Llyssa Posted March 18, 2014 Share Posted March 18, 2014 (edited) So, I remember someone mention this game this so I looked it up... the player is mediocre, but the actual game experience is important, and has a few things interception needs: http://youtu.be/kIb2KoQRoRQ?t=5m12s I don't mean the robots, but rather the actual game mechanics/interface of it--voiceover telling you what points are in danger and what points are being recovered, the capture mechanic looks more "realistic", the actual waypoints marked on both the minimap and on the HUD, along with proper coloration. Not saying to be identical to that, but it has a lot of the stuff that feels like interception is missing. I will note, there's a few one-ups that WF has on it: The actual point list is good for making tactical decisions when you have time to double-check it, and the base concept of the "capture ring" to let you know how close you need to get is good as well, but it should be something like a translucent particle stream going upwards--the "actual data flow" that we're throttling off and then redirecting--rather than just a strangely painted ring that grows and shrinks. So, if we had interception similar to tethra's doom(slightly easier, too many people couldn't handle it at quite that level), but with those upgrades, I think it's solid. EDIT: Er, okay, they actually do have a list there, it's just in a crappy spot. W/E. Other points remain. Edited March 18, 2014 by Llyssa Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now