Campaigner Posted March 18, 2014 Share Posted March 18, 2014 Why? Because the invasion "finished" sometime while I was completing the 5th repetitiion. Invasions are currently wasting our time and promoting speed runs. There's no reliable way to tell how much time a mission has before it goes *poof*. Link to comment Share on other sites More sharing options...
Jakl635 Posted March 18, 2014 Share Posted March 18, 2014 The Invasion missions have a percentage counter on it when you mouse over them, the closer to one hundred or zero it is the closer it is to finishing. Link to comment Share on other sites More sharing options...
LunaticMethod Posted March 18, 2014 Share Posted March 18, 2014 (edited) I second this complaint. There's no reason it can't work like the alerts, which can expire while you're in the middle of the mission with no loss of reward. I think the issue is that alert missions have the reward pre-loaded, but the invasions send their e-mails with rewards attached as soon as they complete, without regards to any ongoing missions. I think it could be fixed, simply by running a check to see who's currently in the related mission at the time, and make them queued up for receiving the reward unless they fail or disconnect. Perhaps keep the conflict active for an hour after it finishes to allow all participants to have a chance to finish. Because nothing beats the feeling of not getting a blue potato because you didn't finish the fifth mission in time. Edited March 18, 2014 by LunaticMethod Link to comment Share on other sites More sharing options...
Brynslustafir Posted March 18, 2014 Share Posted March 18, 2014 (edited) I suggest making each invasion last at least a couple hours by default. We can keep the percentage bars to show who's currently winning, but the winner will be chosen at the end of the 2 hour period instead of when the percentage bar is pushed all the way to 0 or 100. Catalyst and Reactor invasions are the worst. I'm pretty sure I've seen them end in well under an hour. Edited March 18, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
(PSN)vivan000 Posted March 18, 2014 Share Posted March 18, 2014 1 hour of "invictibility". Then some base number of completitions + number of completitions that were done during first hour. Just like they did with Frost. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 18, 2014 Share Posted March 18, 2014 Keep bringing it up. DE's got a few big issues to take care of. Link to comment Share on other sites More sharing options...
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