Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Not Being Able To Finish A Mission Because Of Afk Players


Vancelle
 Share

Recommended Posts

The only complaint I have with Warframe is the inability to kick other players. I have played a multitude of missions where a player has gone AFK and I have not been able to advance or complete the mission because of this. I sit there and wait for at least another player to join the mission (which usually never happens) or I abort the mission because I'm stuck at a door that takes at least two people two open. This is a serious problem that not only I face, but a lot of other players as well. I love playing Warframe, but not being able to kick someone from session because they are AFK or just messing around to where the objective can not be completed is a nuisance and takes away from the experience of playing this game. Please allow a kick button to be made to stop the trolls and the AFKers, so the rest of us can enjoy this game.

Link to comment
Share on other sites

meanwhile, DE's keep saying "oh but guys! we don't want to hurt anyone's feeling by introducing a vote kick system" "because it can be abused"

 

No REP system ( that has been promised long enough ago you would think it would be in game already) in place yet

 

so idiots keep running around un-checked.

 

only person the vote kicking hurts, are those said idiots. I've used a system like that for over 5 years. only saw it abused MAYBE 2 times. I think we all can live with that.

Link to comment
Share on other sites

I've been playing for a month now and last night was my first night with harassing players.

Maybe I've just been very fortunate but they were out in force last night. Between one guy on Mimas harassing anyone he could find with his Vauban and another guy continuously joining survivals and blowing every Life Support immediately to force the mission to finish early I decided to just call it a night. My experience with Warframe's player base has been by and large very good but last night showed me just how easy it is for dip ****s to ruin everyone else's fun in this game though.

Link to comment
Share on other sites

report them, take screen shots. i have had the problem where i joined some guys game 3 times that was afk. 3d time i jumped in loki. dragged his lazy &#! all the way to the end. or u can draw mobs to them and let them die.

Link to comment
Share on other sites

report them, take screen shots. i have had the problem where i joined some guys game 3 times that was afk. 3d time i jumped in loki. dragged his lazy &#! all the way to the end. or u can draw mobs to them and let them die.

 

Heh, I actually like the idea of dragging an afk player to the end.  Valkyr would work too I think... 

Link to comment
Share on other sites

Maybe try not to play in public rooms? Play with friends or form/join a clan and play with them Kicking will be abused don't be silly. In almost a year playing this game I may have played with maybe 10 afk people and I play primarily in public rooms...

Link to comment
Share on other sites

meanwhile, DE's keep saying "oh but guys! we don't want to hurt anyone's feeling by introducing a vote kick system" "because it can be abused"

 

No REP system ( that has been promised long enough ago you would think it would be in game already) in place yet

 

so idiots keep running around un-checked.

 

only person the vote kicking hurts, are those said idiots. I've used a system like that for over 5 years. only saw it abused MAYBE 2 times. I think we all can live with that.

 

Lots of us have explained how vote kicks can be safeguarded from abuse.  Lots of us have suggested ideas on how to add a safeguarded vote kick system.

 

In all honesty, I've been in several games with vote kicks and I've found that vote kicks are abused less than they are used for a good reason.

 

On the other hand.a host kick (no vote kick while the game is occurring) is absurdly abused in competitive games.  (where the host kicks anyone on the other team that knows how to play-aka anyone that has killed the host.).  That is less to troll though and more to pad their stats which in the case of warframe, kicking your teammates really wouldn't help with that.

 

As for trolling, there are more ways in warframe, as I've stated before, for people to troll compared to ways to prevent the trolling.

 

A black list could help a little, but that is more of after the fact.  And there are ways people can prevent being black listed.  If they force a host migration or force a crash and have a hard to remember name, the game doesn't save that you were playing with them and you would have a hard time remembering their name.

 

Think of it this way:  There is someone mugging me.  And they shoot me.  Later, I report them to the police and they decide to protect me in the future.  Note: They already mugged me and shot me.

 

That is essentially the blacklist function.

 

There is someone mugging me and I, with a few others, take the mugger out and report them to the police.  I have now prevented the mugging.

 

That is essentially the vote kick system.

 

That isn't to say that it can't be abused, but at least there would be a way to keep record of the usage.

Link to comment
Share on other sites

Lots of us have explained how vote kicks can be safeguarded from abuse.  Lots of us have suggested ideas on how to add a safeguarded vote kick system.

 

Could you give me an example? I've never seen a kick system that involved more then just a majority voting on a player to get kicked.

Link to comment
Share on other sites

Could you give me an example? I've never seen a kick system that involved more then just a majority voting on a player to get kicked.

 

 

The real problem is with not having a kick system is trolls that stop the party from doing the mission (since DE won't give you the rewards if the troll succeeds in stopping the party from completing the mission.  And trust me, there are many ways to do that assuming the game itself doesn't stop you from completing the mission (example: rank 11 test.  Get to the end of the mission, timer runs out, no failure, no completion, just stuck.)

 

I suggested having a kick system with very specific conditions (you had to meet some conditions that would be unlikely to be encountered in normal gameplay) that had to be initiated (after the conditions were met) by a player.

 

Essentially, my original idea (in a less understandable form than my more 'polished' (readable) form) was:

 

Variables:

Player Kickable (pk) = 0000

Vote Begun (vb) = 0000

Timer1 (t1) = 0000

Timer2 (t2) = 0000

Timer3 (t3) = 0000

Timer4 (t4) = 0000

(Flags below are per player)

Flag1 (f1)

Flag2 (f2)

Flag3 (f3)

TimerFlag3 (tf3)

 

Conditionals: 

If player:

Idle over 5 minutes (and alive), f1=1

 

Only player not at extraction over 5 minutes (and alive), f2 =1 (Datamass)  //This means all other players are at the extraction

 

Teleportation skill causes another player to be moved out of bounds or away from objective, f3 +0.05

Targetted player gets -0.1 to f2 and f1.

 

Teleportation skill causes another player to be moved into melee combat.  f3 +0.05

Targetted player gets -0.1 to f2.

 

30 seconds pass f3 -0.1

 

Teleportation skill causes another player to be moved into environmental hazard (poison, electricity, fire, etc) f3 +0.05
Targetted player gets -0.1 to f2.
 
Another player dies due to being moved out of bounds (within 10 seconds), being moved into melee combat (within 2 seconds), Environmental Hazard (within 2 seconds), then: (set tf3 to 10/2/2 and count down)
If player died forgives, f3 +0
If player died punishes, f3 +0.8
 
If player f1||f2||f3 >= 1, 
Set player marker to 1 for pk
Set appropriate flag to 0
 
If player pk marker = 1 and player opens menu,
Display Kick Vote Start
 
Condition 2:
If Kick Vote Start,
Show message: Kick Voting will begin
countdown 5 second
Show message: Kick Voting Has begun
Set player pk = 0
Set all timers to 45 seconds
If player enter combat while in voting/option menu, pause player timer add player timer +1.5 second.
If player in battle or within 10 meter of enemy, pause player timer.
All players may access kick vote from option menu to vote to kick or not kick.
 
After vote, set player voting time = 0 (players may still change their votes until all voting is done)
 
If all player voting time = 0, end voting.
 
combine voting scores.
 
 
Yes = ?
No = ?
Nonvote = ?
 
If Yes > No, Kick Player.
 
If yes <= no, Keep player.
 
//And yes, I understand that is completely impossible for a normal person to understand since it isn't programming code or normal person talk.
===
 
This makes it so that there must be a majority vote in order to kick (and the player being kicked gets a vote as well).
 
In addition, no single action (outside of being afk for a long time or avoiding the objective for a long time) can cause the player to be kicked.  (even if they end up killing a player, the most that they could get is +0.9 to a flag.)
 
The 45 second timer means that the player (if he is trying to reach the objective) has plenty of time to reach it.  The fact that being pushed away adds time that they can be away means that they player can keep trying if someone is trolling them.  The 30 seconds passing for f3 means that someone can make some mistakes and still get away with it as long as they aren't actively trolling people.

 

Link to comment
Share on other sites

It would be interesting because I have a terrible upload rate and the moment everyone begins to complain about the host (me) lagging everyone else it doesn't pass through their minds that the system is to blame since it allowed them to join a clearly high ping session, better yet, to be kicked from my own session.

Link to comment
Share on other sites

It would be interesting because I have a terrible upload rate and the moment everyone begins to complain about the host (me) lagging everyone else it doesn't pass through their minds that the system is to blame since it allowed them to join a clearly high ping session, better yet, to be kicked from my own session.

They really do need to fix that.  If I set my ping limit to 100 and I am host, I'd expect those that join me to be 100 or less, not 9001 or more.

Link to comment
Share on other sites

-snip-

 

From what I understand it is still a majority vote system, only with added eligibility conditions for being kicked. Overall it makes sense and in theory it seems to work. However, I think the only people who would be able to actually say if it would work or not are the ones who would be tasked with adding all that to the game.

Link to comment
Share on other sites

WE NEED ANTI AFK!!!! many many times especially on nightmare modes many players will just sit there...join a game..then sit...then rinse and repeat. Its destroying the gameplay and sometimes you cant even finish the level. Its not a request but a must do.i think I will take a long brake from the game. Thats how frustrating it is

Link to comment
Share on other sites

Make every tileset have at least one cooperative door, when I mean by this. I mean literally like the two modules to open the door but it is four modules. Placed at the end of the mission so you can get at the extraction. Same function but requires more than just 2 players to open the door at once.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...