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Why No Grenades/bombs?


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In a third person shooter game like warframe we should have grenades and/or bombs as secondary weapons or gear. I mean why not? Why not have sticky grenades, smoke grenades, electric grenades, acid bombs, explosive grenades/bombs?, etc. You guys tell me what you think about this and if this should be implemented into the game.

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i am all for more explosives but i don't know if de is going to focus on grenades any time soon. they could make one single secondary grenade weapon that functions differently depending on the elements present as its damage, but that would probably be a pain in the &#!. also, grenades are slow. the penta/castanas were a success because they could specifically be detonated manually (which is absolutely delicious) and while they could do that for grenades in the future, i don't think theyre going to continue that particular type of explosive, so as to keep the pool of weapons diverse. that said, MOAR EXPLOSIVES PLOX.

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DE doesn't seem to want grenades as player weaponry. I've heard a few reasons why, but the ones I have heard the most is that they don't want Warframe to turn into Grenadeframe, that frame powers take the place of grenades, and grenades don't fit into the Tenno theme.

 

 

I personally like that there aren't grenades in the typical sense in Warframe. I have many reasons for this, but I really don't feeling like spelling it all out right now. They do include the reasons listed above, but also so much more.

Edited by RyojinOrion
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DE doesn't seem to want grenades as player weaponry. I've heard a few reasons why, but the ones I have heard the most is that they don't want Warframe to turn into Grenadeframe, that frame powers take the place of grenades, and grenades don't fit into the Tenno theme.

 

 

I personally like that there aren't grenades in the typical sense in Warframe. I have many reasons for this, but I really don't feeling like spelling it all out right now. They do include the reasons listed above, but also so much more.

And yet they add a damned Rocket Launcher and Grenade Launcher... way to go DE... 

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And yet they add a damned Rocket Launcher and Grenade Launcher... way to go DE... 

 

Well, the rocket launcher is a rocket launcher, not a grenade, but yeah, I do see your point there.

 

 

Sometimes I think that DE has just played too make games that center around the almighty grenade, so they don't want them to be usable in their game. Actually, I think that more than just sometimes... But I don't dislike it. Like I said, I like that there aren't grenades in the game, at least not in the typical sense.

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So, you have powers that literally stomps too hard and makes the enemies nearby float in stasis, something that makes all enemies confused and attack each other, an avalanche that destroys everything, a ring of fire and you want a nade that's a weaker Penta?!

Way to go.

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Well, the rocket launcher is a rocket launcher, not a grenade, but yeah, I do see your point there.

 

 

Sometimes I think that DE has just played too make games that center around the almighty grenade, so they don't want them to be usable in their game. Actually, I think that more than just sometimes... But I don't dislike it. Like I said, I like that there aren't grenades in the game, at least not in the typical sense.

 

Most games balance nades poorly if you ask me. Large quantities, easily replenishable, devastating damage, extreme control.

 

DE could be the first to try something different. We all ready have "almighty grenades" for both primary & secondary slots (Penta & Splooge gun). Fully modded they are devastating. With that in mind, I'm not sure any other argument can hold much ground.

 

In my opinion, if done correctly, grenades could be great fun while still being balanced and uncommon. Needing to be crafted, limiting number per mission, making status proc higher value than straight damage. If you use every other game's nades as a reference, then yeah, I agree Warframe shouldn't have them. But DE could do something creative.

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The Penta comes with obvious advantages and disadvantages to a normal rifle. Hand grenades would have to be an ability or fourth weapon slot that would give every frame room clearing potential while retaining their primary weapon's advantages. Imagine a squad of Trinities with Somas (or whatever FOTM is popular), Brakks, Galatines/Orthos Primes AND grenades. Survival and Defense missions would be laughable, and that's before you factor in ammo/energy restores for infinite sustain. Warframe has very few Fire-and-Forget weapons and the ones it does have punish you for the forget part.

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I think its possible they just havent added grenades yet, but might...here is why

 

Forma'd my valkyr, supra and dual kamas and was doing a t3 exterminate to level that stuff back up so killing slower than normal and a corpus actually threw a grenade at me, maybe I just never noticed before because how quickly I kill them, but I certainly dont remember them using grenades before....is this new perhaps? if so a sign of whats to come? or just giving the unlucky soldiers we rip through on a daily basis and inkling of power or chance of success? 

 

Tootsie pop....the world may never know....

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I think its possible they just havent added grenades yet, but might...here is why

 

Forma'd my valkyr, supra and dual kamas and was doing a t3 exterminate to level that stuff back up so killing slower than normal and a corpus actually threw a grenade at me, maybe I just never noticed before because how quickly I kill them, but I certainly dont remember them using grenades before....is this new perhaps? if so a sign of whats to come? or just giving the unlucky soldiers we rip through on a daily basis and inkling of power or chance of success? 

 

Tootsie pop....the world may never know....

they have used grenades ever since closed beta. they dont throw them often though...

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I think its possible they just havent added grenades yet, but might...here is why

 

Forma'd my valkyr, supra and dual kamas and was doing a t3 exterminate to level that stuff back up so killing slower than normal and a corpus actually threw a grenade at me, maybe I just never noticed before because how quickly I kill them, but I certainly dont remember them using grenades before....is this new perhaps? if so a sign of whats to come? or just giving the unlucky soldiers we rip through on a daily basis and inkling of power or chance of success? 

 

Tootsie pop....the world may never know....

 

Nah, enemy grenades have been in as long as I can remember, although they are far less common now than I remember them being. The devs have flat out stated that they don't want to put traditional grenades into the game. Sorta explains the Penta being added, as that doesn't work like traditional grenades.

 

 

[Edit] Tenno'd!

Edited by RyojinOrion
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I personally dont think we'll see nades, enemies have them however in one of the livestreams (i cant remember which one but it was a fairly old one now) they talked about how they had other replacements for nades, they specifically mentioned shuriken and fireball i believe so basically those kind of abilities as well as others such as shock are the replacement for the quite frankly very generic grenades.

 

Ofcourse their attitude may have changed since then as i believe that livestream was pre-penta, just mentioning what i remember them talking about. I personally would prefer not to see grenades honestly unless we get very special ones in a similar sense to vauban's tesla, the standard grenades the grineer and corpus have are horribly generic and id rather not see them in warframe, the variety of weapons is one of the strong points in my opinion and I'd hate to see that spoiled.

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DE doesn't seem to want grenades as player weaponry. I've heard a few reasons why, but the ones I have heard the most is that they don't want Warframe to turn into Grenadeframe, that frame powers take the place of grenades, and grenades don't fit into the Tenno theme.

 

 

I personally like that there aren't grenades in the typical sense in Warframe. I have many reasons for this, but I really don't feeling like spelling it all out right now. They do include the reasons listed above, but also so much more.

 

This. They've stated this several times and I'm sure people will keep asking about it just like everything else. The main reason why is because they feel powers take the place of grenades, and I complete agree. Why do you need a grenade when just about everyone can press 4 and anything in your immediate vicinity dies? Those are your grenades. There honestly dosent need to be a reason other than this. What they mean is there's no need to for a dedicated grenade button. Sure, Vauban has grenade-like abilities, but that's part of his theme. They really aren't grenades in the first place, but more of a droppable capsule that turn into (or contain) something else. 

 

The comments about Ogris and Penta are just silly counter arguments to "they don't fit into the Tenno theme". Who are we to know what their idea of the Tenno theme is? We're not the games designers. If they say the Tenno will take another faction's weapon and use it, so be it. Surely we dont know Tenno better than the people who made the game! 

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official statement from livestream was something around the idea of "they serve the same purpose as abilities" so there you go...

Also grenades would be less awesome and less ninja then what we have already, plus there is grenade throwers if you insinst on something like that...

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Not being negative or anything but honestly we don't even need grenades.we kick mayor buttocks anyways. :DD  (yea i understand smoke grenades would be really usefull but that takes ashes smoke bomb ability almost useless). For me i moslty use melee so grenades are really off from my weapon list

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an interesting explosive or AOE weapon that could fit in this game is a mimetic elemental damage weapon.  what I mean is a weapon inherits the damage of the mods installed instead of having a base what ever damage type with a chance to do extra elemental status effect depending on what mod you put in.

 

So instead of having separate weapons that launch a high-explosive payload (Ogris, penta) or a toxic payload (Torid and... well other weapons) or other weapons that have a single base damage type (fire, ice, electricity, poison, etc.), you could customize what kind of damage you want this to do and decide what utility it has.  you could make it a launcher of what ever kind of bomb you put into it (acid, gas, fire, radiation or good old-fashion high explosive).

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