Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Question To The Community ; Would Craftable Mods /custom Mods Be A Good Idea In The Future


Deidaku
 Share

Recommended Posts

Should there be clantech/or not clantech craftable mods?  With a tech tree and all that stuff?

 

Ex: you create the status effect mod branch and developed the fire damage rifle mods.  at the top of the tree ( after some other perks ) you get a rare mod that combines various effects like the event mods but it would take time to get to the top and a lot of various ressources , ' not 1000 oxmium for instance :p) 

 

other ex  : Custom warframe skills :

>Custom slash dash  : Can deal  *insert elemental damage mod *  damage on critical hits

> Custom Shock : combined with poison  = chance to deal corrosive damage

> Custom soul punch ; has a  small chance  to steal  a small amount hp

> Chaos :  has a very small chance of putting all the enemies affected by the skill in a headache state for a  longer period of time ( 1 or 2 sec more )

 

 

And so on 

 

 

 

 

in my opinion this could be a good idea to increase the game's longevity ( aka trading becomes more than just max serration, max blind rage , Max this  max that bla bla bla) . It would add more variety And could create more unique weapon and warframe builds .> better way for newbies who managed to find a clan to get mods to help them get past earth and other difficult moments in the game without relying on RNG.

+ it would be better to invest into crafting than the current transmutation system which is too inefficient and costly .  

The only issue with this would be to balance those mods with the ones already in place, it's feasible imo but I want to know what you guys think :) I haven't thought this through much XD

 

Comment below fellow tenno!

 

 

 

 

Link to comment
Share on other sites

agreed, being able to research/build your own dual stat mods by donating lots of both mods you wish to merge and some other token items would be nice.

 

ofc make them weaker versions of nightmare mods, and have it so you cant just add all the good stuff u want, only certain things being able to merge with others, ie: matching or differing polaritys, never merge something that affects the same stat or something directly related.

 

etc etc

Link to comment
Share on other sites

I think being able to create some weaker dual stat mods sounds like a great idea - the concept of tinkering with the damage type a Warframe ability deals also sounds very useful as it would allow frames more flexibility and open up the possibility of more varied builds.

Link to comment
Share on other sites

agreed, being able to research/build your own dual stat mods by donating lots of both mods you wish to merge and some other token items would be nice.

 

ofc make them weaker versions of nightmare mods, and have it so you cant just add all the good stuff u want, only certain things being able to merge with others, ie: matching or differing polaritys, never merge something that affects the same stat or something directly related.

 

etc etc

Yes ; especially the weaker than nightmares. otherwise people won't seek those anymore X)

Link to comment
Share on other sites

Only if it is aimed towards end game and extremely difficult to craft.  I'm not talking about a simple time wall.  Requires Formas, 100's of the same mod (or only maxed versions of the mod), and a % chance to fail. 

 

Otherwise, what would stop anyone from making every mod in their primary weapon have a % damage increase? 

Link to comment
Share on other sites

Only if it is aimed towards end game and extremely difficult to craft.  I'm not talking about a simple time wall.  Requires Formas, 100's of the same mod (or only maxed versions of the mod), and a % chance to fail. 

 

Otherwise, what would stop anyone from making every mod in their primary weapon have a % damage increase? 

Not 100s of the same mods, I don't want to go osprey hunting -_-  , how about some of mods  ( not more than 50) of the same polarity and rarity as a ressource 

Link to comment
Share on other sites

Perhaps, but I could easily see a system like this getting out of hand very quickly. Would also require heavy, heavy balancing - which may prove to be less than desirable.

yes i can see the main problem.

 

If the mods are tradable : big clans complete the tree and floof the trade chat with cheaper more advanced mods. people will have  a hard time selling individually

 

If not tradable : clans will want to absorb as many players as possible to collect ressources ( this has already happened for other  reasons -_-)

Link to comment
Share on other sites

 I like the bones of the idea, but would rather not see it be for specific Warframe abilities.

It would become a nightmare to balance that way. I could see Volt becoming much more flexible, but Nova or Nyx becoming OP with even small tweaks to their skills.

 

Something generic like: Modifies Warframe abilities with a XX% elemental properties or +Rush and +Maglev. Modifying specific skills is just fodder for complaint.

 

Lastly, something like this needs to have specific formulae that can be duplicated by other clans. This way the results will vary and can be shared.

First clan to discover a combo could get their notification of doing so and their name in the mod description.

 

Discovered by: Clan Wait...What?

 

+1 to the idea as it brings something for the clan to develop together

Link to comment
Share on other sites

 I like the bones of the idea, but would rather not see it be for specific Warframe abilities.

It would become a nightmare to balance that way. I could see Volt becoming much more flexible, but Nova or Nyx becoming OP with even small tweaks to their skills.

 

Something generic like: Modifies Warframe abilities with a XX% elemental properties or +Rush and +Maglev. Modifying specific skills is just fodder for complaint.

 

Lastly, something like this needs to have specific formulae that can be duplicated by other clans. This way the results will vary and can be shared.

First clan to discover a combo could get their notification of doing so and their name in the mod description.

 

Discovered by: Clan Wait...What?

 

+1 to the idea as it brings something for the clan to develop together

THanks for the feedback !!

I was wondering about some frame abilities problems it might cause  as well : something like M prime with even more damage or range would be just silly X)

Link to comment
Share on other sites

Dual stat mods already have a home - nightmare mode.  We should be fully fleshing that mode out - dividing reward pools between mission and/or faction - long before we start putting nightmare appropriate mods in any other places.

Link to comment
Share on other sites

+1

 

I like the idea, adding more things to the clan tech stuff is always welcome in my book.

 

This could serve as an interesting addition. 

 

With all new changes it would have to go through tons of balance checks but I can see it as being a cool thing to add.

 

Great post!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...