se05239 Posted March 20, 2014 Share Posted March 20, 2014 I just wanted to ask, whoever designed the weapon, what the motivation for making a three round burst pistol only to have 20 rounds in its magazine, making the last burst of each magazine just two rounds. It makes no sense. Like, at all. Would it be hard to increase the total ammo per magazine to 21 from 20, so it all makes sense? Link to comment Share on other sites More sharing options...
Darkwave1098 Posted March 20, 2014 Share Posted March 20, 2014 But.. it's so pretty... Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 20, 2014 Share Posted March 20, 2014 Perhaps it was an oversight. Or maybe they did it on purpose to annoy people on the forums. Link to comment Share on other sites More sharing options...
Regar Posted March 20, 2014 Share Posted March 20, 2014 well, yours it's not the best way to approch the problem, but i understand and agree Link to comment Share on other sites More sharing options...
(PSN)natek_morzy Posted March 20, 2014 Share Posted March 20, 2014 Haha I agree. Anyone designing a three round burst gun would never put the wrong number in the clip as it makes no sense. I feel like some of the things in this game are just meant to screw with us.. ._. Link to comment Share on other sites More sharing options...
Wallace24 Posted March 20, 2014 Share Posted March 20, 2014 yeah, that always bugged me. I actually enjoyed using the sicarus prime. the sicarus is a piece of garbage, but for whatever reason, the prime version was decent. but 20 rounds? really? for a 3-round burst pistol? I hope somebody got fired for that, haha Link to comment Share on other sites More sharing options...
LazyKnight Posted March 20, 2014 Share Posted March 20, 2014 Would it be hard to increase the total ammo per magazine to 21 from 20, so it all makes sense? It would make far more sense to have it 30 rounds. This way it will stay divisible by 3 with most combination of magazine mods. Link to comment Share on other sites More sharing options...
se05239 Posted March 20, 2014 Author Share Posted March 20, 2014 It would make far more sense to have it 30 rounds. This way it will stay divisible by 3 with most combination of magazine mods. Or 24. Or 27. Something that can be worked into 3. Yes, 30 is also valid. So is 18... ...but not 20. Link to comment Share on other sites More sharing options...
MandoKarla Posted March 20, 2014 Share Posted March 20, 2014 Poor baby. Just add clip size mods till it's a multiple of three if it matters that much. Link to comment Share on other sites More sharing options...
Kylecrafts Posted March 20, 2014 Share Posted March 20, 2014 OCD irritation rises. Link to comment Share on other sites More sharing options...
rapt0rman Posted March 20, 2014 Share Posted March 20, 2014 You had one job Sicarus Prime, and that was to fire three bullets! Poor baby. Just add clip size mods till it's a multiple of three if it matters that much. The idea of putting an not fully ranked mod on my gear to fix a "problem" that shouldn't be there bugs me just as much. Link to comment Share on other sites More sharing options...
Galatea Posted March 20, 2014 Share Posted March 20, 2014 Part of what likely is happening with design choices like that ( not counting how content, mods, etc. may change with time / patches ), is that as it was said...while the unmodified gun itself may have an odd function vs. clip size, there are at least a few mods that effect clip size to make it work fine. That's likely why it was done - so when you did apply the mods, you wouldn't wind up with the unmodded issue. Link to comment Share on other sites More sharing options...
rapt0rman Posted March 20, 2014 Share Posted March 20, 2014 Part of what likely is happening with design choices like that ( not counting how content, mods, etc. may change with time / patches ), is that as it was said...while the unmodified gun itself may have an odd function vs. clip size, there are at least a few mods that effect clip size to make it work fine. That's likely why it was done - so when you did apply the mods, you wouldn't wind up with the unmodded issue. When you use any of those ammo mods maxed, you still end up with two or even a SINGLE bullet at the end of your clip. Link to comment Share on other sites More sharing options...
yarash2110 Posted March 20, 2014 Share Posted March 20, 2014 And change that awful sound, wobwobwob wobwobwob Link to comment Share on other sites More sharing options...
se05239 Posted March 21, 2014 Author Share Posted March 21, 2014 Part of what likely is happening with design choices like that ( not counting how content, mods, etc. may change with time / patches ), is that as it was said...while the unmodified gun itself may have an odd function vs. clip size, there are at least a few mods that effect clip size to make it work fine. That's likely why it was done - so when you did apply the mods, you wouldn't wind up with the unmodded issue. You are still gonna end up with weird magazine sizes if you prefer to use mods which increase ammo, so DE might as well done it good from the start and let the players mess up the ammo amount rather than the opposite. Link to comment Share on other sites More sharing options...
atpbx1 Posted March 21, 2014 Share Posted March 21, 2014 Still a great gun. That Robocop vibe. Link to comment Share on other sites More sharing options...
se05239 Posted March 21, 2014 Author Share Posted March 21, 2014 And change that awful sound, wobwobwob wobwobwob The sound is alright, but the ammo amount isn't. Link to comment Share on other sites More sharing options...
Ribboz Posted March 21, 2014 Share Posted March 21, 2014 And change that awful sound, wobwobwob wobwobwob Can't tell if you're serious. It sounds nothing like wobwobwob. Link to comment Share on other sites More sharing options...
Keltik0ne Posted March 21, 2014 Share Posted March 21, 2014 The weapon has a great visual design, but you get the impression that all the DE staff do to get actual stats is push a button on one of the many RNG machines they have standing about. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted May 30, 2014 Share Posted May 30, 2014 The sound is alright, but the ammo amount isn't. That high pitch whirring sound is horrible. You listen it after each shot, and sometimes it shrieks even more. Its annoying. The weapon seems to be fine, it delivers some punch, but I will dump it after levelling to 30, simply because of this sound. Its unplayable. Link to comment Share on other sites More sharing options...
CaveCricket48 Posted May 30, 2014 Share Posted May 30, 2014 Poor baby. Just add clip size mods till it's a multiple of three if it matters that much. That's one less slot for a damage mod. Link to comment Share on other sites More sharing options...
Wolfstorm18 Posted May 30, 2014 Share Posted May 30, 2014 Bumping this so that maybe the devs see and tone down that pitched sound. Link to comment Share on other sites More sharing options...
blackstraykitten Posted May 30, 2014 Share Posted May 30, 2014 i know that is a video game so a lot of things are not possiblebut a lot of things in the game are to odd to make sensei do agree that its a design flaw(i think.) Link to comment Share on other sites More sharing options...
Wereduck_of_Arrakis Posted May 31, 2014 Share Posted May 31, 2014 (edited) Haha I agree. Anyone designing a three round burst gun would never put the wrong number in the clip as it makes no sense. I feel like some of the things in this game are just meant to screw with us.. ._. For my money the Phage is the best example of immersion-breaking stupidity: Armorer: I've created a new continuous-beam weapon. It can do either moderate damage over a wide area or intense damage on a single high-priority target and it can switch between them at will. Lotus: Good idea! How do we control the area of effect? Armorer: Well it always starts out with wide-area fire. When there's a priority target you just need to fire wide-area, then hold the alternate trigger and wait a bit while the beams converge. Lotus: So there's two firing modes and two triggers but when there's an enemy that has to be eliminated right away the shooter has to wait? Armorer: Of course, don't want it to be overpowered. > brief silence < Lotus leaves room, then retruns with a medic Lotus: Yes, that's how it happened. He'd just walked into the room and started talking to me when he tripped and landed on my letter opener ...several times. Edited May 31, 2014 by Wereduck_of_Arrakis Link to comment Share on other sites More sharing options...
se05239 Posted June 7, 2014 Author Share Posted June 7, 2014 Haha I agree. Anyone designing a three round burst gun would never put the wrong number in the clip as it makes no sense. DE obviously thinks it makes sense. Link to comment Share on other sites More sharing options...
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