ukovalian Posted March 18, 2014 Share Posted March 18, 2014 (edited) I came up with this idea while I was thinking “why just farm materials why not have advanced materials/components like we do with the standard frames?” so this is where that lead to. This could also help with advanced blueprints for later game play Motherboard 2 control module and 30 circuits Energy core 2 gallium and 20 rebuedo Regenerative tissue 20 plastids and 150 nano spores Armor fragment 100 salvage, 60 ferrite and 70 alloy plate Neural implant 1 neural sensor and 1 neurodes Crystalline infusers 3 oxium and 60 polymer bundle Orokin synchronizer 1 orokin cell and 2 morphics Blueprint ideas stims health stim 5 Regenerative tissue, 1 neural implant and a motherboard Heals 200 points of hp Health regen stim 5 Regenerative tissue, 1 neural implant and an orokin synchronizer Increases health regen by 2 points a second for 60s. Heals continuously despite incoming damage Energy supply 3 energy core, 3 crystalline infusers and a motherboard Restores 50 energy points Energy tap 3 energy core, 3 crystalline infusers and an orokin synchronizer Increases energy regen by 2 points a second for 60s. Inventory items grenades All require 50 alloy plates. All have 5 per slot unless stated otherwise and take 1min to build 3 for advanced Flash bang Build requirements: 5 Gallium and an orokin cell Stuns enemies with in 5m radius for 1s by reduces accuracy by 50% for 30s. Lightning flash Build requirements: Energy core, an orokin synchronizer and a flash bang Same but last 2s and 60s. one per slot Smoke pellet Build requirements: Nano spores and an orokin cell Creates a smoke cloud decreasing accuracy of enemies shooting through it by 30% last 30s. Enemies will also not enter it as they now what tenno can do when they are unseen. Thick smoke Build requirements: Regenerative tissue an orokin synchronizer and a smoke pellet Same but it last 60s. one per slot Stun grenade Build requirements: oxium and an orokin cell Deals 50 blast damage with fall off and stuns all enemies within 5m radius. Enemies caught within blast are more susceptible to stun for 60s and are highlighted with a white outline. cluster grenade Build requirements: 4 stun grenades, an orokin synchronizer and a crystalline infuser Same as stun grenades but splits into four separate grenades that a flung across the room and detonate after 5s. One per slot Loud obnoxious grenade Build requirements: Circuits and an orokin cell Draws the attention of every enemy in the room. Does not work if noticed prior to throwing it. Lasts 30s Sound amplifier Build requirements: Orokin synchronizer, motherboard and loud obnoxious grenade. Same but 60s. One per slot Edited March 19, 2014 by ukovalian Link to comment Share on other sites More sharing options...
1lusion Posted March 18, 2014 Share Posted March 18, 2014 Great idea, could make some higher tier items be crafted using these. +1 Link to comment Share on other sites More sharing options...
ukovalian Posted March 18, 2014 Author Share Posted March 18, 2014 Added a few blue print ideas Link to comment Share on other sites More sharing options...
ukovalian Posted March 22, 2014 Author Share Posted March 22, 2014 how do i post tables? Link to comment Share on other sites More sharing options...
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