AcewingX Posted March 19, 2014 Share Posted March 19, 2014 Hi, so I just recently got Zephyr and plan to main her. I was wondering what some good/interesting mod builds are out there. I'm not really as savvy as I used to be with modding frames, especially with the new corrupted mods, so I'm in your care, gents and ladies! (Not sure if this is the right section to be posting this, and if it isn't, please feel free to move it to the appropriate sub-section!) Link to comment Share on other sites More sharing options...
XenosInfinity Posted March 19, 2014 Share Posted March 19, 2014 http://goo.gl/RLGGPD Build can use either steel charge or rifle amp effectively. I hope you like airdashing. Link to comment Share on other sites More sharing options...
Cemges Posted March 19, 2014 Share Posted March 19, 2014 If you want good build: Turbulence Tail wind Tornado Streamline Fleeting exp Continuity Constitution Stretch Redirection. And intensify if you so wish. You can either hse physique/ rejuvenation or forma for energy siphon or rifle amp / steel charge. Stay the hell away from NARROW MINDED. It destroys the purpose of 3rd and 4th ability. Link to comment Share on other sites More sharing options...
XenosInfinity Posted March 19, 2014 Share Posted March 19, 2014 And intensify if you so wish. You can either hse physique/ rejuvenation or forma for energy siphon or rifle amp / steel charge. Stay the hell away from NARROW MINDED. It destroys the purpose of 3rd and 4th ability. Excuse me, Narrow-Minded makes no difference to Turbulence. I can't comment on Tornado because I've never tried to use it as a ranged attack, it's a crowd control power. Link to comment Share on other sites More sharing options...
Cemges Posted March 19, 2014 Share Posted March 19, 2014 Excuse me, Narrow-Minded makes no difference to Turbulence. I can't comment on Tornado because I've never tried to use it as a ranged attack, it's a crowd control power. I am sure it does. Tested by me confirmed by wiki. Link to comment Share on other sites More sharing options...
XenosInfinity Posted March 19, 2014 Share Posted March 19, 2014 How does altering the range of something that deflects bullets off a single person do anything...? Its sole purpose is to make bullets not hit you, it shouldn't make a difference how far away they start not hitting you from. Link to comment Share on other sites More sharing options...
Cemges Posted March 19, 2014 Share Posted March 19, 2014 (edited) How does altering the range of something that deflects bullets off a single person do anything...? Its sole purpose is to make bullets not hit you, it shouldn't make a difference how far away they start not hitting you from. There are very important places where this matters. For instance, my favourite map, ceres- nuovo is filled with napalms and bombards and they make blast and fire aoe. This range is really effective. Also, tornado is much better with it. Edited March 19, 2014 by Cemges Link to comment Share on other sites More sharing options...
Hybridon Posted March 19, 2014 Share Posted March 19, 2014 How does altering the range of something that deflects bullets off a single person do anything...? Its sole purpose is to make bullets not hit you, it shouldn't make a difference how far away they start not hitting you from. It makes the wind shield smaller I guess? But it affects Tornado, they dont go as far as they could, thus rendering it less of a CC in extreme cases. Link to comment Share on other sites More sharing options...
AcewingX Posted March 19, 2014 Author Share Posted March 19, 2014 Hmm, I was actually discussing Narrow Minded with my clannies. Hmm, what I currently have on her is: Tailwind/Turb/Tornado, along with; Intensify Continuity Fleeting Vigor Streamline Flow I have one spot remaining, and was planning to put Narrow-Minded in it, to counter-balance the -40% Duration from Fleeting. If you want good build:TurbulenceTail windTornadoStreamlineFleeting expContinuityConstitutionStretchRedirection.And intensify if you so wish. You can either hse physique/ rejuvenation or forma for energy siphon or rifle amp / steel charge. Stay the hell away from NARROW MINDED. It destroys the purpose of 3rd and 4th ability. I think I'll try this out and see how it goes! Link to comment Share on other sites More sharing options...
Davoodoo Posted March 19, 2014 Share Posted March 19, 2014 Excuse me, Narrow-Minded makes no difference to Turbulence. I can't comment on Tornado because I've never tried to use it as a ranged attack, it's a crowd control power. Duration increases range on tailwind while range increases only its dmg radius But seriously dont go over 39% extra duration, it will be pretty painful to get more. Basically fleeting + streamline + narrow + natural talent + whatever 2 you want. Link to comment Share on other sites More sharing options...
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