ukovalian Posted March 19, 2014 Share Posted March 19, 2014 This is an idea link to my advanced resource idea (https://forums.warframe.com/index.php?/topic/197555-advanced-materials-and-some-bps/) that helps counter act the negative effect of the corrupted mods Back story Shortly after there discovery several cells started to work on a way to suppressed negative effects of the corrupted mods without harming the positive effects. They dubed the fruits if there work the orokin stabiliser acquisition the blueprint is droped from alert missions and requires a orokin synchronizer, a motherboard, 3 crystalline infusers and 3 energy cores Alternatively it can be bought out right for 100 platinum Effect Reduces the negative effect of corrupted mods by 2% per rank of mod e.g. blind rage gives a 99% boost strength and takes 55% from efficiency the stabilizer reduces this to 33% Link to comment Share on other sites More sharing options...
immolator1001 Posted March 19, 2014 Share Posted March 19, 2014 That kinda defeats the purpose of corrupted mods... Link to comment Share on other sites More sharing options...
Angius Posted March 19, 2014 Share Posted March 19, 2014 Great increase in stats for a great cost. That's the very essence of Nightmare mods. You just want a great increase for a low cost. Not going to happen. Link to comment Share on other sites More sharing options...
ukovalian Posted March 19, 2014 Author Share Posted March 19, 2014 The thought process behind this was that some of the corrupted modshad insanely high negative effects Link to comment Share on other sites More sharing options...
Orbister Posted March 19, 2014 Share Posted March 19, 2014 No, corrupted mods are about decisions, you HAVE to understand your build and calculate what is the best for you. Link to comment Share on other sites More sharing options...
(PSN)Loto-Drandel Posted March 19, 2014 Share Posted March 19, 2014 i agree, corrupted mods are called "corrupted" for a good reason; great power at the sacrifice of another power (higher strength costing more power, longer durations spanning shorter distances, spanning long distance with weaker damage, etc); honestly, they are balanced like that to keep us (the Tenno) from being considered "broken" with some mod builds for frames and weapons; some frames can stand to take 2 corrupted mods (maybe 3 if lucky, but I doubt it) and those frames are pretty dangerous (example: Blind Rage and Fleeting Expertise on a Rhino that specializes in protecting itself with Iron Skin and short stuns with Rhino Stomp) when mastered. They should keep the mods the way they are in my opinion and possibly change some of the mods to different statistics OR they could add some newer corrupted mods to add more variety and more challenge :) my opinion Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now