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Idea For Awesomeness Booster!


kadu864
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So since we are already able to buy boosters that double our credits, experience and loot, here is my idea.

We should have a booster that doubles the amount of enemies(the spawn rate i guess?).

 

I dont think it would break the game in the terms of:

* oh it will be easier to get loot

* oh it will be easier to get exp

As i said before, we already have boosters that double those things anyways.

 

Lets say that the booster for loot doubles the chance for something to drop.

I believe "some people" (like me) would rather enjoy getting a booster that would theoretically also double our chances of getting loot (1 enemy = 1 drop -> 2 enemies = 2 drops)  but it would also increase the level of AWESOMENESS!

Imagine getting swamped with twice as many enemies in survival! No more room camping waiting for only a few enemies to show up or run around like crazy finding a few enemies here and there.

 

Of course it would increase the difficulty later on with twice as many enemies, but hasn't the easiness of this game been a hot topic for a while? Plus it is a booster and therefore it is totally optional for those that don't want the extra awesomeness.

 

Implementation could be done a little differently from the current boosters, where it wouldn't be a 3 or 7 day booster but instead a finite number of missions in which you have the option to activate it before starting the mission.

 

Some type of 'acceptance' from the other members of the team could also be implemented so when running with PUGs, members that dont want to partake in this madness awesomeness can veto it so people only enter it if they are totally aware of what they are getting into.

 

 

TL:DR Booster that doubles the amount of enemies(spawn rate?)

Any other complimentary ideas are very welcome!

 

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