Ryujin Posted March 20, 2014 Share Posted March 20, 2014 it's a waste having him scan stuff you already finished :/ Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted March 20, 2014 Share Posted March 20, 2014 I was hoping that's how he worked...Well there goes most hype for him personally. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 20, 2014 Share Posted March 20, 2014 Does Carrier only pick up the ammo you need? Link to comment Share on other sites More sharing options...
-Mr.Meeseeks- Posted March 20, 2014 Share Posted March 20, 2014 Does Carrier only pick up the ammo you need? Yep Link to comment Share on other sites More sharing options...
Archistopheles Posted March 20, 2014 Share Posted March 20, 2014 Yep Well then all the more reason. Link to comment Share on other sites More sharing options...
OvAeons Posted March 20, 2014 Share Posted March 20, 2014 in one mission my helios burned through 80 scans, all of which i already have :P minus prod crewmen (if they got scanned) annnd i just checked, and it does not look like it is recording what he scans even though i know he scans every console, barrel, and loot container i pass (also doing kappa runs so i wrote down the number of scans i already had of enemies spawning there) Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted March 20, 2014 Share Posted March 20, 2014 I'm assuming helios is a sentinel: Personally, they should make a few versions of his precept: Common version that comes with the sentinel: Scans everything Uncommon version: Scans all objects Uncommon version: Scans all enemies Rare version: Scans only enemies/objects that you don't have complete Rare version: Scans only enemies/objects that give you items for scanning. Link to comment Share on other sites More sharing options...
Sabreracer Posted March 20, 2014 Share Posted March 20, 2014 Mine is scanning stuff but enemies aren't showing up in the codex Link to comment Share on other sites More sharing options...
ScorpDK Posted March 20, 2014 Share Posted March 20, 2014 Personally, they should make a few versions of his precept: Common version that comes with the sentinel: Scans everything Uncommon version: Scans all objects Uncommon version: Scans all enemies Rare version: Scans only enemies/objects that you don't have complete Rare version: Scans only enemies/objects that give you items for scanning. No. Just...no. I don't need 5 mods of the same type to dillute the already ready-to-spill barrel that is the loot table. It shouldn't scan objects you have scanned already, unless the environment "set" in the codex isn't 100% unlocked. Neither should it scan enemies that are fully analyzed. It's more of a convenience item for people that don't want to manually scan due to laziness or the fact that their target is probably not gonna let them scan them (Stalker, Harvester, G3) without actively trying to rip the Tenno's guts out. But it still should adhere to some rules to not waste resources. Link to comment Share on other sites More sharing options...
FoxFX Posted March 20, 2014 Share Posted March 20, 2014 Can't Helios's Scanning mod scan farther and faster as we level up the mod. I can't fathom waiting for it to scan something for 10 seconds when doing it manually takes no more than 3 seconds. Link to comment Share on other sites More sharing options...
(PSN)ariaandkia Posted March 20, 2014 Share Posted March 20, 2014 (edited) No. Just...no. I don't need 5 mods of the same type to dillute the already ready-to-spill barrel that is the loot table.It shouldn't scan objects you have scanned already, unless the environment "set" in the codex isn't 100% unlocked.Neither should it scan enemies that are fully analyzed.It's more of a convenience item for people that don't want to manually scan due to laziness or the fact that their target is probably not gonna let them scan them (Stalker, Harvester, G3) without actively trying to rip the Tenno's guts out. But it still should adhere to some rules to not waste resources. True on that, but my point was more that we need some way to control how it works. Maybe by position? As in if it is in one location, it has one function and if it is in another, it has another function?Some of us would want it to scan everything while some would want it to scan only certain things. The problem is trying to control what it scans.Here is another thought. Have it instead of auto scanning, improve our codex scanner. Higher rank means better tracking (so if you start scanning and the target moves, you have a wider range of area that it can move without losing the scanning), better scan speed, better switch speed (to and from the scanner), etc.As for the stalker, I have like 23+ scans on him already. And as for the harvester, no point (not hard to scan, just no point because it transfers to zanuka scans on the ps4). I would love to get some more scans on the stalker though without having to manually scan him. I use it as a sort of progress bar of how many times I've fought him since I scan him about once every 4-5 kills.A sort of: I like fighting you so much that I'm going to scan you and then fight you. Edited March 20, 2014 by (PS4)ariaandkia Link to comment Share on other sites More sharing options...
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