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Stealth And Ai Behaviour Feedback.


StealthAzuma
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Now i must address this but first theres something alittle wrong with the AI with both the Grineer and the Corpus too, they would collide into each other and ultimately get stuck and unable to move in the normal patrol patterns like this picture for example in this picture. b5ljee.jpg

 

Now what would be a good fix to this is something like two grineer about a meter apart talking as well as able to walk past each other without colliding into each other like a cluster. Shown in this picture i1la9u.png

 

Now for my other thing that needs to be talked about is the big "stealth" word. Stealth has come in all sorts of shapes and sizes and one of my favorite types of stealth is from the old play station 2 game/s Tenchu Wrath Of Heaven now i don't say make warframe's stealth like Tenchu so i can relive the glory days but a few things that could help with the stealth mechanics as i will state here.

 

A better system maybe for all Enemy AI from alerted to unaware, such as mode awareness I/E enemies who have spotted you, but you are not yet adentified as a threat and may mistaking you for maybe a fellow enemy or a natual wildlife. I/E desert Grineer missions and NOT going straight to alert.

 

 

And As well enemies have been alerted to a dead body OR a fellow Grineer/Corpus getting killed OR getting alerted by sounds but not know who it is and actively searches, by this i mean NOT the entire room being alerted, no just that person who spotted the dead body OR heard a sound.

 

 

Also Stealth needs to stop with the smoke bomb/invisibilty spam to victory I/E using it for stealth, now i know both ash and loki get a stealth damage buff but i really think we don't need it and rather that have all melee weapons able to one hit stealth kill (exception) to getting alerted/being spotted and then unable to stealth kill. And maybe replace that for a stealth meter, Ash and loki being the most stealthest and Rhino well the lest stealthy... if you can get what i mean.

 

Added note, would it be so hard to ask is to have a light dark meter and darker area's of the map making it harder for the enemies to see? because there are so many Interesting maps at night or lots of shadow's everywhere that one can hide in.

Edited by StealthAzuma
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Yes! Definitely yes. :)

 

We should have more idle animations for unalerted enemies, to bring more life to the game.

I spent too much time waiting that several stuck grineer just after a door move / look in another direction...

 

Furthermore, you had to kill the enemies carefully 'cause a dead body made them immediately in a state of "semi-alerted". Now my glaive cuts one in half and they don't give a damn.

 

Stealth/solo need to be addressed. Maybe your suggestion will be more viewed if you put it in the mega-thread :

 

https://forums.warframe.com/index.php?/topic/3930-stealth-feedback-suggestions-thread/

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