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An Actual Problem With Uru Syandana


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i heard someone a while back say something about having fixed a problem with Zephyr and syandana placement, if this is the case the URU syandana must have been seriously overlooked

it seems regardless of what animation your choose, the placement of the uru syandana on zephyr's neck is always out of place and if you're in agile... the whole bloody thing's sitting halfway through zephyr's head. you could honestly fix the whole problem by getting rid of that stupid neck frill that just ... literally doesn't fit, it isn't the only frame that it pokes through the warframe's head. it does the same thing to frost, too and likely others if this is the case

nfQVtV3.jpg

 (apply programmer to the problem area)

Edited by Noogums
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I have frost and honestly I have never seen this problem. Most likely because I don't use agile animations that much. This actually sounds and seems more like a problem of the agile animation set than the syandana itself though I won't deny that making sure the syandanas are animated properly would be nice.

 

I guess when the new clothing engine gets implemented, they will have a good opportunity to check on this stuff too.

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I use agile animation on at least half my frame and a lot of things are clipping when using it. I think this posture was less overlooked than the other one for cliping problems. Anyway i use it and I like the insectoid neck frill (it clips a little on Nova helmet quantum).

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