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Guys, I Found What Can Help With Broken Lights


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Posted (edited)

Funny thing is, I've never actually been killed (or seriously hurt) by a broken light before... They always seemed to just take a little nibble out of my shields.

Edited by xZetsumeix
Posted

Looks like you're trying to help so I'm moving this to the proper section.

 

However, wasting mod slots for this isn't really the solution IMO.

Posted

^

Agreed. 
Please remove the damn lights, DE. They make no sense. They're far more dangerous than a batallion of Grineer marines. They also make Squishy warframes suffer too much.

Posted

My fully modded Nekros with maxed Quick Thinking and Rage combo + max Flow got two lightning strikes in one room and survived but just around the corner were two more broken traps of death... This is not right... Just is not...

Posted (edited)

Am I playing a strict rpg or an action game?

If an item/mod is the only solution than this game has failed at being an action game.

Edited by LukeAura
Posted

A good solution imho would be that they could only do shield damage. Then its anti rushing but if youre careful you wont die.

Anti-rushing... yeah that makes all the sense in the world.  Especially when you consider we are playing a third person action game based on space ninjas that wield incredible powers and wear physically enhancing body armor.  Where the movement and survival is based on speed, there is a RUSH mod, and the primary form of getting around with this speed is parkour.  Yet they want to do anti-rush?  Kind of pointless don't ya think?

Posted

Anti-rushing... yeah that makes all the sense in the world.  Especially when you consider we are playing a third person action game based on space ninjas that wield incredible powers and wear physically enhancing body armor.  Where the movement and survival is based on speed, there is a RUSH mod, and the primary form of getting around with this speed is parkour.  Yet they want to do anti-rush?  Kind of pointless don't ya think?

Well for me i dont mind rushing but keep in mind you are not the only player and i know lots of people who like to take their time doing a mission and not ending it asap.

And as far as i know i never had problems with these broken lights, EVER. not even on nova.

Posted

I think this helped out alot and you guys belittling him isnt right because all his trying to do is help and also if you dont like the broken lights play against @(*()$ Corpus Of Infested and Stop *@##$ing its a trap so be it.

Posted

As an alternative, I try looking for the lights before they get me. Noobly but hey, better safe then sorry

 

Also the moment you realize that poor maintenance is better than lazer doorways with turrets and cameras and insta spawning robots.

Posted (edited)

i just wanted to help you if you have problems with them

and that mod helped me to survive on Ceres invasion

That's cool, and for some people it may indeed help. See bellow.

I think this helped out alot and you guys belittling him isnt right because all his trying to do is help and also if you dont like the broken lights play against @(*()$ Corpus Of Infested and Stop *@##$ing its a trap so be it.

I am not sure anyone was belittling him. The general consensus however is that those cards are far too limited in utility to be worth the mod slot. People disagree with him but no one was (or at least shouldn't) be holding it against him for trying to help and starting a constructive conversation.

Actually the only person belittling anyone is you. I think a big part of the reason is tesla coil lights makes about as much sense as exploding bridge consoles, a trope popularized by Star Trek, and let me tell you, exploding bridge consoles are $&*&*#(%&. They have no basis in mechanics, engineering, science or logic. They are there purely to create tension and drama by providing a physical danger to characters on screen.

I personally would just focus on getting redirection up as high as possible. When you are rocking large enough shields those lights become annoying, but nothing more than that, and of course those shields will protect you from everything but *grumble* puncture damage. Lightning rod only protects you from maybe 2 or 3 percent at best of the damage you will take in the game.

Edited by ZaraaK
Posted

It's a trap.

 

They're visible and easy to shoot out...IF...you actually look around a bit before charging into a room or down a hallway. Situational awareness...

 

Frankly, I don't much bother myself. I usually run substantial redirection and vitality mods, so there aren't much of an issue, especially on a 'frame like Zephyr. There is a disturbing trend of some people running at base shields/health to maximize power in a 'frame. These are the ones I seem to spend an inordinate amount of time reviving, and not just from stepping on live wires.

Posted

I noticed the traps today.

 

Previously I had only run into the broken lights and that was what I was talking about in my above post.

 

Sorry for the confusion, we were talking about two different things.

 

The traps I am ok with, they have logic in doing what they do. The lights don't (when they do the same thing).

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