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About The Broken Light Bulb Thing At Grineer Ships.


Spinning_Sword
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Actually i have no problem with the current broken light bulb issue at the ships.

 

But yes, something it is quite troublesome to me, and, not feel that it is quite logic too, why there are so many of them and why don't they fix it?

 

 

 

Then, how about make it to be like that?

 

Set that we trigger the light bulb to deal electrical damage to us only when the light bulb/ the wire is broken by the bullet/strike from either us or the enemies. 

 

So guys, any thought? 

 

edit : fixed sentence error.

Edited by Spinning_Sword
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 honestly ill agree i really have 0 problem with the lights how they are   the day they got introduced i ran through one of the sensor bar doors and got zapped and fell over i was just like hmm that sucks and kept playing  its unfortunate that it happened and to new players its really inconvenient but i'd say what is happening is everyone's complaining because its not letting them just run through every tileset unharmed but with that it would be nice if it affected enemies as well as the tenno  i mean its not exactly an (un)intelligent ai with targeting coding like the corpus turrets so i think it should target everything instead of just us 

I stop at "i have no problem"
Shame on you

yeah shame on him for having an opinion on the internet eh?

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The lights are horribly implemented, for you i will list reason why.

1.) Unavoidable lights. So you can't use skill or even anything to dodge these things.

2.) They spawn in the spawn room.

3.) There can be 4 or 5 of them in the same hallway

4.) Can kill spawning in

5.) USED TO BLIND YOU

6.) They only attack tenno.

 

There are 6 reasons why these lights are horribly implemented.

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The lights are horribly implemented, for you i will list reason why.

1.) Unavoidable lights. So you can't use skill or even anything to dodge these things.

2.) They spawn in the spawn room.

3.) There can be 4 or 5 of them in the same hallway

4.) Can kill spawning in

5.) USED TO BLIND YOU

6.) They only attack tenno.

 

There are 6 reasons why these lights are horribly implemented.

 

u don't have to list all these if u read the full post from the beginning, we all know.

 

just my play style enable me to avoid a portion of them when doing mission, that's why i say no problem to me, it is not gonna kill me? Or, you cannot accept other to have the ability to avoid being shock?

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They are an excuse of an environmental hazard and if DE wants any trust back they'll remove them pronto.

 

 

I noticed some fire hazards/ice hazards in the grineer shipyards from pipes and stuff...those were okay and not overkill (from what I could tell).

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They just shouldn't be there at all.

Who sits down at a table and decides these broken lights were a good idea?

Who agrees with such madness?

They can have a Krogan bash through the ship for all i care i just want some type of way to be able to AVOID these.

I can avoid the laser door on a corpus tileset

I can avoid a camera on corpus tileset

I should be able to do the same on a grineer galleon tileset.

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