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Arc Trap (New Grineer Zapper)


Aaryl
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Hmmm So DEs decided to change the broken light into a trap it seems, (Which I believe it makes sense now to be called 'trap' instead of broken light.) But I enountered 2 questions while playing 'single' 15 min survival run.

 

1 - Arc Trap drops orokin cell????

It definitely dropped it. I was playing survival run in Saturn thoguh. So it either drops Orokin cell, or rare resources in that certain planet.

 

2 - Arc Trap hidden under storage crates and explosive barrel????

Well, I thought blowing explosive barrel for destroying the arc trap underneath will help, didn't even scratch it ;;.

But I must say that hiding arc trap underneath the storage crate is too much....It hurts, but in  order to destroy it, I need to go near it and start slamming the ground with my melee. (In case you don't have weapons and warframe to deal AOE damage.) "These Traps can be spotted form a distance and targeted to damage nearby enemies." Arc trap is even smaller than broken light for it to be seen. Anyway, it can be seen at least, unlike broken behind and above the door, which it was inevitable to take damage....

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Hmmm So DEs decided to change the broken light into a trap it seems, (Which I believe it makes sense now to be called 'trap' instead of broken light.) But I enountered 2 questions while playing 'single' 15 min survival run.

 

1 - Arc Trap drops orokin cell????

It definitely dropped it. I was playing survival run in Saturn thoguh. So it either drops Orokin cell, or rare resources in that certain planet.

 

2 - Arc Trap hidden under storage crates and explosive barrel????

Well, I thought blowing explosive barrel for destroying the arc trap underneath will help, didn't even scratch it ;;.

But I must say that hiding arc trap underneath the storage crate is too much....It hurts, but in  order to destroy it, I need to go near it and start slamming the ground with my melee. (In case you don't have weapons and warframe to deal AOE damage.) "These Traps can be spotted form a distance and targeted to damage nearby enemies." Arc trap is even smaller than broken light for it to be seen. Anyway, it can be seen at least, unlike broken behind and above the door, which it was inevitable to take damage....

 

I've had ones still behind doors and even some hidden under item containers...  so... At least they are more likely to be seen, yes.

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They remind me of those movies where someone goes to examine a body and right when they lift them up the wire pulls the pin out of a grenade and blows the examiner up.

 

Except you don't have to examine the body - you just have to enter the same room as the body.

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To be fair, I think the Grineer purposely hind them under the crates and barrels to ensure you walk into their trap more effectively. Think of it as a home security system, you are invading their property and I'm sure they don't like you for that.

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To be fair, I think the Grineer purposely hind them under the crates and barrels to ensure you walk into their trap more effectively. Think of it as a home security system, you are invading their property and I'm sure they don't like you for that.

compared to most games where enemies put their traps in the open SO THEY ARE EASILY DISARMED... because some evil overlord decided to play fair even though his henchmen thought this was stupid...

 

This is to let you know Vor doesn't **** around with Tenno... If he had it his way instead of listening to certain superiors he would have loaded an asteroid with nuclear warheads, and blew you up inside the asteroid by luring you inside with a fake transmitter... ending your life...

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Major Issues:

 

1, The Arc Traps are getting stuck behind objects and walls where they cannot be killed by single target weapons or abilities... even pbae abilities like a jat kittag smash don't seem to go far enough into the walls to disable the traps. 

2. Unless there is a Trinity or a Rhino present chances are the person who is bleeding out will die since other players will be hit with equal deadly force during a long revive process.

3.  Why are these traps showing up in pre-t3 zones where new players are going to level up?  This seems like more of an end game feature than something placed in relative newbie areas like Mimas  where it will disorient new players(and new customers).  I have max redirection and Vitality and this hurts... especially when the traps are caught in the architecture.

4. I ran into not 1 or 2 or 3 but (Gary Oldman Fifth Element Zorg holding up 4 fingers) 4 effing traps at an extraction point, that stretched all the way to the inverse frame molds... I would highly recommend not putting them anywhere near the extraction since it can emoragequit the heck out of a player trying to get to extraction fast as you can when life support runs out.. not to mention if we did ever listen to Lotus on a g3 to get the heck out of there and go to extraction she'd be pretty much saying "Hey guys, these bad guys are going to try and kill you so why don't you go out into this lightning storm and run around with some gold rods?"

 

 

You do great work.

 

Don't make us put the but in here.

 

Edited by Seazed
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Yes, just tried it out on Saturn/Mimas, running MUCH better.  The traps even seem to scale their dots to level of the area.  No hidden behind architecture/ inside wall / behind resource box issues.

 

Much better.

 

Thank you DE late night.

 

 

 

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Yes, just tried it out on Saturn/Mimas, running MUCH better.  The traps even seem to scale their dots to level of the area.  No hidden behind architecture/ inside wall / behind resource box issues.

 

Much better.

 

Thank you DE late night.

 

I still encountered two hidden on the other side of stationary barrels, which were able to shock me through them. These 'traps', lights, etc, have been the worst new addition to warframe since I started playing.

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"Fixed issues with Arc Traps appearing inside of other ‘destructibles’ on floor – Crates, Barrels, etc. They will currently only appear on walls until we can properly sort out floor spawn logic."

 

Lol that was quick

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Man,.. havent played since yesterday, before these new traps,.... but im NOT looking forward to play again now,..

Effing HATE those new traps/broken lights, imagine being a new player and ZAPP, you are on the floor, wondering what da hell just happened...

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Man,.. havent played since yesterday, before these new traps,.... but im NOT looking forward to play again now,..

Effing HATE those new traps/broken lights, imagine being a new player and ZAPP, you are on the floor, wondering what da hell just happened...

new player experience gets worse everyday...

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Yea they are just as lame as the lights, its pratically impossible to not get zapped because of Warframes fast gameplay. Of course you could spend 1h sneaking through every mission (And you would probablly still get zapped) but who wants to sneak through 5 Invasion missions for a measly 25k?

How about making a sentinel that disarms em I would so equip it.

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Love them. They improved on what lights lacked(tells) while still discouraging careless rushing. I was afraid they would flat out remove them or nerf them so hard that passing them became inconsequential to rushers but that fear was misplaced. I like that they can appear everywhere and not just on a fixed set of places like lights, so you really can never be 100% sure where one might wait for you unless you look or listen closely.

 

+1

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Love them. They improved on what lights lacked(tells) while still discouraging careless rushing. I was afraid they would flat out remove them or nerf them so hard that passing them became inconsequential to rushers but that fear was misplaced. I like that they can appear everywhere and not just on a fixed set of places like lights, so you really can never be 100% sure where one might wait for you unless you look or listen closely.

 

+1

 They stop rushing like police radars stop people from speeding

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"Still rushing with Rhino"

 

Rhino's broken, even DE knows that. He's what the warrior profession is the the devs in Guild Wars, if you get the analogy.

 

 

 They stop rushing like police radars stop people from speeding

 

Reading comprehension: D

I said discouraging, not stopping. I.E. change the system/environment to punish certain behaviour while not punishing other. It's not he end all be all, but it's a step in the right direction, like alarm reset was for stealth play.

Edited by AuroraSonicBoom
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Rhino's broken, even DE knows that. He's what the warrior profession is the the devs in Guild Wars, if you get the analogy.

Rhino isn't broken at all. He's just well protected from any stupid decision of the designer.

Edited by letir
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Rhino. Immune to griefing mechanics. Now also in gold edition. :D

 

I like the new traps because they fire continuously instead of bursting you down and make the players break group formation to avoid lightning procs spreading in the team. Also, killing them makes them hit the enemy. Nicely done.

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Love them. They improved on what lights lacked(tells) while still discouraging careless rushing. I was afraid they would flat out remove them or nerf them so hard that passing them became inconsequential to rushers but that fear was misplaced. I like that they can appear everywhere and not just on a fixed set of places like lights, so you really can never be 100% sure where one might wait for you unless you look or listen closely.

 

+1

 

Rhino and Rhino Prime.

 

Press 2 and be on your way.

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