onlIMoD Posted March 19, 2014 Share Posted March 19, 2014 Ha.Ha.Ha. Guess what? Yes, another thread about broken lights. DE, please. put that bastards everywhere. Link to comment Share on other sites More sharing options...
WetAedeagus Posted March 19, 2014 Share Posted March 19, 2014 Watt's with these broken light threads? It's not the brightest idea to start spamming this topic over and over again. Link to comment Share on other sites More sharing options...
Guest Posted March 19, 2014 Share Posted March 19, 2014 Watt's with these broken light threads? It's not the brightest idea to start spamming this topic over and over again. It sure is brighter than those lights. Link to comment Share on other sites More sharing options...
MagPrime Posted March 19, 2014 Share Posted March 19, 2014 Not bright? We need some (broken) lights! But for cereal, OP, why do you want more of these things? Link to comment Share on other sites More sharing options...
onlIMoD Posted March 19, 2014 Author Share Posted March 19, 2014 why do you want more of these things? I love broken, shining and flashing things. Link to comment Share on other sites More sharing options...
MagPrime Posted March 19, 2014 Share Posted March 19, 2014 Just an update, Dev's next iteration of this mechanic will include: 1) Only placing the 'traps' at eye or floor level. 2) FX that indicate they are clearly active. 3) Will do DOT vs (instead of) big pulse/surge of damage. 4) Can be exploded from a distance to damage nearby enemies (like Explosive Barrels). 5) Will have a chance to drop a resource. We can definitely see the hate still for these by some, so more attempts to tweak are being made." From one of the other threads. Looks like they'll be shinier and flashier now. (I don't know how to pull a quote from another thread. -.- ) Link to comment Share on other sites More sharing options...
Tulzscha Posted March 19, 2014 Share Posted March 19, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
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