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Enemies Bad Positioning Hidding Animation


7grims
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Picture A

vxUaGIT.jpg

 

 

Picture B

3uTzsCy.jpg

 

 

I've been noticing this bug on the animations for a wile now, probably since update 10.

Either grineer or corpus, in either, corpus or grineer tile sets, when they try to hide behind a fence, wall, container etc, they get a bad positioning on were to start and end those hiding animations, and they get corrected by sliding true the floor until they are align with the place they were going for.

 

 

(sorry for not having sequential images)

 

In picture A:

The corpus ducks and covers on position 1.

But for some reason, that isn't the correct position he is supposed to be, so in a second, I see that corpus guy sliding to position 2.

For whatever reason that wasn't either the correct position, so he again in one fast motion slides to position 3.

And it is also in position 3, he finally gets up for shooting or when he raises his gun to shoot.

 

In picture B:

The same bug, in position 1, is were he starts to turn his back to the wall, and gets hidden.

Obviously he isn't in the right spot, so he slides to position 2, were he is truly contacting the wall.

But then the game does one more slide, as if to truly hide him, and he slides to position 3, were we cant even see him, making him truly hidden from the players sight.

 

 

Now I know all this sounds like lag problems, but I've seen this append when I'm the host, and also when playing solo.

 

 

 

 

 

 

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Support tickets as been sent, reporting this bug.

Edited by 7grims
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