Foxxar Posted March 20, 2014 Share Posted March 20, 2014 I'm curious to know Zephyr's intended use. I bought her because she sounded like a lot of fun, but I'm a little confused on how she is supposed to be used. It seems to me that she is used as a combo attack character, but neither tailwind nor Dive Bomb work as I would think. Tailwind has very little range, and Dive Bomb isn't a directional ability. I assumed Tailwind would completely follow the cursor, and allow you to zip around the room. Once in position and at the right height you would use Dive Bomb and nose dive in the direction of the cursor. Instead it appears Tailwind can only be chained twice (up and over), and Dive Bomb would be better named as "plummet". Am I missing something or is this a WF that needs max level before its proper strategy is unlocked? Link to comment Share on other sites More sharing options...
Jamescell Posted March 20, 2014 Share Posted March 20, 2014 (edited) My Zephyr strategy is to press space at the right time so I don't hit the Corpus barrels and die. Edited March 20, 2014 by Jamescell Link to comment Share on other sites More sharing options...
XenosInfinity Posted March 20, 2014 Share Posted March 20, 2014 Tailwind's dash force is dependant on power duration, and doesn't negate your vertical momentum due to gravity. Duration is pretty much the best stat to build Zephyr on since power strength barely affects tornado and divebomb is useless. Link to comment Share on other sites More sharing options...
FissionStorm Posted March 20, 2014 Share Posted March 20, 2014 I combo Divebomb with heavy impact because it automatically accelerates you enough to activate with just a normal (spacebar) jump Link to comment Share on other sites More sharing options...
Valiant Posted March 20, 2014 Share Posted March 20, 2014 (edited) Honestly, divebomb isn't useless if you know when and how to use it appropriately, especially with Heavy Impact. It needs tweaking but it definitely isn't useless. Edited March 20, 2014 by Naith Link to comment Share on other sites More sharing options...
Justin_Case001 Posted March 20, 2014 Share Posted March 20, 2014 She is ludicrously fun, but not all that damaging. Tornado is actually surprisingly good as it prevents enemies from attacking while they're airborne. But really, Zephry doesn't have a ton of killing power. But where Zephyr shines is in mobility. With good sprint speed, and higher jump and greater air control, she's addictive to play. Getting around is so much easier with that high, floaty jump and and air control. And tail wind, my god that ability is awesome. It's just used to get around. Don't bother trying to kill anything with it. But for movement, it is so much fun. If used on the ground, you go straight up. If used in the air, you go wherever the targeting reticle is pointing. You can chain it infinitely, if you have the energy. You fly farther with duration, so put continuity and constitution on. Or better yet, the corrupted mod, um....dang...uh...*snaps fingers repeatedly*...uh...Narrow Minded! That's it. Put that on and you'll be f*ckin superman. Zephry is basically the ultimate rush frame. After zipping around the map with tail wind, you'll wonder how you ever lived without it. You'll be like, "What?? I have to climb stairs and use elevators? What is this, the stone ages?" Link to comment Share on other sites More sharing options...
Foxxar Posted March 20, 2014 Author Share Posted March 20, 2014 What I'm getting from this is Zephyr is fun, but ultimately outclassed by other frames. If true that's pretty disappointing. Link to comment Share on other sites More sharing options...
XenosInfinity Posted March 20, 2014 Share Posted March 20, 2014 What I'm getting from this is Zephyr is fun, but ultimately outclassed by other frames. If true that's pretty disappointing. She has the best mobility, although not handling, of more or less every frame, and Turbulence is an excellent self-defense power. Thing is, she relies on duration for both her first and third skills, which makes Fleeting Expertise difficult to work with. She's incredibly hard to kill even with just a maxed Vigor thanks to her base stats and Turbulence on top of that can make you practically unhittable, let alone killable. On the other hand, her direct attack strength with her powers isn't great, so be prepared to use your weapons and don't expect to play her like Rhino or Ember. Link to comment Share on other sites More sharing options...
Foxxar Posted March 20, 2014 Author Share Posted March 20, 2014 She has the best mobility, although not handling, of more or less every frame, and Turbulence is an excellent self-defense power. Thing is, she relies on duration for both her first and third skills, which makes Fleeting Expertise difficult to work with. She's incredibly hard to kill even with just a maxed Vigor thanks to her base stats and Turbulence on top of that can make you practically unhittable, let alone killable. On the other hand, her direct attack strength with her powers isn't great, so be prepared to use your weapons and don't expect to play her like Rhino or Ember. I guess I was expecting something different. For mobility I wouldn't look further than Nova. Less shields and health, but wormhole is great, she has more armor, faster run speed, and she comes out of the box with the Energy Siphon polarity. I guess I was expecting more Batman and less Rambo. I'll bring her to 30 though. I bought her and maybe she'll grow on me like others have suggested. Link to comment Share on other sites More sharing options...
LukeAura Posted March 20, 2014 Share Posted March 20, 2014 I guess I was expecting something different. For mobility I wouldn't look further than Nova. Less shields and health, but wormhole is great, she has more armor, faster run speed, and she comes out of the box with the Energy Siphon polarity. She's a much more defensive oriented type than Nova. Nova's better armor I don't think makes up for the less health either. Her mobility is far better though as you're basically getting the same effective distance a Nova would, for a third of the cost. I say effective, cause I don't really think there is a location that Tailwind can't get you that Worm hole can. Unless it's somewhere obtusely unnecessary without any justification for reaching. And yeah, mod for duration. You'll be flying, turbulencing, and CCing everything for longer that way. Link to comment Share on other sites More sharing options...
notionphil Posted March 20, 2014 Share Posted March 20, 2014 (edited) I guess I was expecting something different. For mobility I wouldn't look further than Nova. Less shields and health, but wormhole is great, she has more armor, faster run speed, and she comes out of the box with the Energy Siphon polarity. I guess I was expecting more Batman and less Rambo. I'll bring her to 30 though. I bought her and maybe she'll grow on me like others have suggested. Zephyr may actually dethrone Nyx as my main. I play warframe for the slash, run and gun action, and use powers to save my butt when needed. Tail wind lets me get in and out of engagements quickly, and surprise attack enemies. It's the best positioning ability in the game. Dive bomb + heavy impact an "Im Batman" skill. One second you're perched on a ledge, analyzing your foes, then BAM you're on the ground with all of the enemies on their back. It's not essential though - a Jat Kitang can do nearly the same thing. Turbulence's projectile deflecting aura is almost unfairly powerful, especially with maxed duration. I only pop it when I see trouble coming. It allows me to slide around and gun like a ninja, but the lack of melee/knockdown resistance means I still need to evade. Still slightly OP but not as bad as trin/rhino. Lets me feel like I'm playing at least. Tornado is a disruptive CC power. If you're modded for duration at the cost of strength, it probably won't kill anything, but it sure as heck clears the room out for 20 seconds or so. During that time, you get to shoot foes out of the sky. If you're looking for a running and gunning Frame, and refuse to use rhino for fear of falling asleep at the wheel - look no further. PS - I almost always get #1 kills with Zephyr (even over power spammers) something that doesn't happen often with Nyx. She just lends herself to being in the thick of things when you want to, and out of it, when you dont. You'd need a cape to make her more like Batman. Edited March 20, 2014 by notionphil Link to comment Share on other sites More sharing options...
Vargras Posted March 20, 2014 Share Posted March 20, 2014 She's mobile hit-and-run. I thought that was painfully obvious based upon her skillset and jump height. Link to comment Share on other sites More sharing options...
RavenousPartyLibrarian Posted March 20, 2014 Share Posted March 20, 2014 If you wanna have fun as Zephyr, play on big spacy maps. Interception missions on Earth are lots of fun as Zephyr. Link to comment Share on other sites More sharing options...
Ttariel Posted March 20, 2014 Share Posted March 20, 2014 A pro guide on Zephyr Step 1. Find the enemy Step 2. Press 3 Step 3. Laugh at the enemy Step 4. Watch all your firends die to bullets Step 5. Press 4 Step 6. Res your friends during 4 Step 7. Step 1 You are now a pr Zephyr, go and make Papa Bird proud ! Link to comment Share on other sites More sharing options...
Feallike Posted March 20, 2014 Share Posted March 20, 2014 (edited) Zephyr: All frames have abilities that are completely useless. It all comes down to your gun, Zephyr outshines almost all other frames because she can get into vantage points and dodge Everything!!! If you can't dodge like a pro she has a noobs sheild to protect you, but when you learn to master the art of flying you are a God among men. >:D Zephyr ult is the ultimate CC ability, it doesn't kill but nothing is able to attack for about 20 seconds. >:D ZEPHYR MASTER RACE!! :D Edited March 20, 2014 by Feallike Link to comment Share on other sites More sharing options...
Feallike Posted March 20, 2014 Share Posted March 20, 2014 I guess I was expecting something different. For mobility I wouldn't look further than Nova. Less shields and health, but wormhole is great, she has more armor, faster run speed, and she comes out of the box with the Energy Siphon polarity. I guess I was expecting more Batman and less Rambo. I'll bring her to 30 though. I bought her and maybe she'll grow on me like others have suggested. Your using her wrong, use her to just fly around the battle feild, put on max run speed and duration... and your literally sanic incarnated. :D No seriously if your using her to get a bunch of kills your using her way wrong, she is CC and she is fun, if you want killing be a noob and be a spamming Nova. >_> Link to comment Share on other sites More sharing options...
Llyssa Posted March 20, 2014 Share Posted March 20, 2014 (edited) Dude. Divebomb is AWESOME. General strategies from the flappiest zephyr: 1: Air scouting: Tailwind up, find a group of enemies while you float(about 2 seconds time), tailwind to them, then DIVEBOMB. 2: Mario Frame: Hop with spacebar, DIVEBOMB. Repeat. KD+damage to everyone nearby. 3: Super Mario Frame: Hop with tailwind, damaging all enemies nearby, then DIVEBOMB to hit them again. 4: The "n" of Doom!: Approach a group of enemies. Tailwind up, and immediately tailwind forward, and immediately DIVEBOMB. You make a little "n" through the air, and absolutely shred all of the enemies that you just triple-hit(TW+TW+DB) 5: Basic room clear: Hop with the spacebar. Tailwind through everything. 6: Pong: Hop with the spacebar. Tail wind through everything. Pull a 180, hop, and tailwind again, hitting them all for a second time. 7: Tactical strike: Hop with spacebar. Tailwind to target enemies, and DIVEBOMB. The best part is, you're moving this entire time, so practically nobody's shooting you for any meaningful damage, and most of them are laying on their keisters because you've DB'd them. Feel free to intersperse any of this with shooting or stabbing. Ideally, for guns, you want something with a very powerful single hit, like a bow, penta or castanas.Melee weapons with fast/strong comboes(heat swords, fangs) work nicely, allowing you to finish anyone who survived the DB. Low committal weapons like twin vipers are also well suited to this. You are zephyr. You are the wind. Move as such. If you start taking too much damage, throw up turbulence. If there's any reason at all you're staying in your current room, there should be tornadoes, but use them sparingly--the massive cool down on them(about 20 seconds by default) means you need discretion in picking when to use them. Follow these, and you will move! You will kill! And you will probably out-kill everyone on the final results, including the novas.(I always do) EDIT: Last note, all she needs is a potato. Feed her one, and you won't need a single forma to get her a quality max build. Rejuvenation is ideal for clearing up any mishaps. Oh, and, if it wasn't obvious already, you should have a carrier sent. Otherwise, it's a huge chore to go back and pick up stuff after you've devastated an entire room at high speed. Edited March 20, 2014 by Llyssa Link to comment Share on other sites More sharing options...
atpbx1 Posted March 20, 2014 Share Posted March 20, 2014 (edited) Mobility, crowd control, front line combat, she's got it all. Edited March 20, 2014 by atpbx1 Link to comment Share on other sites More sharing options...
Marthrym Posted March 21, 2014 Share Posted March 21, 2014 (edited) Zephyr may actually dethrone Nyx as my main. I play warframe for the slash, run and gun action, and use powers to save my butt when needed. Tail wind lets me get in and out of engagements quickly, and surprise attack enemies. It's the best positioning ability in the game. Dive bomb + heavy impact an "Im Batman" skill. One second you're perched on a ledge, analyzing your foes, then BAM you're on the ground with all of the enemies on their back. It's not essential though - a Jat Kitang can do nearly the same thing. Turbulence's projectile deflecting aura is almost unfairly powerful, especially with maxed duration. I only pop it when I see trouble coming. It allows me to slide around and gun like a ninja, but the lack of melee/knockdown resistance means I still need to evade. Still slightly OP but not as bad as trin/rhino. Lets me feel like I'm playing at least. Tornado is a disruptive CC power. If you're modded for duration at the cost of strength, it probably won't kill anything, but it sure as heck clears the room out for 20 seconds or so. During that time, you get to shoot foes out of the sky. If you're looking for a running and gunning Frame, and refuse to use rhino for fear of falling asleep at the wheel - look no further. PS - I almost always get #1 kills with Zephyr (even over power spammers) something that doesn't happen often with Nyx. She just lends herself to being in the thick of things when you want to, and out of it, when you dont. You'd need a cape to make her more like Batman. Oh my God, a kindred spirit! I'm in the exact same situation! Though I love Nyx too much to leave her... With all I've been through with her it would hurt too much my little heart to abandon her. But I will probably clear enough space on my "Number 1" spot for both Nyx and Zephyr. Edited March 21, 2014 by Marthrym Link to comment Share on other sites More sharing options...
notionphil Posted March 22, 2014 Share Posted March 22, 2014 Nyx will always be my first WF love! Lol That mobility though...wow. Link to comment Share on other sites More sharing options...
Llyssa Posted March 22, 2014 Share Posted March 22, 2014 Oh, also, I'd like to add: Turbulence is a field, not a shield. That is, you can successfully defend a pod or a person or other thing by standing next to/on it with turbulence up. It protects everyone inside of it, not just you. Link to comment Share on other sites More sharing options...
Guest Posted March 22, 2014 Share Posted March 22, 2014 Oh, also, I'd like to add: Turbulence is a field, not a shield. That is, you can successfully defend a pod or a person or other thing by standing next to/on it with turbulence up. It protects everyone inside of it, not just you. Better stand on the pod, though. It seems to me those redirected bullets can end up hitting it anyway if you're a few steps away, I've lost a pod while standing besides it with Turbulence on. Link to comment Share on other sites More sharing options...
Llyssa Posted March 22, 2014 Share Posted March 22, 2014 If you're "a few steps away", you're not "next to" or "on" it, now, are you? <.< It has to be inside of the field for it to work defensively. You can kind-of see how big the field is. So... Link to comment Share on other sites More sharing options...
DrBorris Posted March 23, 2014 Share Posted March 23, 2014 Do not forget that turbulence makes her nearly invincible. And her tornadoes are one of the best "in a pinch" abilities. And, not all frames should be damage frames. Link to comment Share on other sites More sharing options...
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