PsiXeno Posted March 19, 2014 Share Posted March 19, 2014 So I love the concept of putting 4 mods you will never use and get another mod, potentially one that you will. Unfortunately, it sucks that if I put 4 rares I have a HUGE chance of getting a common or uncommon mod. Shouldn't it be that if you pay that much credits and put that many rares, you should get a rare in return? I see the solutions as follows:1: Decrease Cost Or 2.1: Make it such that if you put 4 of a specific type of mod (common, uncommon, rare), you'll only get that type of mod. 2.2: If you put varied mods, the more of a mod you put in (for example 2 rares, 1 uncommon, and 1 common), you're more likely to get that type of mod (in this case, more likely to get a rare.) 3.1: If I put 4 mods of the same polarity, you'll only get that polarity 3.2: If you put varied polarities, then the more prominent polarity will have the higher chance of being transmuted Link to comment Share on other sites More sharing options...
(PSN)ziux1 Posted March 19, 2014 Share Posted March 19, 2014 love it, you have my vote =D Link to comment Share on other sites More sharing options...
Deidaku Posted March 19, 2014 Share Posted March 19, 2014 1+ Transmuting commons or uncommons is just dumb X) But the price for rares compared to the success rate is too damn high Link to comment Share on other sites More sharing options...
meIody- Posted March 19, 2014 Share Posted March 19, 2014 I got an extra Stormbringer from transmutation, along with two continuities. Link to comment Share on other sites More sharing options...
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