Deidaku Posted March 19, 2014 Share Posted March 19, 2014 (edited) Here's the deal! It's an approach of the old raid mode with more stealth The lotus gives you a hologragphic device that disguises you as an enemy unit . ( Grineer lancer or corpus crewman) Best example I found : Psycho pass the hologram disguises The disguise device works for a limited amount of time and then you have to wait for it to cool down to re disguise again. Which means you can't stay in the middle of the enemy too long and risk being discovered Your team must delve deep into enemy lines to retrieve and artefact. but on your way there you must sabotage the place as much as possible . ( Think ME2 before the missions , the choices you made could influence enemy behavior and spawns = the archangel vs mercenaries level ) = pre hacking moa cabinets or Setting an elevator to explode after use , setting high explosive charges given by the lotus , to destroy some walls to escape faster and so on.( EDIT this part is very optional , it might make the game too sluggish) You can assassinate some enemies but when you attack ( whether it's melee , or ranged ) the disguise wears off for a few seconds making you visible and therefore risking alerting the entire facility. As usual when see an enemy could set on the alarm. = which means a silent melee kill would be the most efficient way to go. There targets to assassinate = they are the ones who hold the keys to the vault where the artefact is resting. There are 4 separate keys. Your team can either go after 1 target per player or split up and regroup after acquiring the objectives. Using invis powers would still leave you exposed but for a very short period of time between switching from the disguise and disappearing (Like the spy in TF2) = use invis wisely ( Passing though power sapping doors and broken lights can also reveal your true form but for a shorter period of time) If the alarm is up too long , the artefact is moved to another ship or a safer place and the mission is lost. If you're detected you can go with the gotta go fast strategy , with a speedframe build ( it would give a lot of utility to these mods >http://warframe.wikia.com/wiki/Shield_Flux >http://warframe.wikia.com/wiki/Marathon >http://warframe.wikia.com/wiki/Fortitude >http://warframe.wikia.com/wiki/Constitution >http://warframe.wikia.com/wiki/Enemy_Sense >http://warframe.wikia.com/wiki/Retribution >http://warframe.wikia.com/wiki/Sure_Footed >http://warframe.wikia.com/wiki/Rush >http://warframe.wikia.com/wiki/Sprint_Boost Which means! the usual generic power strength duration and efficiency builds wont be useful : it force players to take an alternative route with builds You can turn it off but if you're very close to the artefact it's not worth going back to find a terminal , just snatch the objective and run to extraction : the usual warframe rush to the finish. I don't think this would work with infested since they are one being , they can notice a stranger straight away imo (+ they can't really set alarms) Well here it is , my attempt of a more stealth focused gamemode + with melee 2.0 next week ( we hope) it could easily be a missions playable with melee only. What do you guys think? Edited March 30, 2014 by Deidaku Link to comment Share on other sites More sharing options...
Revenant102 Posted March 19, 2014 Share Posted March 19, 2014 So wouldn't this just end up being a matter of the players not killing anyone and casually strolling point to point? The idea has a lot of potential, but needs some tuning. Link to comment Share on other sites More sharing options...
Deidaku Posted March 19, 2014 Author Share Posted March 19, 2014 So wouldn't this just end up being a matter of the players not killing anyone and casually strolling point to point? The idea has a lot of potential, but needs some tuning. You're right , needs more assassinating XD I'll think something up Link to comment Share on other sites More sharing options...
Revenant102 Posted March 20, 2014 Share Posted March 20, 2014 If the enemy camouflage had to be activated and had some sort of cool down it would make its use more strategic, as now players or teams need to way the advantages of moving quickly and quietly through a heavily populated cell against eliminating potential threats if they screw up later. Essentially making it a '5' skill that is unique to the mission type. Link to comment Share on other sites More sharing options...
Deidaku Posted March 20, 2014 Author Share Posted March 20, 2014 Edited the main post. Added your idea of the limited cloak Revenant :) Link to comment Share on other sites More sharing options...
Toom1275 Posted March 20, 2014 Share Posted March 20, 2014 The difficulty of this is troll pubs intentionally jumping in and screwing around just to blow your stealth. Though Solo is better than multiplayer, since this game has both, both gameplay options have to be considered. Still, if it can be made to work, I like this idea. My favorite way to play Warframe is as a sniper or thief on an extermination mission, sneaking around and trying not to break stealth as I rid the level of enemies / loot. Link to comment Share on other sites More sharing options...
ElohiAdanvdo Posted March 21, 2014 Share Posted March 21, 2014 I would also like to see some pickpocket abilities, too. A new thief-type warframe would be perfect for this idea. Link to comment Share on other sites More sharing options...
ElohiAdanvdo Posted March 21, 2014 Share Posted March 21, 2014 I would also like to see some pickpocket abilities, too. A new thief-type warframe would be perfect for this idea. Link to comment Share on other sites More sharing options...
Deidaku Posted March 25, 2014 Author Share Posted March 25, 2014 Added an example for the holo diguise Link to comment Share on other sites More sharing options...
ZachPrime Posted March 26, 2014 Share Posted March 26, 2014 This sounds totally awesome with a ton of replay value. +1 Link to comment Share on other sites More sharing options...
Deidaku Posted March 26, 2014 Author Share Posted March 26, 2014 This sounds totally awesome with a ton of replay value. +1 thanks a lot :) Link to comment Share on other sites More sharing options...
Revenant102 Posted March 26, 2014 Share Posted March 26, 2014 The difficulty of this is troll pubs intentionally jumping in and screwing around just to blow your stealth. Though Solo is better than multiplayer, since this game has both, both gameplay options have to be considered. Still, if it can be made to work, I like this idea. My favorite way to play Warframe is as a sniper or thief on an extermination mission, sneaking around and trying not to break stealth as I rid the level of enemies / loot. Trolling will always be a problem, and there's not really a way to mechanically prevent it. The same problem is going to plague the proposed changes to Rescue from the recent Devstream. Ultimately the issue of less stealthy players is potentially handled by the fact you could kill everyone in the cell before they can hit the alarms. Or, depending on the distance, spawn rates, and a number of other factors, you could always (I know I'm gonna catch hell for this one...) rush the mission and let speed be your stealth. Link to comment Share on other sites More sharing options...
Deidaku Posted March 26, 2014 Author Share Posted March 26, 2014 Trolling will always be a problem, and there's not really a way to mechanically prevent it. The same problem is going to plague the proposed changes to Rescue from the recent Devstream. Ultimately the issue of less stealthy players is potentially handled by the fact you could kill everyone in the cell before they can hit the alarms. Or, depending on the distance, spawn rates, and a number of other factors, you could always (I know I'm gonna catch hell for this one...) rush the mission and let speed be your stealth. Yes , but if you go with the speed you'd better be really fast => it will give utility mods like maglev , and intruder some extreme good use. Good idea :) Link to comment Share on other sites More sharing options...
bones7056 Posted March 26, 2014 Share Posted March 26, 2014 final level of crysis 2 anyone? couldnt even force myself to read the whole thing to be honest. stealth may have place in the game, later.and raid should tay in the trash like it is Link to comment Share on other sites More sharing options...
Deidaku Posted March 26, 2014 Author Share Posted March 26, 2014 final level of crysis 2 anyone? couldnt even force myself to read the whole thing to be honest. stealth may have place in the game, later.and raid should tay in the trash like it is Not every one has played crysis 2.... And if you haven't read and do not intend to be constructive in any way why are you posting? -_- Link to comment Share on other sites More sharing options...
Revenant102 Posted March 27, 2014 Share Posted March 27, 2014 Speed, quiet weapons, and good choice of route is arguably the most 'ninja' way to approach the mission concept if you're going to ignore or at least not crutch on the camouflage idea. I agree that mobility mods and powers would be pretty key to playing the mission as such. Link to comment Share on other sites More sharing options...
Deidaku Posted March 27, 2014 Author Share Posted March 27, 2014 Speed, quiet weapons, and good choice of route is arguably the most 'ninja' way to approach the mission concept if you're going to ignore or at least not crutch on the camouflage idea. I agree that mobility mods and powers would be pretty key to playing the mission as such. Yes but also the slower frame would be at a distadvantage alone in this type of mission. But in a team , they can be the ones to clear the path so that the treasure carrier doesn't drop the obective or doesn't die. Link to comment Share on other sites More sharing options...
Revenant102 Posted March 28, 2014 Share Posted March 28, 2014 No frame is so slow that it should be unable to make it through a cell, or at least to cover, with a decent duration on the camouflage or a high mobility build. We have to remember that even the slowest frames are still capable of running 50 meters along a wall or climbing at least 5 meters vertically. Fast frames would have an advantage, but no more so than durable frames have an advantage during defense, or high utility frames have in Survival. Building missions so every frame has even odds is nearly impossible and arguably defeats the purpose. As it is, we've got 3 viable ways to complete the mission, either via Speed, Subterfuge, or Decisive Violence, as well as the (most likely) option of mixing of those archetypes. Frames and players that might suffer under a single paradigm are free to explore the others and find an approach that suits them. Link to comment Share on other sites More sharing options...
Deidaku Posted March 29, 2014 Author Share Posted March 29, 2014 No frame is so slow that it should be unable to make it through a cell, or at least to cover, with a decent duration on the camouflage or a high mobility build. We have to remember that even the slowest frames are still capable of running 50 meters along a wall or climbing at least 5 meters vertically. Fast frames would have an advantage, but no more so than durable frames have an advantage during defense, or high utility frames have in Survival. Building missions so every frame has even odds is nearly impossible and arguably defeats the purpose. As it is, we've got 3 viable ways to complete the mission, either via Speed, Subterfuge, or Decisive Violence, as well as the (most likely) option of mixing of those archetypes. Frames and players that might suffer under a single paradigm are free to explore the others and find an approach that suits them. Excellent analysis :O So more tuning? X) Link to comment Share on other sites More sharing options...
Revenant102 Posted March 29, 2014 Share Posted March 29, 2014 I feel like we've worked it as far as we can without access to the game's coding or an ability to mock up the game type. Unless someone else out there has input of course; as it is, without anyone else pointing to flaws or potential improvements I think we're pretty close to the end of the line. Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted March 30, 2014 Share Posted March 30, 2014 I would play this mission type often...in addition it makes the previously unused mods valuable... Link to comment Share on other sites More sharing options...
Deidaku Posted March 30, 2014 Author Share Posted March 30, 2014 I would play this mission type often...in addition it makes the previously unused mods valuable... Intruder ...especially intruder XD Link to comment Share on other sites More sharing options...
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