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Members Dropping Like Flies


LordMidnightX
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Is it the grind? the repetitiveness of the game? the bad experience for new people

I don't know it seems like people in my experience with my clan at least they pick up the game and really like it, they have fun on it, then just kinda fizzle out and don't come back.  

 

One of the reasons I made a clan was to recruit some new people and help them out, to get them started in the game.

 

I don't know I have played a lot of games but this one just seems to have a larger amount of people who pick it up then quit.

 

Anyway

thoughts?

Discussion? 

does it seem like a lot of people join then leave or is this game around average for it?

Also what kind of things should change to keep more people interested for longer.

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It's the lack of a story, honestly.

 

A game without a story is just... Well... A shooting simulator? That's what it feels like, anyway.

 

Yeah, I get that they're releasing lore in chunks, but still. Instead of adding new frames every major update. Or weapons/cosmetics/etc. every week, they should be working on releasing the lore.  

 

 

Edit: Vor's prize would be greatly appreciated, since they've been talking about that damn thing since... forever ago... 

 

Edit 2: Continuing to delay melee 2.0 isn't helping them, either.

Edited by xZetsumeix
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Grind and repetition.   I mean the maps are all just tilesets.  Sure they're "randomized" but everything is mostly the same.

 

What they need to do is get different environments based on the planets or moons.  Everything planetside map except for Earth is the same snowy mountain type facility.

 

What they need to do is change is based on the level name. For example Olympus on Mars,  could be MOUNT OLYMPUS on Mars.  Think Mass Effect 3.  When you go to Mars you knew right away with all the red that you were on frekkin Mars.  Not some generic space moon with snow and mountains.

 

And the ships add more stuff to the ships.  Make crew quarters, crew rec areas, and a bridge with a captains chair.  There is so much more they can add.

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A very common mistake made by people in this game is to make a clan and make it as big as possible. In other games this works, in this game the SMALLER the clan the better.

 

It isn't a mistake, I made a large clan simply because I wanted to, I knew the risks compared to smaller clans. It's a risk moon clan warlords take to make a clan that's actually very active in the clan chat. Small clans are mostly inactive in the clan chat.

 

The point is that making large clans isn't a mistake but rather something risky a new clan leader chooses to take.

 

 

Is it the grind? the repetitiveness of the game? the bad experience for new people

I don't know it seems like people in my experience with my clan at least they pick up the game and really like it, they have fun on it, then just kinda fizzle out and don't come back.  

 

One of the reasons I made a clan was to recruit some new people and help them out, to get them started in the game.

 

I don't know I have played a lot of games but this one just seems to have a larger amount of people who pick it up then quit.

 

Anyway

thoughts?

Discussion? 

does it seem like a lot of people join then leave or is this game around average for it?

Also what kind of things should change to keep more people interested for longer.

 

 

Back to the topic, the main reason is: tis game sucks imo (100% boring)

Edited by Gryphticon
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Character development (in-depth character development) not just the limited scope currently available. Weapon development...(in-depth weapon development) again not just the limited scope currently available.

No point in having a gagillion missions, if you have no reason/purpose to do them…

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Lack of story, lack of content if they've got powerful enough frames and weapons. Once the only challenge left is 50+ minutes survival or defense, you can be bored very quickly.

Edited by Hyunsai
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A very common mistake made by people in this game is to make a clan and make it as big as possible. In other games this works, in this game the SMALLER the clan the better.

my clan is only a shadow not that big, I don't want it to be big I just want it to be active. 

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It's the lack of a story, honestly.

 

A game without a story is just... Well... A shooting simulator? That's what it feels like, anyway.

 

Yeah, I get that they're releasing lore in chunks, but still. Instead of adding new frames every major update. Or weapons/cosmetics/etc. every week, they should be working on releasing the lore.  

 

 

Edit: Vor's prize would be greatly appreciated, since they've been talking about that damn thing since... forever ago... 

Story ? what story ? ive played 1000 hours and I don't even know who is lotus. Last thing I care about in a video game DEAD last. This game is all about gameplay and its pretty sweet !

Edited by Tr1ples1xer
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It's the lack of a story, honestly.

 

A game without a story is just... Well... A shooting simulator? That's what it feels like, anyway.

 

Yeah, I get that they're releasing lore in chunks, but still. Instead of adding new frames every major update. Or weapons/cosmetics/etc. every week, they should be working on releasing the lore.  

 

 

Edit: Vor's prize would be greatly appreciated, since they've been talking about that damn thing since... forever ago... 

Who actually plays games for the story? Most stories blow chunks hard. OMG. It's an rpg. The answer is ALIENS.

blah blah blah. stuff happens. blah blah, try to get emotional, blah blah. IT WAS ALIENS.

 

As for clannies dropping, do you play with them? I've found that when you play together, people keep playing. When you don't play together, people go play something else. They're not quitting the clan/game because they had so much fun last night they want to do it again tonight.

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Well my clan consists of all RL friends, and has gone inactive too. Go figure,

Call them up! Get them together for parties after. Guy with the least number of kills on tuesday night has to pay for pizzas and wings on friday(no ult spamming allowed!)

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Call them up! Get them together for parties after. Guy with the least number of kills on tuesday night has to pay for pizzas and wings on friday(no ult spamming allowed!)

Well most of them have decided to move on from Warframe already. Apparently it's not worth their time anymore.

All I'm hoping for is that Melee 2.0 is good enough to bring them back.

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Limitations I'm guessing, the limit on weapons and warframes, when they hit the limit they'll have to either buy plat, learn to trade (which should never be a forced thing in any game) or spend their starter plat.

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Who actually plays games for the story? Most stories blow chunks hard. OMG. It's an rpg. The answer is ALIENS.

blah blah blah. stuff happens. blah blah, try to get emotional, blah blah. IT WAS ALIENS.

 

As for clannies dropping, do you play with them? I've found that when you play together, people keep playing. When you don't play together, people go play something else. They're not quitting the clan/game because they had so much fun last night they want to do it again tonight.

Hmm I play this game way to much so I am online often, some are on at different times but I do try to play with any of them that are on, (and actually respond to chat.)

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Lack of Content. 

 

New shiny Guns & Shiny new Warframe doesn't cut it in the long run. The new tilesets are cool, but its the same old &#! enemies since I started playing (U6).

 

Oh and the removal of infested nodes killed my small clan as well. Nobody is playing anymore.

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As far as new players, I got the game the the day before update 12. This game is not very kind to new players, the mod and fusion system desperately needs a tutorial. I still see people struggling in higher systems that are rank 0 and obviously never learnt to fuse redirection and vitality. It also needs to tell people about potato's and I dare say your starting frame should come with a potato, not everyone knows that 50p you get is best spent on a potato.

 

The other problem is it's so hard to get an upgrade for new players your stuck with that horrible braton for days and days and the same frame. Wich is in no way how the rest of the game is, after a certain point you can easily farm new warframe everyday and get multiple new weapons building, so why is so hard to get new gear for new players, when it's so easy when your about a week in the game.

 

As far as higher rank players I think they just want higher level and harder content. After you can solo outer terminus, got all the corrupted vault mods,nightmare modes, done all the t3 voids to the point it's not very challenging then theres not much left to do, except taxi people and wait for nightmare alerts (I do enjoy those)

 

Give us t4 void (with the amount of new primes coming out it would help desaturate the loot tables), another planet that has lvl40-60 mobs to give people something challenging to do until badlands, proxywars etc comes out

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