KaMicahZay Posted March 20, 2014 Share Posted March 20, 2014 (edited) So Arc Traps are a bit ridiculous. They spawn in containers and explosive barrels, and when they spawn in containers they are nearly invincible. Slam attacks from Fragor couldn't kill it, but instead after much death Miasma killed it. Pics. By the way, the blackness in the pics is a glitch that i've been having. Link to that glitch below. And I for one like the traps. Keep em! Just fix em as needed. Thanks for the fast fix! https://forums.warframe.com/index.php?/topic/196382-near-gamebreaking-shadow-rendering-glitch-pictures-included/ So yeah. Make em spawn in different places. Edited March 20, 2014 by KaMicahZay Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted March 20, 2014 Share Posted March 20, 2014 They spawn in containers and explosive barrels, and when they spawn in containers they are nearly invincible. Known issue with hotfix coming to remedy. Link to comment Share on other sites More sharing options...
Brimir Posted March 20, 2014 Share Posted March 20, 2014 (edited) Known issue with hotfix coming to remedy. Just get rid of them. Please? Nobody likes them; the change from Broken Light to Arc Trap did nothing to address the cheapness and anti-fun issues inherent in their design. You said yourself that the feedback has been overwhelmingly negative. Edited March 20, 2014 by Brimir Link to comment Share on other sites More sharing options...
Roogan Posted March 20, 2014 Share Posted March 20, 2014 Just get rid of them. Please? Nobody likes them; the change from Broken Light to Arc Trap did nothing to address the cheapness and anti-fun issues inherent in their design. You said yourself that the feedback has been overwhelmingly negative. dude its been less then a day, why dont you give it a bit more time before ragging about something you've clearly already made up your mind about beforehand, esspecially when you allready know that the devs are aware of it and are trying to compromise. Jeez. Link to comment Share on other sites More sharing options...
HalotroopermanX7 Posted March 20, 2014 Share Posted March 20, 2014 I think that the Arc Trap should be nerfed drastically, if not altogether removed from the game, bar sensors and the magnetic shields were already a pain enough, why add more stress? Link to comment Share on other sites More sharing options...
Brimir Posted March 20, 2014 Share Posted March 20, 2014 dude its been less then a day, why dont you give it a bit more time before ragging about something you've clearly already made up your mind about beforehand, esspecially when you allready know that the devs are aware of it and are trying to compromise. Jeez. It doesn't matter. The Arc Traps changed nothing; they are just re-branded Broken Lights (with the annoying addition of being able to zap you continuously rather than just once). All the valid criticism people had towards the Broken Lights apply just as much to the Arc Traps. Link to comment Share on other sites More sharing options...
HellEnforcer Posted March 20, 2014 Share Posted March 20, 2014 Just get rid of them. Please? Nobody likes them; the change from Broken Light to Arc Trap did nothing to address the cheapness and anti-fun issues inherent in their design. You said yourself that the feedback has been overwhelmingly negative. Do not talk for everybody. Some people like the idea. Link to comment Share on other sites More sharing options...
Brimir Posted March 20, 2014 Share Posted March 20, 2014 The overwhelming majority did not. Link to comment Share on other sites More sharing options...
KoshLovesYou Posted March 20, 2014 Share Posted March 20, 2014 (edited) Do not talk for everybody. Some people like the idea. I like the idea for traps; but these aren't well designed traps. The current changes really feel like they threw on more features for something that didn't come out right the first time. I'd rather see clever interactable or challenging turrets/deployed anti-Tenno tech that works better, than have Orokin Cells/DoT rubbed on something that sucker punches you and makes you roll your eyes. (Now that they're not blinded, at least.) Edited March 20, 2014 by KoshLovesYou Link to comment Share on other sites More sharing options...
Brimir Posted March 20, 2014 Share Posted March 20, 2014 I like the idea for traps; but these aren't well designed traps. I daresay they're not even traps, they are just cheap shots. Link to comment Share on other sites More sharing options...
KoshLovesYou Posted March 20, 2014 Share Posted March 20, 2014 (edited) I daresay they're not even traps, they are just cheap shots. It's the lack of player agency, tendency for them to hit you through walls/props/floors, and current issues with the eye level/spawn location ("attract the eye while still being a trap" hard design problem) that cause that 'sucker punch'/cheap shot feel. We've had quite a few threads that I think the devs have read with better solutions/suggestions, already, that've hopefully got them at the white board again together. These changes were probably already in the pipeline before those threads got started, however. At least they're not insta-killing people (not counting the problems OP has). Edited March 20, 2014 by KoshLovesYou Link to comment Share on other sites More sharing options...
Nethaufer Posted March 20, 2014 Share Posted March 20, 2014 I had a case where two spawned in eachother. Link to comment Share on other sites More sharing options...
dancingknight Posted March 20, 2014 Share Posted March 20, 2014 Traps when properly designed and implemented are cool. A good example are the death orbs in the void. They're powerful and can kill you with their lasers if you're not careful. The reason why no one complains is they're not cheap. They announce themselves very well with visual and sound cues. I hope DE brings that design philosophy to the regular mission traps. Link to comment Share on other sites More sharing options...
Lediard Posted March 20, 2014 Share Posted March 20, 2014 (edited) Traps when properly designed and implemented are cool. A good example are the death orbs in the void. They're powerful and can kill you with their lasers if you're not careful. The reason why no one complains is they're not cheap. They announce themselves very well with visual and sound cues. I hope DE brings that design philosophy to the regular mission traps. Death orbs are lame and easily avoidable, "death orb" being a huge misnomer in regards to them in fact. If anything, they are more of an environmental hazard than a trap, like electrified pools of water in the derelicts. Not that dangerous and easily avoidable, but oh man, don't stand in them like a dummy or you'll maybe die! Come on. The traps are exactly that, and I welcome anything that makes this game actually deadly. Edited March 20, 2014 by Lediard Link to comment Share on other sites More sharing options...
dancingknight Posted March 20, 2014 Share Posted March 20, 2014 Death orbs are lame and easily avoidable, "death orb" being a huge misnomer in regards to them in fact. If anything, they are more of an environmental hazard than a trap, like electrified pools of water in the derelicts. Not that dangerous and easily avoidable, but oh man, don't stand in them like a dummy or you'll maybe die! Come on. The traps are exactly that, and I welcome anything that makes this game actually deadly. You've just proven my point. If you like cheap, unavoidable mechanics then that is your own cup of tea. Link to comment Share on other sites More sharing options...
Zerethon Posted March 20, 2014 Share Posted March 20, 2014 gods forbid you need to actually use that whole "Space ninja skill" thing instead of blindly rushing forwards like a hamster on speed.I, for one, say MORE TRAPS. I'd have been fine with the broken lights if they obeyed LOS and were destroyable/visibleThe only one i have an issue with is the grineer mag door right now, it's pretty hard to hit the thing to break it sometimes and touching totally frags your UI and nukes your energy pool.Good penalty, crappy disable mechanic placement (Make the sensor a ring of say, 3 bars, one above and 2 to the side attached to the door frame and we have an agreement) Link to comment Share on other sites More sharing options...
MagPrime Posted March 20, 2014 Share Posted March 20, 2014 gods forbid you need to actually use that whole "Space ninja skill" thing instead of blindly rushing forwards like a hamster on speed. I, for one, say MORE TRAPS. I'd have been fine with the broken lights if they obeyed LOS and were destroyable/visible The only one i have an issue with is the grineer mag door right now, it's pretty hard to hit the thing to break it sometimes and touching totally frags your UI and nukes your energy pool. Good penalty, crappy disable mechanic placement (Make the sensor a ring of say, 3 bars, one above and 2 to the side attached to the door frame and we have an agreement) The door traps are awesome. Until they were implemented I didn't really care about getting ganked by a Scorpion. "Oh no, not melee range..." Now, I see a Scorpion on the other side of a trapped door, I run like a child runs from bed time. "Nuuuuu!!" The fact that the new traps nail you through walls is very annoying. It makes more sense for them to be on the floors or knee height and lower on the walls. Link to comment Share on other sites More sharing options...
Monolake Posted March 20, 2014 Share Posted March 20, 2014 (edited) Death orbs are lame and easily avoidable, And thats why its a good design, unavoidable traps are unfair and frustrating to everyone. I didnt have a problem with new electric traps, they are better then the zapping lights, but still very hard to spot since they are tiny. But I haven't played much since patch and didnt run into the ones spawned inside the containers or any other unreachable places. Edited March 20, 2014 by Monolake Link to comment Share on other sites More sharing options...
Marthrym Posted March 20, 2014 Share Posted March 20, 2014 (edited) The problem with these traps is that they are UNAVOIDABLE, either you destroy them, or they ZAP! you. That's not really a big change from the broken lights in my humble opinion. As for the "Shoot them to ZAP! enemies" strategy, it's not really viable either, since half of them are hidden behind containers/barrels (and it still happens even with the latest hotfix unfortunately), and the other half tends to appear on walls that are right behind you when you enter a room, which means you can't actually see or shoot them before they ZAP! you. I do appreciate the damage over time though, waayyyy better than the insta 300 damage. Edited March 20, 2014 by Marthrym Link to comment Share on other sites More sharing options...
WARLOCKE Posted March 20, 2014 Share Posted March 20, 2014 Death orbs are lame and easily avoidable, "death orb" being a huge misnomer in regards to them in fact. If anything, they are more of an environmental hazard than a trap, like electrified pools of water in the derelicts. Not that dangerous and easily avoidable, but oh man, don't stand in them like a dummy or you'll maybe die! Come on. The traps are exactly that, and I welcome anything that makes this game actually deadly. Play Solo 30+ survivals on any frame outside of Rhino, Loki and Ash.There is your "challenge". Link to comment Share on other sites More sharing options...
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