APBladeX Posted March 21, 2014 Share Posted March 21, 2014 (edited) The following are merely suggestions that I think should be implemented to make our lives easier. Here it goes: 1. Add Oxium to the market for 10-20+ platinum in exchange for 5-10+ Oxium. This will eliminate the need to repeatedly farm Kappa in Sedna and make it easier to remove the Grustrag mark of shame (bolt). 2. Add easier decoration features to the clan dojo. This will allow clan members to easily design the dojo without having to run back and forth between the room and the panel. 3. Sub-Clans Due to the lack of organization in some clans, sub-clans (perhaps called legions) would allow the clan to be more functional and organized. (sub-leaders assigned to the legions by the founder/leader of the original clan). Perhaps keeping to the original clan and having the same emblem/dojo, but have a sub-clan feature available at Storm/Mountain/Moon level. 4. Allow us to buy badges (separate from the clan emblem on the left side) that go on the right side, similar to the event badges but be separate. For those that like symmetry. My inner OCD disagrees with the lack of an insignia on the other side of my warframe, and I didn't get a chance to participate in the events (hopefully not "snooze-you-lose"). 5. Allow us to speed up the deconstruction time when destroying dojo rooms. That two hour wait is too long. Let us shorten it by spending money. A few of us may be rather impatient when it comes to these things. 6. GROUP CHAT. We have squad and clan chat for "private" messaging, and then there's the /w chat, but, can't we talk with friends via invite to the chat that allows us to talk to multiple people privately at once? 7. Enough with the Grineer traps (broken lights and arcs). Honestly, the Grineer trap implementations was a good start, but it totally took the fun out of playing high level Grineer missions, nearly instant-killing the weaker warframes without decent defenses. It was a good move replacing them with the arc traps, but it still almost instantly kills us and still has the effects of being randomly placed in hidden areas (and sometimes walls). And why the Hek do they drop resources? THEY'RE TRAPS, NOT CONTAINERS. Well, that's enough of my rambling. Hopefully you guys can perfect these suggestions and maybe, just maybe, DE will see this thread and go, "Hey, these traps are having negative feedback still. Let's completely remove them :D". (one can only hope.) Anyways, let me know what you think and how to improve them so that DE can potentially implement these. Edited March 21, 2014 by APBladeX Link to comment Share on other sites More sharing options...
Tulzscha Posted March 21, 2014 Share Posted March 21, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
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