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Buff The Infested Ancients!


Brimir
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Ancient Disruptor: Changing to the Magnetic element was a big nerf for these guys. They are not nearly as dangerous as before. I suggest giving them a custom proc that not only zaps all shields, but also disables any and all active Warframe abilities such as Trinity's Blessing and Rhino's Iron Skin.

 

Toxic Ancient: The AoE on their toxic cloud needs a big increase in range - I can melee them to death with my Ankyros Prime (without Reach mod!) and not get afflicted by it. Sadface :(

 

Ancient Healer: Remove these guys entirely. They are without a doubt the weakest Ancient unit around. Replace their healing aura with a "frenzy" aura that gives all nearby Infested a boost of movement speed, attack speed and extra health. Think Synapse units of Warhammer's Tyranids.

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i got an idea, how about just remove all infested units, and replace them with a phorid that has his scream constantly with all of laphntis's hands on one body with a magnetic proc with 10000 meters range and with slash and poison procs in the same range, i agree for toxic ancients, but why remove healers? so what if you can feel their impact, they do help the infested, even if you dont see your health going down when they spawn, and disrupters should stay as they are

Edited by yarash2110
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Ancient Disruptor: Changing to the Magnetic element was a big nerf for these guys. They are not nearly as dangerous as before. I suggest giving them a custom proc that not only zaps all shields, but also disables any and all active Warframe abilities such as Trinity's Blessing and Rhino's Iron Skin.

 

Toxic Ancient: The AoE on their toxic cloud needs a big increase in range - I can melee them to death with my Ankyros Prime (without Reach mod!) and not get afflicted by it. Sadface :(

 

Ancient Healer: Remove these guys entirely. They are without a doubt the weakest Ancient unit around. Replace their healing aura with a "frenzy" aura that gives all nearby Infested a boost of movement speed, attack speed and extra health. Think Synapse units of Warhammer's Tyranids.

i like your idea on the disruptors, healers need to be looked at, but the toxic ancients are terrible, their poison aura maybe needs a slightly bigger radius but not enough to catch some1 using a long weapon like jat kittag or orthos... would only punish squishy frames.

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I agree with the healer and toxic ideas. I will never agree with anything that makes disruptors more of a pain in the backside, especially by giving them an effect that's currently exclusive to the Stalker and Harvester.

 

They're called Ancient Disruptors, not Ancient Annoyances.

 

They don't even fully deplete your Shields these days.

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Personally I still find the fact that Disruptors permanently drain 100% of your energy with a single hit more devastating than taking away any amount of shields, be it 75 or 100%. So I wouldn't mind if they replaced the energy drain with your idea to dispel abilities (and prevent them from being used again for several seconds) it would encourage even god-mode frames to prioritize these guys without feeling so "cheap".

 

Agree that Toxics need a greater AoE, maybe even some kind of grapple attack similar to (though slightly less sudden) than the Scorpions to get you into killing range.

 

Healers could work if their healing mechanic was a continuous stream of energy and not pulses. Enemies don't live long enough to benefit from a periodic pulse in this game; it also needs to scale if it already doesn't. Finally it would be great if instead of charging the player they were less aggressive and only advanced if their were other units to back them up, and had the ability to mark players as a well of life (minus suspending them in the air) that causes infested to prioritize mauling that player.

Edited by Paradoxbomb
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They're called Ancient Disruptors, not Ancient Annoyances.

 

They don't even fully deplete your Shields these days.

I can deal with them destroying my shield, that's survivable. I'm just sick of wading into a crowd of enemies with my melee and ZAP all my powers are gone from the one disruptor on the stairs behind me that has never been in my field of view.

 

If they screw with my visuals, fine, I can work around that. Shields gone, okay, I have to be more careful until they regenerate. Accuracy nerf? Go ahead, I doubt we could lift half these weapons without the warframes stabilising our aim. But enough with instantly destroying our entire reserve of a resource that takes several minutes to recover if you don't manage to find energy orbs.

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stalker being a joke doesn't mean normal mobs are fine... almost everthing in this game needs a buff, not in numbers but in means to combat the player

The normal mobs are fine as they are, keep buffing them and you'll scare away new players into never wanting to touch Warframe ever again.

The only enemy buffs should just be for the Stalker or Harvester, maybe G3, and maybe even their respective RNG spawn rates. Make Stalker a bit more common and G3/Harvester more rare as to make the Brakk and Detron worth getting. Also improving the AI in general a bit wouldn't hurt either.

But never ever buff the Ancients or other enemies that are already a *@##$ to take on when in higher levels such as 40+

Imagine a room full of nothing but Toxic Ancients and Ancient Disruptors all bearing down on you without this buff you so desperately want.

Now try to take them all down without using a single revive, better yet, try bringing them all down without getting so much as a scratch on your shields. I don't know a single person that can manage to escape such a formidable enemy comp and live to tell the tale.

DE, please do not buff these, they are fine as is and I don't want to play Warframe if the enemies are just going to make me waste revives for nothing.

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How about stop wanting buffs for normal mobs and request for the Stalker to be rebuffed back to the way he used to be? I mean seriously, Stalker is a joke lately.

how about stop commenting on threadds saying that other things are more important and trying to stop everyone from posting things that you aren't bothered about? comment about the thread or don't comment 

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I can deal with them destroying my shield, that's survivable. I'm just sick of wading into a crowd of enemies with my melee and ZAP all my powers are gone from the one disruptor on the stairs behind me that has never been in my field of view.

 

If they screw with my visuals, fine, I can work around that. Shields gone, okay, I have to be more careful until they regenerate. Accuracy nerf? Go ahead, I doubt we could lift half these weapons without the warframes stabilising our aim. But enough with instantly destroying our entire reserve of a resource that takes several minutes to recover if you don't manage to find energy orbs.

Maybe learning to use not just your melee only or your powers only, but all three(melee, powers and primary/secondary weapons) would actually be more useful?

Idk, maybe I don't know what I am talking about.

Also the disrupters help stop those "pesky and XP stealing" Nova players spamming 4 all the time, or have you not even considered why they are even an enemy in the first place?

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how about stop commenting on threadds saying that other things are more important and trying to stop everyone from posting things that you aren't bothered about? comment about the thread or don't comment 

My opinions matter just as much as yours. They do not matter any more or less than yours or anybody elses.

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My opinions matter just as much as yours. They do not matter any more or less than yours or anybody elses.

exactly, then if someone writes a thread about something don't say that what he thinks about this thing doesn't matter and what you care about is more important, if he writes a thread about infested unites, and you are bothered by the stalker being too weak, don't say infested units doesn't matter, just write a new thread about the stalker,

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How about stop wanting buffs for normal mobs and request for the Stalker to be rebuffed back to the way he used to be? I mean seriously, Stalker is a joke lately.

 

How about creating your own freaking thread on that issue rather than going around derailing other people's threads with your nonsense?

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The normal mobs are fine as they are, keep buffing them and you'll scare away new players into never wanting to touch Warframe ever again.

 

Not necessarily, complex enemies don't scare players usually away, equipwalls do. more complex enemies would increase gameplay across the board without invalidating current weapons

 

 

The only enemy buffs should just be for the Stalker or Harvester, maybe G3, and maybe even their respective RNG spawn rates. Make Stalker a bit more common and G3/Harvester more rare as to make the Brakk and Detron worth getting. Also improving the AI in general a bit wouldn't hurt either.

I agree on that part

 

 

But never ever buff the Ancients or other enemies that are already a $#*(@ to take on when in higher levels such as 40+

There are enough weapons that cut down level 40 ancients with ease and infested in general scale really slowly

 

 

Imagine a room full of nothing but Toxic Ancients and Ancient Disruptors all bearing down on you without this buff you so desperately want.

Now try to take them all down without using a single revive, better yet, try bringing them all down without getting so much as a scratch on your shields. I don't know a single person that can manage to escape such a formidable enemy comp and live to tell the tale.

 

That's the point, you're not supposed to survive such a situation, enemies need to pose an actual thread to the player, even infested. right now their strength is huge numbers but even the elite units are susbectible to CC without a way to retaliate

 

 

DE, please do not buff these, they are fine as is and I don't want to play Warframe if the enemies are just going to make me waste revives for nothing.

 

again, smarter enemies don't make you waste revives but they keep you engaged, and elite units, in this case ancients, should be more than cannon fodder, infested got already runners, leapers and chargers for this role. also you can still stick to lower level missions, what's the problem of having a really difficult range of levels for players who look for a challenge?

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The Ancients are a joke in comparison to the Grineer Bombard and Napalm.

They are more likely to curbstomp new players than anything else.

actually i'd prefer fighting bombarded and napalms, without the stunlocks and the energy taking, not because they are stronger, but because they are a lot more annoying, and ranged enemies are always just easier to balance

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The Ancients are a joke in comparison to the Grineer Bombard and Napalm.

They are more likely to curbstomp new players than anything else.

 

I think the issue with Ancients is that they're more like support units than actual heavies. I mean yeah, they have a lot of health compared to light infested but offensively they don't really do much. Their attack speed and damage is pretty meh, the only reason Disruptors are dangerous is because they lower your shields significantly and let the other infested deal the real damage, as well as drain the energy you need for nuking a swarm. Healers just shouldn't be attacking you at all unless they're the only units left.

 

The only one that's arguably an offensive heavy is the Toxic, and even then it's a weak argument. If we want actual heavy infested units on par with Grineer heavies, perhaps what the infested are really in need of are new units to fill the role of Heavy rather than trying to make the Ancients be both ludicrously strong and capable of crippling your abilities and supporting their allies.

 

Just my two cents though, doesn't change the fact that I agree that Ancients could still use some improving.

 

 

P.S. Not entirely sure about this, but I think Ancients have less health than Grineer Heavies, especially considering their armor, so that also lends itself to the fact that Ancients may actually be better classified as support enemies.

Edited by Paradoxbomb
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Way less health.

 

When a Bombard/Napalm shows up, he stops the Tenno advance for at least a couple of seconds. They serve as a good "blocker" unit. None of the other factions really have this type of unit to throw at you.

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They serve as a good "blocker" unit. None of the other factions really have this type of unit to throw at you.

 

Which I guess is arguably in the nature of the infested since they're supposed to be a strength in numbers faction. However, a faction relying solely on mobbing the player just doesn't work until ridiculously high levels since we're so well equipped to deal with such weak enemies, regardless of their numbers. The Infested (and Corpus for that matter) definitely deserve their own Heavy Units to break up the monotony of "Soma, M Prime, Rhino Stomp, repeat" and force players out their comfort zone.

 

Granted they shouldn't be as common as Grineer heavies since, again, that's not the Infested's forte, but they need to at least exist and wreck stuff up once in a while.

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Something big and beefy to drawn fire from the Tenno while the lesser, quicker Infested charges forward sounds good.

 

Could even have a mechanic where it is impervious from gunfire in the front (much like how the Corpus Crewmen used to be immune to headshots) meaning that you would have to flank it and stuff to take it out.

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