far away enemies.

It also does blast damage so only effective against Infested ancients pretty much. As a result low dmg similar to rhino stomp. Also if you use sound quake try to get behind walls or cover then use or else you're just a sitting bullsye for enemies

 

Sonar and sonic boom are both really good CC abilities. Sonar with a max dmg build (blind rage max, and intesify max) will do an extra 1000% dmg when hitting the glowing spot. Not only that but you can see enemies at far distances even without stretch and even through walls,floors, roofs. Max range is somewhere around 70-80 meters. You can use sonar to help find ways to survive since she is slightly lacking in shield/health category. Plus it's a good move for solo play or Group play.

 

Silence is trash at the moment, but the DE said they will be reworking that along with the Hysteria on Valkyr.

 

Sonic Boom is good for knockdown and it also has decent range (although somewhat low dmg)

 

All in all, I like using her on survivals late game so if you can get good mods and weapons she is definitely a decent late game frame (in my opinion)

(don't mind the people who say to get rhino over her, cuz then you'll prolly get called a "Rhino Noob")

 

Also Look at the warframe wiki and read up on her abilities, it will teach you a lot 

Edited by zebar1313
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"need to strengthen sound quake" Sound quake deals more damage then a Rhino Stomp in overall dmg plus neither can be spammed too quickly, the only major difference is that sound quake deals less dmg to far away enemies.

It also does blast damage so only effective against Infested ancients pretty much. As a result low dmg similar to rhino stomp. Also if you use sound quake try to get behind walls or cover then use or else you're just a sitting bullsye for enemies

 

Sonar and sonic boom are both really good CC abilities. Sonar with a max dmg build (blind rage max, and intesify max) will do an extra 1000% dmg when hitting the glowing spot. Not only that but you can see enemies at far distances even without stretch and even through walls,floors, roofs. Max range is somewhere around 70-80 meters. You can use sonar to help find ways to survive since she is slightly lacking in shield/health category. Plus it's a good move for solo play or Group play.

 

Silence is trash at the moment, but the DE said they will be reworking that along with the Hysteria on Valkyr.

 

Sonic Boom is good for knockdown and it also has decent range (although somewhat low dmg)

 

All in all, I like using her on survivals late game so if you can get good mods and weapons she is definitely a decent late game frame (in my opinion)

(don't mind the people who say to get rhino over her, cuz then you'll prolly get called a "Rhino Noob")

 

Also Look at the warframe wiki and read up on her abilities, it will teach you a lot 

I dislike rhino. His abilities are meh, and he's wayyyyyyyyyyyyyyyyyyyyyyyyyyyyy to slow in my opinion 

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I generally run with just Sonar, and one of Sound Quake or Sonic Boom.

 

Sonic Boom for Grineer, because knocking them down is more beneficial IMO than the damage Sound Quake does (its reduced to 75% against Ferrite armor)

 

Sound Quake for Corpus, as it isn't reduced, and knocking down Moa's is pointless - they get up before the animation finishes.

 

The builds then differ depending on level and group composition.

 

Sonar pairs wonderfully with either accurate weapons, or shotguns, depending on how long you want to spend aiming. Shotguns are nice because some of the pellets generally get the damage boost even when you dont take the time to aim. Ignis also apparently hits the weak points more often than not, and even SQ can hit them if they're placed on an enemy's torso.

 

Nat Talent works pretty well with Banshee, as you can get a Sonar off during a jump and therefore never have to stop moving.

 

 

 

-> Banshee is fun, challenging, and effective. She is quite squishy and her abilities require more than 'push 4 to win' thinking.

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banshee is like the opposite of rhino

 

so if u want a challenge and use some skill to play, then definately get her she is worth it 

if you get comfortable using her at high levels your skill in the game will have improved greatly 

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Banshee is definitely worth it. One of my favorite 'frames.

 

She's best in a support role in a group (preferably a dedicated group that works with her). She's a huge force multiplier. She's not so hot for solo play, but she is always interesting and fun.

 

If you have access to her, I'd pick her up. She might very well find another niche to fill whenever stealth 2.0 comes out.

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FYI, sound quake does benefit from sonar.

 

I've noticed SQ runs out of steam after level 25 or so as a damaging ability. Stomp is similar in that regard. They're compable as control abilities in effect, though SQ is channeled while stomp is a one shot deal.

 

The main issue with SQ is being locked in position while channeling. The invulnerability should never have been removed from this skill.

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short answer no  . 

Long answer - she used to be , only use full now as a overmax sonar  spammer ;ie ; 11X sonar with corrupted mods  for  hour plus  t3 void survivals , even then u need 2 trins  and a nova in a premade group to have her be usefull, and she only really see how she helps  at 40+    . 

Edited by Ravel7
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Nope, you just need the right mods, and I don't ^_^ 

Comparing my Rhino Prime to my banshee i would personally buy my first access pack just for a banshee prime.

I have all the mods basically minus the obvious (primed chamber) and my Rhino benefits better from more offensive mods rather than trying to make up for his slowness. 

Banshee on the other hand, well i don't know about everyone else, but knowing where enemies are coming from is half the battle right there during a hectic survival. Sound Quake just takes a little more thinking to use. She was made for stealth, not being in the middle of the action. I personally just run her 1 and 2 for the late game missions. For low level missions like ODD and T3 survival i just use sound quake and sonar. Plus an evil combo is a bastille vauban, and sonar banshee. Enemies will never know what hit them. 

 

Banshee just requires intelligence to play correctly. Not just the typical, "herp i'ma press 4 cuz it my get out of jail card." 

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Banshee is a frame that is really viable but has particular applications.

 

If you are asking 'is she worth it' and you are someone who does a lot of solo/considers that a sign of being viable then you might feel she is a bit tricky to use as her powers aren't mindless wave killers and don't have the utility based crowd control of some other frames. Running solo T3s with her is doable, I do them for a mixup, but compared to Rhinos and even things like Mag it is a lot more effort.

 

But as part of a team she can be a great asset: boosting damage and locating enemies, holding them in place with quake, knocking a room full of enemies over with boom. With a Trinity, Vauban, Nyx or even the stealth frames Sonar becomes hugely viable and will be of great use whether leveling up weapons or end gaming.

 

But that is sort of a factor too. She is good with crap gear to make it viable but once things are viable, like a Soma or whatever, Sonar is overkill until like 40 minutes into a T3 where the damage [or more particularly ammo efficiency] become an actual issue. Sure it is helpful lower, but not something that would sufficiently motivate a lot of people to use her over another Rhino.

 

So I guess it comes down to when and how you use her. Look at how your team is set up and go from there.

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Remove Ash, Accelerant is at least useful for Ember. Banshee is acknowledge as a god-tier frame among the hardcore endgame players. Yes SQ sucks for damage, but the lack of damage isn't what turns me away from AQ even against Grineer (they'll just shoot at you beyond SQ range on big enough tiles), it's that the animation is long and you are vulnerable the entire time.

 

Sonar is infinitely superior to Roar for damage, since Roar adds at most 100% or so damage to everyone nearby the Rhino. Sonar adds  around %1,100 or so damage on a weakspot that's generated, and if the orange weakspot overlaps with another weakspot (fanny pack on corpus moas, grineer heads), the extra damage is even greater. Sonic Boom is a fantastic power, easily spammable when modded even a little. The damage sucks, but let's face it, it's a CC ability first. If you stand on top of a terminal in a MD mission and the back of it is against a wall, nothing will be able to get close enough to melee it because Sonic Boom will just ragdoll them and you can shoot at them (preferably the Sonar-generated weakspots) and just melt faces. Even Rhino Stomp starts falling flat for damage at higher levels. The only Nuke power that scales infinitely is going to be Absorb for Nyx since it takes all the damage dealt to it back to the enemies nearby, and with infinite upper scaling for enemy damage, that means Absorb wins out.

 

Don't just look at the damage numbers for powers, enemy hp scaling and such gets to the point that you don't use powers for damage, you use them for CC, buffs, and debuffs. Even Nova's 4 is used to slow down and lower enemy resistances in high levels of endless defense/survival. Banshee also has an Aura - Polarity to have an Energy Siphon slapped in it, so that's cool.

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Antimatter Drop is also a scalable nuke.

 

Anyway, the issue with Sound Quake is that I think many Banshees try to use it like Rhino Stomp. It's not something you throw out in the open; you have to find some cover first and pop it form there. The only times I really ever go down while using it that way are when the splash of a Napalm's fire puddle goes through the cover for whatever reason. And considering that you'd get downed when she stands back up (if the move had invincibility), I don't think that's the right solution. It becomes a lot more usable with Natural Talent.

 

So yes, I'd recommend her. She's not nearly as bad as many people make her out to be (definitely not worthy of "Banshee Tier," good grief), but her moveset does need some tweaking. She has all the right tools for a top tier, and Sonar is fantastic for tougher enemies, but her skills don't quite gel together.

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