Spinning_Sword Posted March 18, 2014 Share Posted March 18, 2014 (edited) Actually i have no problem with the current broken light bulb issue at the ships. But yes, something it is quite troublesome to me, and, not feel that it is quite logic too, why there are so many of them and why don't they fix it? Then, how about make it to be like that? Set that we trigger the light bulb to deal electrical damage to us only when the light bulb/ the wire is broken by the bullet/strike from either us or the enemies. So guys, any thought? edit : fixed sentence error. Edited March 18, 2014 by Spinning_Sword Link to comment Share on other sites More sharing options...
LoGicMoTion Posted March 18, 2014 Share Posted March 18, 2014 I stop at "i have no problem" Shame on you Link to comment Share on other sites More sharing options...
Spinning_Sword Posted March 18, 2014 Author Share Posted March 18, 2014 (edited) I stop at "i have no problem" Shame on you 1 word, Stubborn. Shame on you post something without reading the full post. Edited March 18, 2014 by Spinning_Sword Link to comment Share on other sites More sharing options...
MuiMachocomGases Posted March 18, 2014 Share Posted March 18, 2014 It has already been suggested, I'd prefer like that too Link to comment Share on other sites More sharing options...
Ourobori Posted March 18, 2014 Share Posted March 18, 2014 honestly ill agree i really have 0 problem with the lights how they are the day they got introduced i ran through one of the sensor bar doors and got zapped and fell over i was just like hmm that sucks and kept playing its unfortunate that it happened and to new players its really inconvenient but i'd say what is happening is everyone's complaining because its not letting them just run through every tileset unharmed but with that it would be nice if it affected enemies as well as the tenno i mean its not exactly an (un)intelligent ai with targeting coding like the corpus turrets so i think it should target everything instead of just us I stop at "i have no problem"Shame on you yeah shame on him for having an opinion on the internet eh? Link to comment Share on other sites More sharing options...
LoGicMoTion Posted March 18, 2014 Share Posted March 18, 2014 The lights are horribly implemented, for you i will list reason why. 1.) Unavoidable lights. So you can't use skill or even anything to dodge these things. 2.) They spawn in the spawn room. 3.) There can be 4 or 5 of them in the same hallway 4.) Can kill spawning in 5.) USED TO BLIND YOU 6.) They only attack tenno. There are 6 reasons why these lights are horribly implemented. Link to comment Share on other sites More sharing options...
Etsoree Posted March 18, 2014 Share Posted March 18, 2014 *on Link to comment Share on other sites More sharing options...
Spinning_Sword Posted March 18, 2014 Author Share Posted March 18, 2014 The lights are horribly implemented, for you i will list reason why. 1.) Unavoidable lights. So you can't use skill or even anything to dodge these things. 2.) They spawn in the spawn room. 3.) There can be 4 or 5 of them in the same hallway 4.) Can kill spawning in 5.) USED TO BLIND YOU 6.) They only attack tenno. There are 6 reasons why these lights are horribly implemented. u don't have to list all these if u read the full post from the beginning, we all know. just my play style enable me to avoid a portion of them when doing mission, that's why i say no problem to me, it is not gonna kill me? Or, you cannot accept other to have the ability to avoid being shock? Link to comment Share on other sites More sharing options...
CrazyCatLad Posted March 18, 2014 Share Posted March 18, 2014 They are an excuse of an environmental hazard and if DE wants any trust back they'll remove them pronto. I noticed some fire hazards/ice hazards in the grineer shipyards from pipes and stuff...those were okay and not overkill (from what I could tell). Link to comment Share on other sites More sharing options...
LoGicMoTion Posted March 18, 2014 Share Posted March 18, 2014 They just shouldn't be there at all. Who sits down at a table and decides these broken lights were a good idea? Who agrees with such madness? They can have a Krogan bash through the ship for all i care i just want some type of way to be able to AVOID these. I can avoid the laser door on a corpus tileset I can avoid a camera on corpus tileset I should be able to do the same on a grineer galleon tileset. Link to comment Share on other sites More sharing options...
(PSN)MyTagForHalo Posted March 18, 2014 Share Posted March 18, 2014 Grineer innovation (or lack there of) will be our downfall. Link to comment Share on other sites More sharing options...
AnnoyingCat Posted March 18, 2014 Share Posted March 18, 2014 Them lights brightens my day Link to comment Share on other sites More sharing options...
--GZ--Cegorach Posted March 18, 2014 Share Posted March 18, 2014 I think they are more illogical then bad idea... Link to comment Share on other sites More sharing options...
RavenousPartyLibrarian Posted March 18, 2014 Share Posted March 18, 2014 As long as they are made avoidable (at least by the careful player), they're fine the way they are by me. Link to comment Share on other sites More sharing options...
Darzk Posted March 18, 2014 Share Posted March 18, 2014 Why is the glass on the lights not just made of the same material as the exterior glass to space? That stuff could contain a nuke, let alone a little lightning. Link to comment Share on other sites More sharing options...
Tulzscha Posted March 19, 2014 Share Posted March 19, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
thecolin- Posted March 19, 2014 Share Posted March 19, 2014 (edited) 2.) They spawn in the spawn room. I died with my formaed Nyx before the game started (died in the cut scene). DE ows me a revive... Edited March 19, 2014 by thecolin- Link to comment Share on other sites More sharing options...
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