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To Expand A Bit On The Token System For Prime Gear


SlyBoots
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i was just casually running through some voids solo, doing some of the "secret" rooms/places and something occured to me. if one would place tokens inside the containers in said locations (the ones that were often searched for when the void was fresh and new cause there was quite a good chance to get rare mods), so to put the tokens inside containers in these locations, it would a) introduce tokens as sort of a backup system to the randomized end reward one and b) make people play (as opposed to "rush" when possible) the levels again. probably not a new suggestion and surely not the solution to all problems but i thought it would be worth posting anyway.

Edited by SlyBoots
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I used to kinda like the idea of a token system, but now that prime trading is a thing I don't really see why it is necessary.

Just for us Masochists who would rather grind for an item rather than buy the pieces. Prime Trading has become next to required to earn Primes because the rng is so bad. A token system would at least require players actually run void missions for the items they want.

It's also a lot less of a hassle than dealing with trade chat. 

It's not 'necessary', but the same could be said about Prime Trading if Tokens were implemented first. 

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I used to kinda like the idea of a token system, but now that prime trading is a thing I don't really see why it is necessary.

 

trading eases the randomized distribution only so much, you can clearly see that when looking at plat prices for certain parts/bps. and true enough, over time prizes will be brought in line more and more. so all this would do, as luke already said, is add a possibility to get stuff for a different type of player, hopefully with minimal programming required.

Edited by SlyBoots
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Just for us Masochists who would rather grind for an item rather than buy the pieces. Prime Trading has become next to required to earn Primes because the rng is so bad. A token system would at least require players actually run void missions for the items they want.

It's also a lot less of a hassle than dealing with trade chat. 

It's not 'necessary', but the same could be said about Prime Trading if Tokens were implemented first. 

 

How is it almost required? There are obviously people getting those parts otherwise no one would be selling. I could go farm for my prime gear, but I choose not to. Not because the drop rate is so bad, but because I don't really care about prime gear. I just buy whatever catches my eye when I skim through trade chat to see if anyone needs something that I have (I'm a nice guy).

It isn't too difficult to deal with trade if you're buying. Just say "WTB ___, PM offers" and people will do the rest of the work for you.

 

That's true, but trade came out first, so the token system is no longer necessary.

 

trading just eases the randomized distribution so much, you can clearly see that when looking at plat prices for certain parts/bps. and true enough, over time that will equalize more and more. all this would do, as luke already said, is add a possibility to get stuff for a different type of player, hopefully with minimal programming required.

 

It would make the acquisition of prime gear a lot easier (which can be either a good thing or a bad thing depending upon your stance). Which would basically make prime trading almost useless (emphasis on almost).

I doubt it could be implemented with minimal programming requirements. It would be an entirely different kind of currency, that would require an entirely different kind of market interface (if they incorporated it into the regular market it would cause confusion). IMO a game shouldn't have more than two currencies, free and premium. Anymore than that can cause confusion in new players.

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It would make the acquisition of prime gear a lot easier (which can be either a good thing or a bad thing depending upon your stance). Which would basically make prime trading almost useless (emphasis on almost).

 

well, that's you jumping to conclusions. it would entirely depend on DE's pricing and drop rates. though, i don't think invalidating prime trading to an extend is a con if that were to happen.

 

I doubt it could be implemented with minimal programming requirements. It would be an entirely different kind of currency, that would require an entirely different kind of market interface (if they incorporated it into the regular market it would cause confusion). IMO a game shouldn't have more than two currencies, free and premium. Anymore than that can cause confusion in new players.

 

fair enough. on the other hand, the free currency is hardly just credits, plus DE have added resources time and time again (oxium, nav coordinates).

Edited by SlyBoots
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well, that's you jumping to conclusions. it would entirely depend on DE's pricing and drop rates. though, i don't think invalidating prime trading to an extend is a con if that were to happen.

 

 

fair enough. on the other hand, the free currency is hardly just credits, plus DE have added resources time and time again (oxium, nav coordinates).

 

I based it off the conclusion that the portion of the community that wants a token system will never be happy unless tokens are a guaranteed drop. That would mean DE had to set prices with the tokens, which the community would complain about if they were too high.

 

I think mats and currency are separate things, but I can definitely understand your view.

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How is it almost required? There are obviously people getting those parts otherwise no one would be selling. I could go farm for my prime gear, but I choose not to. Not because the drop rate is so bad, but because I don't really care about prime gear. I just buy whatever catches my eye when I skim through trade chat to see if anyone needs something that I have (I'm a nice guy).

Because prime parts aren't just relegated to be split up by void rng but survival rng. 

if one had instant access to farm whatever void tier and mission this would put them roughly equal. the horrendous void rng would still be a bit of a problem, but at least it wouldn't be rng on top of rng. Which multiplies odds together and causes significant drops in the likelihood of items. 

Trading doesn't rely at all on the survival rng, because any key will likely net you a part worth trading value. 

Every 15 minutes of survival is a high chance, the collective sum of all prime parts in that key, of one item worth trading power. 

Or a .2*low chance, the single odd of the item you're looking for, worth of a prime.

So if you have prime components even remotely close to previous iterations, 5%/2.5%, You're looking at =>1% odds of ever obtaining that item.

So it's grind for 2 hours, to have earned all the items for a prime. 

Or grind for 20 hours, to earn 1 piece. 

Of course this is a large improvement over when keys were only from defense and odds were around 1/1000. 

And these are rough calculations. But you're effectively looking at Prime Trading reducing prime acquisition by 40 times over.

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