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Broken Lights


onlIMoD
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Watt's with these broken light threads? It's not the brightest idea to start spamming this topic over and over again.

 

It sure is brighter than those lights.

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Just an update, Dev's next iteration of this mechanic will include:

 

1) Only placing the 'traps' at eye or floor level.

2) FX that indicate they are clearly active.

3) Will do DOT vs (instead of) big pulse/surge of damage.

4) Can be exploded from a distance to damage nearby enemies (like Explosive Barrels).

5) Will have a chance to drop a resource.

 

We can definitely see the hate still for these by some, so more attempts to tweak are being made."

 

From one of the other threads.

 

Looks like they'll be shinier and flashier now.

 

(I don't know how to pull a quote from another thread. -.- )

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