DeadScream Posted March 19, 2014 Share Posted March 19, 2014 (edited) Hi. Today I runned 5 interception missions an I came to the conclusion : it is waaaay too hard. The only I successed were because there was a gentle Nova in the squad ! Even with my Tinity I can't keep three Exca-Loki alive. And this is not the only problem. "CONFLICT" Why am I not able to capture a point when a stupid Grineer is hidden somewhere in the area blocking the capture, while they still can capture this same point when I'm at 100% just by pressing a button even if I'm right in the middle of the tower ? It used to be too easy, but now it's really really too much. A team mate dies every 20 seconds under the Leader's fire. TOO MANY LEADERS ! So here are the issues : - Too many leaders - An enemy should not be able to block the capture if he isn't even visible. - The map has too much verticality. Since it's not totally a bad thing, with the current system it's bloody horrible. - Enemies can come from everywhere : a newbie can't handle that with a MK-1 Braton. I wish there was a true challenge in the game for veteran players, but here we have something too difficult becoming a roadblock to the star chart progression. An other solution to keep this "challenge" alive for veterans putting them on the sides of the main road, so that new players can go further even if they don't succeed on those missions. Edited March 19, 2014 by DeadScream Link to comment Share on other sites More sharing options...
KimchiKen_Prime Posted March 19, 2014 Share Posted March 19, 2014 (edited) I agree that it got very hard after they buffed the ai there (made them smarter) during the tethra doom. I find vauban extremely useful in this mode, just throw a couple of tesla at the part where grineer run to take over the point and sit back and watch them burnnnn Edited March 19, 2014 by kenrhee Link to comment Share on other sites More sharing options...
MagPrime Posted March 19, 2014 Share Posted March 19, 2014 I agree. Move the Interceptions further along the starchart. Give newbies more time to play before inflicting this mission type on them and blocking progression. Link to comment Share on other sites More sharing options...
Krotalon Posted March 19, 2014 Share Posted March 19, 2014 It's hard to play, I agree. But it's also one of the few real challenges that Warframe offers. I wouldn't ask for a nerf, honestly. Link to comment Share on other sites More sharing options...
Neutralred Posted March 19, 2014 Share Posted March 19, 2014 (edited) It's hard to play, I agree. But it's also one of the few real challenges that Warframe offers. I wouldn't ask for a nerf, honestly. Said it before in a number of these threads... what you see as a 'challenge', newbies are experiencing as an insurmountable obstacle to being able to access the rest of the game. They can't gear up because all of the mats for crafting are on planets after Earth, they can't use different frames because crafting mats for those are after Earth as well, they don't have damage mods because those don't drop until after Earth, unless you count somehow making 15 minutes in Apollo in starter gear for a tiny chance at Serration. Oh, and nothing in the game tells new players that Serration exists or where to get it. If you want a challenge, ask for Interceptions further along the starmap. Don't try and justify blocking off new players' access to the game at Earth. Edited March 19, 2014 by Neutralred Link to comment Share on other sites More sharing options...
Virt Posted March 19, 2014 Share Posted March 19, 2014 You should've saw me in Prime Time #20. We had our hands full! Link to comment Share on other sites More sharing options...
EnForest Posted March 19, 2014 Share Posted March 19, 2014 I agree. Move the Interceptions further along the starchart. Give newbies more time to play before inflicting this mission type on them and blocking progression. Yep, this. I like the current interception missions, but they are indeed very hard for newbies so moving them from the progression path would be nice idea. Link to comment Share on other sites More sharing options...
Krotalon Posted March 19, 2014 Share Posted March 19, 2014 Said it before in a number of these threads... what you see as a 'challenge', newbies are experiencing as an insurmountable obstacle to being able to access the rest of the game. They can't gear up because all of the mats for crafting are on planets after Earth, they can't use different frames because crafting mats for those are after Earth as well, they don't have damage mods because those don't drop until after Earth, unless you count somehow making 15 minutes in Apollo in starter gear for a tiny chance at Serration. Oh, and nothing in the game tells new players that Serration exists or where to get it. If you want a challenge, ask for Interceptions further along the starmap. Don't try and justify blocking off new players' access to the game at Earth. Calm down, dude. Since the only Interception missions are based on Earth's tileset, at the moment, Eurasia and Lua won't go anywhere else. I wouldn't ask to move them further along the starmap, I'd rather ask to put them in a position in which they're skippable for the new players who don't want to play it, but not a nerf. Definetely not. Link to comment Share on other sites More sharing options...
MagPrime Posted March 19, 2014 Share Posted March 19, 2014 Calm down, dude. Since the only Interception missions are based on Earth's tileset, at the moment, Eurasia and Lua won't go anywhere else. I wouldn't ask to move them further along the starmap, I'd rather ask to put them in a position in which they're skippable for the new players who don't want to play it, but not a nerf. Definetely not. No Nerf. I do like them, but they are too hard for new players. Moving them out of the direct path to other planets is a good idea though. I wouldn't mind having them on a Corpus planet as well. But yeah, NO NERF. Just move the buggers. Link to comment Share on other sites More sharing options...
DeadScream Posted March 19, 2014 Author Share Posted March 19, 2014 Yeah, the solution could be putting them on the sides of the main road, so that new players can go further even if they don't succeed on those missions. Link to comment Share on other sites More sharing options...
Neutralred Posted March 19, 2014 Share Posted March 19, 2014 Calm down, dude. Since the only Interception missions are based on Earth's tileset, at the moment, Eurasia and Lua won't go anywhere else. I wouldn't ask to move them further along the starmap, I'd rather ask to put them in a position in which they're skippable for the new players who don't want to play it, but not a nerf. Definetely not. Yeah, seen quite a few of these threads lately and there are always people arguing against nerfs so that they can preserve their paradise where they mow down wave upon wave of cannon fodder. Can see where I'd come across a bit frustrated. Moving the missions out of the core path means adding nodes, something DE seems loath to do - I suspect that the starmap isn't really tuned to be easily modified in the sense of adding new connections. I'm in favour of a quick fix that lets the players progress, but also in favour of missions in any given area being of appropriate difficulty given their location. Your solution would work, but feels like a work-around rather than a fix. Ideally the nodes should have been placed outside of the critical path in the first place, but I suspect that they were deliberately placed in the path in order to generate feedback - which is now being ignored. Link to comment Share on other sites More sharing options...
DeadScream Posted March 19, 2014 Author Share Posted March 19, 2014 T-T Link to comment Share on other sites More sharing options...
arisaka Posted March 21, 2014 Share Posted March 21, 2014 Calm down, dude. Since the only Interception missions are based on Earth's tileset, at the moment, Eurasia and Lua won't go anywhere else. I wouldn't ask to move them further along the starmap, I'd rather ask to put them in a position in which they're skippable for the new players who don't want to play it, but not a nerf. Definetely not. What's the point of putting such a mission on an early planet if the new players aren't able to complete it without help? That makes no sense. Link to comment Share on other sites More sharing options...
Fubukin Posted March 21, 2014 Share Posted March 21, 2014 (edited) what is the point of gating off parts of the map? this isnt even about skill. a well-informed team of four mastery 0-1 can't possibly beat the first wave you have to ask for at least two players with mid to end-game gear. suggestion: tone down the craziness back to how it was before the last event - let it start 2-3 waves in, if you must, but at least let beginners clear the node and move on. alternatively: switch gaia and cambria with eurasia and lua, so they are not needed to clear the path further down the map. alternatively alternatively, give new players more useful mods a bit quicker. i reecntly got a friend of mine to play this game and she still didnt find any damage boosting mod for her primary so far, almost having cleared three whole planets. she wanted to progress because i told her that clearing the map should be her first priority, but she can't, not like this. Edited March 21, 2014 by Fubukin Link to comment Share on other sites More sharing options...
LGear Posted March 21, 2014 Share Posted March 21, 2014 It's hard to play, I agree. But it's also one of the few real challenges that Warframe offers. I wouldn't ask for a nerf, honestly. It shouldn't be THIS hard though, even for high level players. I just played an Intercept mission a few minutes ago, and if I wasn't there I don't know if my 3 other low-level companions would've completed the mission. Even with my Rhino Prime it was still way too difficult, and that was just the very first round! Earth is supposed to be the nexus for branching out into the rest of the solar system, basically the last "easy" place where new players can test their legs. Making Interception on Earth as difficult as it is just makes the new player experience that much harder. More difficult and challenging Interceptions should be implemented in places with appropriate difficulty levels, like the Outer Planets (Uranus, Neptune, Ceres, Pluto). As it is, Earth Interceptions should remain easy, like they were when they were first implemented. Link to comment Share on other sites More sharing options...
Hitman_777 Posted March 22, 2014 Share Posted March 22, 2014 I am stuck on Earth..... I cant complete LUA..... I am on this planet for weeks... :( Link to comment Share on other sites More sharing options...
DeadScream Posted March 23, 2014 Author Share Posted March 23, 2014 I am stuck on Earth..... I cant complete LUA..... I am on this planet for weeks... :( some players like me sometimes go to this mission just for help. Don't hesitate to ask someone in your region chat :) Link to comment Share on other sites More sharing options...
Hitman_777 Posted March 23, 2014 Share Posted March 23, 2014 some players like me sometimes go to this mission just for help. Don't hesitate to ask someone in your region chat :) Thanks dude.. yesterday a player of my clan helped me.... But, without help, that mission is impossible for new players.. =/ Link to comment Share on other sites More sharing options...
DeadScream Posted March 23, 2014 Author Share Posted March 23, 2014 Thanks dude.. yesterday a player of my clan helped me.... But, without help, that mission is impossible for new players.. =/ I know, it is exactly why I posted this thread. There are many other ones, so hope DE will do something about this. Link to comment Share on other sites More sharing options...
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