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Advanced Materials And Some Bps


ukovalian
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I came up with this idea while I was thinking “why just farm materials why not have advanced materials/components like we do with the standard frames?” so this is where that lead to. This could also help with advanced blueprints for later game play

Motherboard

2 control module and 30 circuits

Energy core

2 gallium and 20 rebuedo

Regenerative tissue

20 plastids and 150 nano spores

Armor fragment

100 salvage, 60 ferrite and 70 alloy plate

Neural implant

1 neural sensor and 1 neurodes

Crystalline infusers

3 oxium and 60 polymer bundle

Orokin synchronizer

1 orokin cell and 2 morphics

Blueprint ideas

stims

health stim 5 Regenerative tissue, 1 neural implant and a motherboard Heals 200 points of hp

Health regen stim 5 Regenerative tissue, 1 neural implant and an orokin synchronizer Increases health regen by 2 points a second for 60s. Heals continuously despite incoming damage

Energy supply 3 energy core, 3 crystalline infusers and a motherboard Restores 50 energy points

Energy tap 3 energy core, 3 crystalline infusers and an orokin synchronizer Increases energy regen by 2 points a second for 60s.

Inventory items grenades

All require 50 alloy plates. All have 5 per slot unless stated otherwise and take 1min to build 3 for advanced

Flash bang Build requirements: 5 Gallium and an orokin cell Stuns enemies with in 5m radius for 1s by reduces accuracy by 50% for 30s.

Lightning flash Build requirements: Energy core, an orokin synchronizer and a flash bang Same but last 2s and 60s. one per slot

Smoke pellet Build requirements: Nano spores and an orokin cell Creates a smoke cloud decreasing accuracy of enemies shooting through it by 30% last 30s. Enemies will also not enter it as they now what tenno can do when they are unseen.

Thick smoke Build requirements: Regenerative tissue an orokin synchronizer and a smoke pellet Same but it last 60s. one per slot

Stun grenade Build requirements: oxium and an orokin cell

Deals 50 blast damage with fall off and stuns all enemies within 5m radius. Enemies caught within blast are more susceptible to stun for 60s and are highlighted with a white outline.

cluster grenade Build requirements: 4 stun grenades, an orokin synchronizer and a crystalline infuser

Same as stun grenades but splits into four separate grenades that a flung across the room and detonate after 5s. One per slot

Loud obnoxious grenade Build requirements: Circuits and an orokin cell Draws the attention of every enemy in the room. Does not work if noticed prior to throwing it. Lasts 30s

Sound amplifier Build requirements: Orokin synchronizer, motherboard and loud obnoxious grenade. Same but 60s. One per slot

Edited by ukovalian
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