PsiXeno Posted March 19, 2014 Posted March 19, 2014 So I love the concept of putting 4 mods you will never use and get another mod, potentially one that you will. Unfortunately, it sucks that if I put 4 rares I have a HUGE chance of getting a common or uncommon mod. Shouldn't it be that if you pay that much credits and put that many rares, you should get a rare in return? I see the solutions as follows:1: Decrease Cost Or 2.1: Make it such that if you put 4 of a specific type of mod (common, uncommon, rare), you'll only get that type of mod. 2.2: If you put varied mods, the more of a mod you put in (for example 2 rares, 1 uncommon, and 1 common), you're more likely to get that type of mod (in this case, more likely to get a rare.) 3.1: If I put 4 mods of the same polarity, you'll only get that polarity 3.2: If you put varied polarities, then the more prominent polarity will have the higher chance of being transmuted
Deidaku Posted March 19, 2014 Posted March 19, 2014 1+ Transmuting commons or uncommons is just dumb X) But the price for rares compared to the success rate is too damn high
meIody- Posted March 19, 2014 Posted March 19, 2014 I got an extra Stormbringer from transmutation, along with two continuities.
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