CubedOobleck Posted March 21, 2014 Share Posted March 21, 2014 (edited) The Investigator has many flaws, but all of theses can be fixed: Scans things already completed in the codex. Scans too slowly to catch anything alive. Wastes scans. etc. However there's one basic flaw that can't really be fixed, it's a conceptual error really: after you've scanned everything the Investigator becomes the most useless mod in the game. Now that I think about it it's also a flaw with the scanner in general and tbh I wouldn't really care much, there's a lot of almost completely useless mods already, but the Hellios also becomes outright pointless once Investigator has nothing new to scan. In the game we've had and still have some bad sentinels and warframes, even some terrible weapons, but a sentinel that can completely expire its purpose is too much to bare. The problem of the Investigator cannot be fixed, but I can see how DE tried to mitigate the consecutive problem with Helios: they gave him a unique weapon (although badly implemented) and made it so this weapon is not interchangeable, a definitely unfair advantage compared to the other sentinels. In my opinion the best thing for the Helios is to make an entirely different precept for it: the investigator itself remains flawed, but at least it doesn't ruin a whole sentinel if it is just a general precept like the Guardian. Edited March 21, 2014 by CubedOobleck Link to comment Share on other sites More sharing options...
alchemistjkt Posted March 21, 2014 Share Posted March 21, 2014 (edited) DE has a habit of making things that are mostly useless. thats just how it is. much like djinn, its a neat idea that fell short of its scope. Edited March 21, 2014 by alchemistjkt Link to comment Share on other sites More sharing options...
CubedOobleck Posted March 21, 2014 Author Share Posted March 21, 2014 (edited) DE has a habit of making things that are mostly useless. thats just how it is. much like djinn, its a neat idea that fell short of its scope. Edit: but here's the fundamental difference: Fatal Attraction never runs out of purpose and there's always someone who'll like it no matter how bad it is. On the other hand the better they make Investigator the sooner it will become utterly useless, even for those who like it. Edited March 21, 2014 by CubedOobleck Link to comment Share on other sites More sharing options...
DoomsDayDan Posted March 21, 2014 Share Posted March 21, 2014 Does Investigator give you exp like when you scan normally? If so then it still sort of has a purpose Link to comment Share on other sites More sharing options...
CubedOobleck Posted March 21, 2014 Author Share Posted March 21, 2014 mmh maybe it does give XP, but if they fix it to only scan stuff you haven't completed in the codex (which would be optimal), then it would also stop giving XP. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted March 21, 2014 Share Posted March 21, 2014 simple solution: scanned enemies take 5-10% more dmg NOT enemy types u have previously scanned (ala bioshock), but enemies that you have scanned IN-MISSION take extra dmg from you (not your teammates) this would AT LEAST keep investigator from being completely useless but yes it (investigator) still was (originally) a shallow/flawed concept and needs more work to be useful past a certain point Link to comment Share on other sites More sharing options...
NinJuju Posted March 21, 2014 Share Posted March 21, 2014 Well if your still into it it can be used for stealth missions if you don't like taking out your actual codex. Link to comment Share on other sites More sharing options...
CubedOobleck Posted March 21, 2014 Author Share Posted March 21, 2014 (edited) simple solution: scanned enemies take 5-10% more dmg NOT enemy types u have previously scanned (ala bioshock), but enemies that you have scanned IN-MISSION take extra dmg from you (not your teammates) this would AT LEAST keep investigator from being completely useless but yes it (investigator) still was (originally) a shallow/flawed concept and needs more work to be useful past a certain point It's not that I don't like the idea (in fact I've always wanted a buffer/debuffer sentinel), but after all the scans are done it's not a scanner + a debuff, it's just a debuff. Might as well just give Helios an entirely new precept and let the investigator be general imo. Edited March 21, 2014 by CubedOobleck Link to comment Share on other sites More sharing options...
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