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Do An Invasion Mission 5X And Never Get Battle Pay


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Why? Because the invasion "finished" sometime while I was completing the 5th repetitiion.

 

Invasions are currently wasting our time and promoting speed runs. There's no reliable way to tell how much time a mission has before it goes *poof*.

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I second this complaint.  There's no reason it can't work like the alerts, which can expire while you're in the middle of the mission with no loss of reward.  I think the issue is that alert missions have the reward pre-loaded, but the invasions send their e-mails with rewards attached as soon as they complete, without regards to any ongoing missions.  I think it could be fixed, simply by running a check to see who's currently in the related mission at the time, and make them queued up for receiving the reward unless they fail or disconnect.  Perhaps keep the conflict active for an hour after it finishes to allow all participants to have a chance to finish.

 

Because nothing beats the feeling of not getting a blue potato because you didn't finish the fifth mission in time.

Edited by LunaticMethod
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I suggest making each invasion last at least a couple hours by default. We can keep the percentage bars to show who's currently winning, but the winner will be chosen at the end of the 2 hour period instead of when the percentage bar is pushed all the way to 0 or 100. 

Catalyst and Reactor invasions are the worst. I'm pretty sure I've seen them end in well under an hour. 

Edited by Plasmaface
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