Ungorisz Posted March 20, 2014 Share Posted March 20, 2014 (edited) I can't guarantee that everything is listed, but thats what i found:+ since ppl said in my last topics that Primed Chamber shouldn't be in the codex, i still say that it shuld, because it's even obtainable with trade, unlike the Excal Prime who's not, and yet he's in the codex. Changelog: With U12.0:- Unranked mods not appear in codexWith U12.4.1:- Unranked mods still not appear in codex- Patch log still not correct "Zephyr and Oberon abilities added to Codex/Enemy drops." ... Dive Bomb missing, so only 7 abilities was added- Added one 'not yet fully in game' Loot Detector aura- Removed one obtainable Dead Eye aura- 3 new minor scannable but not in codex objects: FOMORIAN POWER CORE, Broken Light, Sensor Bar With U12.5:- Unranked mods still not appear in codex- Dive bomb added- Regulator Fixed- Tethra Mods missing (4 weapon mods)- Helios mods missing (2 sentinel percept)- One new entry in grineer codex+ note : removed Runner from Unscannable list since it's somewhere out there and scannable + note : Broken Light renamed to Arc Trap + note : 3 new minor scannable but not in codex or bugged objects: Corpus Walker, Corpus Crewman, Shockwave moa (a 2nd entry in profile list)----------------------------Without the ones accidentaly released with transmute bugthe correct number of fully released mods: 29218 Mods missing from codex:-Sentinel : Guardian-Sentinel : Targeting Receptor-Sentinel : Investigator-Melee : Virulen Scourge-Melee : Voltaic Strke-Pistol : Pistol Pestilence-Pistol : Jolt-Primary : Malignant Force-Primary : Primed Chamber-Primary : Toxic Barrage-Primary : High Voltage-Primary : Shell Shock-Warframe : Equilibrium-Warframe : Fire Blast-Warframe : Aviator-Warframe : Radial Blind-Warframe : Tesla-Aura : Dead Eye1 Mod 'not yet fully in game', but in the codex (only availble with transmute bug):-Aura : Lood Detector5 Enemies unscannable but in codex:- Grineer : 2 enrties ( possibly Vay Hek , ?? )- Corpus : 3 entries ( possibly 3x Corpus Targer )2 Events missing from codex:- Operation Oxium Espionage- Tethra's Doom-------------------------And some minor missing enemy / object entries from codex: 2x Grate (one is in the corpus missions)Explosive Barrel (not the one in the codex)7x Corpus Target8x Grineer Targer (not the one in the codex)Zanuka (the harvester one)Shockwave Moa (2 entries in proflie one not in codex)Corpus WalkerDrone (guess - Fusion Moa's Drone)Corpus CrewmanLatcher (Grineer Seeker's mini ball)Councilor Vay Hek (the clone ones)Infested Spawn Pod (from ODA boss fight)Turret (not the one in the codex)CORRUPTED (guess - Orokin Fusion Moa's Drone)2x Darvo (one is in the u12 darvo alert)2x Warframe CryopodGrineer System (console in mobile def)Corpus System (console in mobile def)2x Artifact (objective in defense alert)Hostage (hostage in rescue)Orokin SystemFan10x Storage Container (not the two in the codex)Leech Osprey (no idea, not the one in the codex)FOMORIAN POWER COREArc Trap (renamed from Broken Light)Sensor BarAnd the unreleased and not in codex mods: (bugs and accidentally released mods)Aura:- Electrical Resistance- EMP Aura- Fire Resistance- Frost Insulation- Laser Deflection- Loot Detector (in the codex atm)- Pistol Amp- Shotgun Amp- Affinity Amp- Toxic Resistance- Lightning Blades- Team ArmoryWarframe mod:- Ancient Retribution- Resillent FocusSentinel mod:- Sacrifice- Looter old tread: https://forums.warframe.com/index.php?/topic/190972-missingwrong-codex-entries-mods-and-others-after-1241/ Edited March 20, 2014 by Ungorisz Link to comment Share on other sites More sharing options...
BrainInvader Posted March 20, 2014 Share Posted March 20, 2014 What is the infested one? I got one left between Phorid and Toxic Ancient. Then I got 3 corpus capture targets and 2 grineer I have no idea. Link to comment Share on other sites More sharing options...
Ungorisz Posted March 20, 2014 Author Share Posted March 20, 2014 (edited) It's a Runner ... tho i dont have them scanned, but here's a post from the older thread One grineer is the new Vay Hek, but he's not in the game yet. (same contour as the vay hek in earth missions) The Runner is now scannable. They renamed the old runners to Volatile Runners and added regular Runners that just melee you. I have seen them quite frequently at the beginning of survival, but I did not see them in Exterminate. They also have no mods listed in the Codex. Codex entry: Infested Codex: Edited March 20, 2014 by Ungorisz Link to comment Share on other sites More sharing options...
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