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New Mission Types- (Robbery, Slayer, And Scuttle)


Danjal777
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I have some suggestions for three new mission types.

 

Robbery:  The idea behind this mission is to an attempt to hack consoles and steal credits from a faction in order to destabilize them and bolster the Tenno's cause.   This is an endless mission like survival and defense.  Upon spawning the squad must hack consoles, while you remain undetected each console will relinquish 1000cr, when detected, they will give only 500cr.  Two things will set off the alarm: hacking slowly (until it says intrusion detected) and being detected by the enemy.  You can only reset the alarm three times.  Also as soon as you are detected, the money you have stolen begins to rapidly count down, getting faster and faster.  The mission ends when you have no credits left.  The enemies spawn progressively tougher the longer you stay in.  The reward at the end of the mission is a 10% cut of the profit you hacked.

 

Slayer:  Boss fights are fun, but they are a cap to the level.  Slayer is a massive level-sized boss the Tenno must work together to kill.  For example: the grineer have a massive mobile tank in an open area.  The squad must close with it while avoiding its mighty arsenal, and then climb onto (and into) it in order to destroy parts of it.  This should be a major mission with the boss itself to be made of random parts and weaknesses. Destroying it should yield a powerful mod based on the faction you destroyed, or weapon/warframe parts similar to a boss fight.

 

Scuttle:  The Tenno infiltrate and perform various randomized objectives to destroy a ship or facility.  Upon entry to the target, the lotus gives you 1-4 objectives, like destroy a power plant, a navigation room, etc, implant a virus into the system, or kill an important crew member. Every one of the objectives has a noticeable change of the environment. Shutting off life support is self explanatory, but shutting off ship defenses opens it up to be vulnerable to other ship cannons/orbital strikes. Turning off the power shuts the lights out already but what about the automatic doors and elevators.  When these objectives are met the ship is then on a path to destruction, the squad has to race a detonation timer to the extraction as the place begins to fall apart violently.  While the environment is destabilizing, it may open new paths to find evacuation.

 

anyway, I have a billion of these things running through my head, let me know if anyone is interested in me posting more.

 

THX

 

Long live the Legion of Smiling Death

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Robbery started off great but because of the way the stealth system works, I think the penalties are unnecessarily harsh.  Amazing idea though.  Slayer seems a bit unwieldy but A+ for effort and I love the -S#&$- out of Scuttle.  It sounds exciting and dynamic, as well as very doable with current assets.

 

For when the power would be shut off, it makes sense the elevators wouldn't work, and would require wall climbing to scale the elevator shafts.  Maybe a device of some sort involving cables that propel people upwards?  I dunno.

 

Moar!

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