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Add A Third Option To Invasion Missions.


Sixty5
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The thing about Invasions that has always bugged me is that we have to pick a side.

 

Lets face it, the Corpus and Grineer are both pretty nasty pieces of work. One side wants to dissect us for science and controls its people with indoctrination and greed whilst the other is a veritable evil army of Clones, whose only desire is utter dominance of the system.

 

Well enough being brought by cheap trinkets I say, we need a third option, a Tenno option.

 

 

I want to be able to drop into the middle of the fight and kill everyone, to show the Grineer and Corpus that this Tenno cannot be brought, to show them that I can single-handedly can wipe the floor with their collective asses at the same time.

 

Evidently, the reward for doing so would be small (The Lotus isn't the most generous of employers). But on the other hand wiping both sides out simultaneously would be both a moral victory AND would irritate both sides of the conflict.

 

 

So DE PLS, let us choose our own side in the conflict, one that supports the best interests of the Tenno.

(Also this could tie in rather well with the Proxy War system, and may shed more light on the more neutral factions that are present)

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Okay... Now. Tell me. Why would anyone do a significantly higher difficulty mission for very little and how would it work in the percentages?
I was thinking more an infested option where you help it spread. It may seem cruel but at least the infested don't shoot at you.

Edited by xShadowsaur
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Seems like a good idea, but tbh ingame when talking about rewards no one cares about lore, if grineer will have an orokin cell and corpus will have those corpus lab mats, and tenno will have credits, we all know tenno wont even be an option, and if the whole three are credits the ones that will play the mission will have the option to choose tenno, but i dont see a reason to play just for credits 5 games

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Im not sure, if we were to side with none, the Grineer and Corpus might have the option of doing a temporary allience to deal with the Tenno, right now, we are wild cards: we can help either side, we are usefull in their eyes, if unrealible. If we kill everyone it would mean we are our own faction seeking dominance and since lorewise we are the smaller (but elite) force, they might group up to kills us first, then focus on each another.

 

Besides if we kill both side into leaving the node, WHO will control that node for us to fight in? The Grineer? No. The Corpus? No. The Tenno? seems so. So it means we will farm our own comrades?

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Okay... Now. Tell me. Why would anyone do a significantly higher difficulty mission for very little and how would it work in the percentages?

I was thinking more an infested option where you help it spread. It may seem cruel but at least the infested don't shoot at you.

It wouldn't really effect the percentages, since you are dealing equal damage to both. Plus significantly higher difficulty missions are something this game is missing, I'd relish the opportunity, plus more enemies means more loot drops.

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Actually one of the first thoughts that crossed my mind when the first invasions came up was somthing like: "Nice! Now they pay us to do what we would do eitherway." We aren't choosing between Grineer or Corpus forever but can switch from one to the other on a per mission basis and weaken both sides, as there isn't any reputation system in place.

 

So in the end the Tenno option, in my opinion, is already there: Switch sides  as often as possible and kill everyone (although not within the same mission) and get paid twice.

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Actually one of the first thoughts that crossed my mind when the first invasions came up was somthing like: "Nice! Now they pay us to do what we would do eitherway." We aren't choosing between Grineer or Corpus forever but can switch from one to the other on a per mission basis and weaken both sides, as there isn't any reputation system in place.

 

So in the end the Tenno option, in my opinion, is already there: Switch sides  as often as possible and kill everyone (although not within the same mission) and get paid twice.

This is more along the lines of, attempt to cripple both sides at once, and show that we as Tenno still have honour and cannot be bribed or bought like some sort of private army. Plus it means that you can farm Harvester and G3 at the same time.

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I love this idea, and I will kill them all, every time. (except if there is another rare weapon ;)

The rare weapon thing is a real point in this, if you support Tenno interests you are going to get both the Corpus and Grineer mad at you, meaning both will send loot sacks hit squads your way. 

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The rare weapon thing is a real point in this, if you support Tenno interests you are going to get both the Corpus and Grineer mad at you, meaning both will send loot sacks hit squads your way. 

 

This idea ties nicely into the Proxy Wars endgame concept...

 

Faction points will be HitSquads 2.0.

 

Tenno faction will also need hugs.

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This idea ties nicely into the Proxy Wars endgame concept...

 

Faction points will be HitSquads 2.0.

 

Tenno faction will also need hugs.

It might be the fact that I really just want to p*** off as many enemy factions as possible, but again, the Tenno faction is under-represented nowadays.

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It wouldn't really effect the percentages, since you are dealing equal damage to both. Plus significantly higher difficulty missions are something this game is missing, I'd relish the opportunity, plus more enemies means more loot drops.

So it doesn't advance the invasion score, it doesn't offer good rewards, and all it does is increase the amount of enemies with various different weaknesses. I'm sorry, I can't see it as a viable option. At all. If you want a lot of enemies go survival. If you want difficulty, go to the void or the derelict. If you want both, derelict and void survival.

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I can appreciate the thought behind this idea, but ultimately I don't agree with it.

 

I think it'd be far too black-and-white to have a morally correct option placed on the plate in front of us, and kill the point of needing to make a choice in the first place, because now you just have a "right and wrong" instead of the more complex implications you could potentially get with either faction in control of the sector.

 

It's picking a greater or lesser evil, with the throes of reward also in the mix to influence your side.

 

From the realistic side of things, there's going to be a power vacuum.  The corpus, grineer, and infested are the only major forces active in the system right now, and it's going to be one or the other controlling that sector, no matter what you do, or how many of them you kill.  They are without number.

 

Invasion missions are your chance to influence who fills the power vacuum.  You can strive for balance, seeing how many territories belong to either faction, and try to keep one or the other from getting the upper hand, and both sides from making desperate or cocky moves that'll bring ruin to the system.

 

In short, the choice of the Tenno is in fighting for balance.

 

200px-Yin_yang.svg.png

Edited by LunaticMethod
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Okay... Now. Tell me. Why would anyone do a significantly higher difficulty mission for very little and how would it work in the percentages?

I was thinking more an infested option where you help it spread. It may seem cruel but at least the infested don't shoot at you.

I would, even asked for this during gravidus.

It doesnt even need to be viable option but giving roleplayers a choice is great idea.

 

 

I can appreciate the thought behind this idea, but ultimately I don't agree with it.

 

I think it'd be far too black-and-white to have a morally correct option placed on the plate in front of us, and kill the point of needing to make a choice in the first place, because now you just have a "right and wrong" instead of the more complex implications you could potentially get with either faction in control of the sector.

 

It's picking a greater or lesser evil, with the throes of reward also in the mix to influence your side.

 

From the realistic side of things, there's going to be a power vacuum.  The corpus, grineer, and infested are the only major forces active in the system right now, and it's going to be one or the other controlling that sector, no matter what you do, or how many of them you kill.  They are without number.

 

Invasion missions are your chance to influence who fills the power vacuum.  You can strive for balance, seeing how many territories belong to either faction, and try to keep one or the other from getting the upper hand, and both sides from making desperate or cocky moves that'll bring ruin to the system.

 

In short, the choice of the Tenno is in fighting for balance.

 

200px-Yin_yang.svg.png

Irl choice is rarely only 2 options and kill them all is a great way of resolving conficts.

 

You give up reward but prevent both sides from reaching their goals.

 

As for keeping balance killing both factions will ultimately lead to balance.

 

 

Edited by Davoodoo
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I would, even asked for this during gravidus.

Yes. While releasing the infested upon these populations, it is preferable to have the infested who can't command spaceships and move them and singularly attack us. The stronger the "lesser" factions are, the more conflict there is between the factions, the more distracted the factions are, and the less powerful they will be overall. Just my little theory.

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Yes. While releasing the infested upon these populations, it is preferable to have the infested who can't command spaceships and move them and singularly attack us. The stronger the "lesser" factions are, the more conflict there is between the factions, the more distracted the factions are, and the less powerful they will be overall. Just my little theory.

Both grineer and corpus consist of theoretically infinite troop reserves. Clones and robots. At current implementation this war would never end, so what is the purpose of tenno again since stopping grineer and corpus isnt option anymore.

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