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Help Modding A Loki


OldGodKing
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You don't need to choose between the powers of Loki, neither you need to forma him.

Edit:

Here's what I run.

http://goo.gl/DESOsu

That's personal preference. But you could put in a maxed Fleeting Expertise (invisibility lasts 22s) and equip essence helmet to hit 25% efficiency and use the remaining points to equip what ever you want in te slot of streamline.

Edited by xlraistlx
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I use

 

Energy Siphon

 

Invisibility

Radial Disarm

Fleeting Expertise (+essence helm)
Overextended

Narrow Minded (rank 6)

Continuity

Constitution

Rush

Maglev

Quick Rest

 

This works pretty much for any content. Sometimes I want to max Radial Disarm and swap Narrow Minded with Stretch. Decoy or Streamline (so I can reduce Fleeting Expertise rank and get more duration) are also good then. Swindle helm is also a good choice if you're going for RD.

Edited by Naftal
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i do not use a loki because i sold him when i was new he was the warframe i choose and i didnt like it because of everyone having a offensive warframe and loki is based on your weapon. 

Well anyways from what i know or i think it should be for the build

 

LOKI does not need power strength so:

 

Radial Disarm

stretch

Invisibility

constitution

continuity

narrow minded

redierection

vigor

switch teleport if you want

i use thiefs wit because i think its very usefull

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Ahh... that's a bit of a play preference thing there. Funny thing is that a buddy I know does the Radial Disarm thing more than me and I go with Invisible more than he does, but we kick butt hard towards higher up levels of around 60-70(by then the rng junk punches of t3 survivals are too much and we need to ice them a bit... ow) With radial disarm, you can keep some of your agro coming to keep killing whereas going invis keeps the damage somewhat off of you for a bit in order to lay decoys and using other's agro to land painful melee one shots near partner a/b/c. Basically, it's you call. :P

 

Edit: This build can work for Radial Disarm focus: 

http://goo.gl/avNNtl

either alt helm can enhance this build further

And I use this build for Invis focus:

http://goo.gl/KZRAvZ (rush/quick rest can be switched for a range mod, like stretch overextended)

I tend to use the SWINDLE helm because I like to keep my armor and regain any lost range in my disarm but you can use the ESSENCE

 

Now BOTH BUILDS use hp/shield mods because Loki is squishy, and stepping into a hazard or getting caught in a crossfire can mean you are one-shot'd if not modded for hp/shield, so be careful with this and any build you like/make on your own choosing with Loki.

Edited by WarGrylls
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There are more than just two builds for Loki.

 

And? What are those "more than two builds" you know of that a newbie clearly isn't aware of?

If I knew, I wouldn't be asking for help here. /facepalm

 

Thank you for that useless comment that helps me in absolutely no way whatsoever.

Edited by AxialBlue
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Well - I go

 

Essence Helmet

Energy Siphon

Narrow Minded

Invisibility

Contstitution

Continuity

Streamline

Maglev

Rush

Quick Rest

Redirection - These loadout for all missions, apart from Void missions XD lol

 

And

Essence Helmet

Energy Siphon

Stretch

Invisibility

Switch Teleport

Decoy

Continuity

Streamline

Master Thief

Thieves Wit

Rush

Redirection - For Void missions (For better loot, and finishing vault challenge much much much easier.)

 

Loki is the best Warframe! "How does it feel to be seen?" 13,000,000XP gained from Loki lol

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Well - I go

 

Essence Helmet

Energy Siphon

Narrow Minded

Invisibility

Contstitution

Continuity

Streamline

Maglev

Rush

Quick Rest

Redirection - These loadout for all missions, apart from Void missions XD lol

 

And

Essence Helmet

Energy Siphon

Stretch

Invisibility

Switch Teleport

Decoy

Continuity

Streamline

Master Thief

Thieves Wit

Rush

Redirection - For Void missions (For better loot, and finishing vault challenge much much much easier.)

 

Loki is the best Warframe! "How does it feel to be seen?" 13,000,000XP gained from Loki lol

I try to extend the Invisibility as long as possible, If I use invisibility, all energy I need is 3 seconds (From energy siphon) + 1 energy orb.

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Most of these builds are great for keeping yourself alive/invisible, but lack the overpowered group utility of Radial Disarm.

 

My Radial Disarm build gimps survivability to let you keep casting RD all day: http://goo.gl/UTHgzA

 

Gives you a 50m radius on R.D for 25 energy, and still lets you stealth for ~13 secs when you need it. Switch ES to CP for Grineer, as usual.

Edited by Darzk
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Should I just focus on either a max Invis build or a max range Rad. Disarm build?

Because my playstyle with any of my frame is I like to focus on a single key element on my frames and have CC as sort of a supplementary role.

But I suppose Rad. Disarm is a pretty powerful CC so it should be the other way around?

 

Tbh, I've played with Loki while using Natural Talent and while it is useful, I didn't really need it. I always pay close attention to the timer so getting to a safe spot to recast has never been an issue for me. Although, Handspring for Loki would seem like a really good idea since groundslams/shockwaves can still effect you even in Invis. And thanks to my extended playtime with a really slow Rhino, I no longer need things like Quick Rest for stamina.

 

So...this is what I came up with in 5 minutes?

 

http://goo.gl/FSXVBN

 

EDIT: Oh wow, Darzk, I just realized my build is slightly similar to yours although I'm using Handspring over Nat. Talent.

Ever since I used it on Rhino, it's been extremely useful. But tbh, I'd want to take out Overextended for either Redirection or Vitality though. Like I said earlier, I use CC as a supplementary skill and besides most enemies I see aren't beyond 30m so I might want to take that out. Thoughts?

Edited by AxialBlue
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EDIT: Oh wow, Darzk, I just realized my build is slightly similar to yours although I'm using Handspring over Nat. Talent.

But tbh, I'd want to take out Overextended for either Redirection or Vitality though. Like I said earlier, I use CC as a supplementary skill and besides most enemies I see aren't beyond 30m so I might want to take that out. Thoughts?

 

I've ran the Rad.Disarm build with Enemy Sense mod+aura and no invisibility at all before. The 60m warning of when you need to Disarm really helps.

You need the 50m range on Rad Disarm to keep ranged units from shooting you before they are disarmed - personally I would rather take no damage than have higher shields.

 

-> No need for health/shields if they have to melee, nothing should catch you. If they do, Coolant Leak on the sentinel slows them down enough you have to basically stand still for them to hit you.

 

The cast time on Rad Disarm is a bit of a pain actually when trying to stay mobile. I really like Natural Talent for it just because I can jump, cast it, and finish casting before I land, and thus keep running from the horde of stick wielding Grineer chasing me.

 

Handspring is a great option for Invisibility focused builds tho. Check out this thread where I get into some debate on what should go in that last spot: https://forums.warframe.com/index.php?/topic/193417-what-goes-in-my-last-mod-slot/

 

(From the first spoiler you can see I actually used to use Redirection instead of Nat Talent and eventually changed it)

Edited by Darzk
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I've ran the Rad.Disarm build with Enemy Sense mod+aura and no invisibility at all before. The 60m warning of when you need to Disarm really helps.

You need the 50m range on Rad Disarm to keep ranged units from shooting you before they are disarmed - personally I would rather take no damage than have higher shields.

 

-> No need for health/shields if they have to melee, nothing should catch you. If they do, Coolant Leak on the sentinel slows them down enough you have to basically stand still for them to hit you.

 

The cast time on Rad Disarm is a bit of a pain actually when trying to stay mobile. I really like Natural Talent for it just because I can jump, cast it, and finish casting before I land, and thus keep running from the horde of stick wielding Grineer chasing me.

 

Handspring is a great option for Invisibility focused builds tho. Check out this thread where I get into some debate on what should go in that last spot: https://forums.warframe.com/index.php?/topic/193417-what-goes-in-my-last-mod-slot/

 

(From the first spoiler you can see I actually used to use Redirection instead of Nat Talent and eventually changed it)

 

 

Ok, so after some proper play-testing Overextended does work wonders. It disabled a good number of Napalms before they even could get to me so that's worth leaving in. Right now, I'm just torn between Redirection, Flow and Natural Talent.

 

If the maps didn't have traps, I could definitely do w/o Redirection. But those traps, no matter how many times DE changes them, they are still going to be a problem for low Shields/HP frames. For Natural Talent, I honestly don't notice a difference despite the faster casting speed. The base casting speed even w/o N.T has never affected me. And I guess I won't need Flow when I have that much efficiency.

 

But what if I put in Vigor instead of Redirection?

Edited by AxialBlue
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http://goo.gl/3d7lbZ

 

7CbYu.jpg

 

As you can see in the above picture, shield mods are for chumps.

 

As long as you stay mobile, keep disarming and never stop, you will never go down unless some accident happens, or you begin to mess around. Shield Flux is in there so you literally can keep running without ever stopping, as long as your sentinel has Guardian equipped. All four abilities are useful, of course, so none should be taken out. Yes, Switch Teleport is useful. Use it on heavies to disorientate them when they focus on you, and take them down afterwards. Use it to get into the middle of a group and disarm. Use it to troll your friends (lol). Use it to skip large gaps. Use it to bug through the Void loot rooms, etc.

 

Overextended and Stretch are slapped in for the massive bonus to your Radial Disarm - this is what your build is all about. Just use Disarm whenever you want, and let the enemies come to you. You'll negate all ranged damage, stun enemies for ~1 second and find lots of amusement in seeing them try to attack you with cattle prods. The -power strength doesn't hurt you one bit.

 

You use Streamline, along with the Essence helmet, to be able to spam your abilities without the need of Flow; Rush is a no-brainer. You're a Loki, and your suvivability relies on you going fast.

 

Continuity is there just to allow your invisibility to last a tad longer, allowing you to mow down enemies with your +400% melee damage. To be frank, spamming Invisibility 24/7 is no different than spamming Rhino Stomp or Molecular Prime - only, you're doing it slower. Hence, in this build, Invisibility isn't its focus. You use Invisibility when in a pinch, allowing you to regenerate your shields, revive a downed team mate or just avoid that pesky Napalm. Remember, your agility - not Invisibility - is the key to victory here.

 

All this is done without a single Forma. I hope you enjoy it.

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I can definitely understand the use of Rush since Loki is a speed demon, so to speak.

But I don't think that warrants the use of Shield Flux since I just tried it out Loki w/ Rush and I never ran out of stamina.

Although I did end up failing my 30 min Survival because I messed up and got swarmed badly.

 

Perhaps I'm still not too accustomed with Loki's abilities yet but I've never had to use Switch Teleport. When I see a heavy that I could potentially switch with, I just end up using Decoy and blasting it with my Penta. Overall, I like the idea of your build. Speed for Loki really is the key, not Invisibility. But I used Handspring over Shield Flux and it's still worked out quite well. And I might just to swap S.T for something like Natural Talent during Survivals and Defense. I'll leave in S.T for when I traverse the star map.

 

Loki is pretty much the complete opposite to Rhino that I've been using for a long time so this should help me get in some practice. 

Thanks for the inputs so far.

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I have three builds for loki

Formas used: 2 ( 3 DD, 2 D, 1 Dash)
Potato'd?: Yes

My general /solo/invis Build
Aura: Energy Siphon (Rank: 5)
Slot 1: Decoy (Rank: 3)
Slot 2: Narrow Minded (Rank: 10)
Slot 3: Constitution (Rank: 3)
Slot 4: Continuity (Rank: 5)
Slot 5: Marathon (Rank: 4)
Slot 6: Invisibility (Rank: 3)
Slot 7: Rush (Rank: 5) Forma'd Dash polarity
Slot 8: Fleeting Expertise (Rank: 2)
Slot 9: Streamline (Rank: 5)
Slot10: Redirection (Rank: 10) Forma'd D Polarity

If i am working with a team that needs a bit of utility to help, OR if i am doing defense missions:

Loki Defense/team Build

Aura: Energy Siphon (Rank: 5)
Slot 1: Decoy (Rank: 3)
Slot 2: Overextended (Rank: 5)
Slot 3: Constitution (Rank: 3)
Slot 4: Continuity (Rank: 5)
Slot 5: Radial Disarm (Rank: 3)
Slot 6: Invisibility (Rank: 3)
Slot 7: Rush (Rank: 5) Forma'd Dash polarity
Slot 8: Fleeting Expertise (Rank: 2)
Slot 9: Streamline (Rank: 5)
Slot10: Redirection (Rank: 10) Forma'd D Polarity
 

Whenever I just need to Run and Gun and get to the Target's or such, Usually this works best for most as people cannot keep up with me in general unless its a volt or a large room and the person is a zephyr, and even then:

 

Extermination/Assassination/RUSH Loki Build

Aura: Energy Siphon (Rank: 5)
Slot 1: Decoy (Rank: 3)
Slot 2: Marathon (Rank: 4)
Slot 3: Constitution (Rank: 3)
Slot 4: Continuity (Rank: 5)
Slot 5: Quick Rest (Rank: 5)
Slot 6: Invisibility (Rank: 3)
Slot 7: Rush (Rank: 5) Forma'd Dash polarity
Slot 8: Fleeting Expertise (Rank: 2)
Slot 9: Streamline (Rank: 5)
Slot10: Redirection (Rank: 10) Forma'd D Polarity

 

I just have each set to A/B/C and switch depending upon the mission.

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I have three builds for loki

Formas used: 2 ( 3 DD, 2 D, 1 Dash)

Potato'd?: Yes

 

Those sets are what I like to do with my frames. 2 sets for separate abilities and the last for either a farming/looting or speed-run build.

I'll be trying yours out as well. Thank you. =)

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