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Suggestion: On-Hit Visuals For Phage


Noble_Cactus
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For a while I've been trying to figure out why the Synapse 'feels' better to use overall than the Phage. The reason dawned on me earlier today during a game of Apollo-bore-us: It has on-hit graphics. When the Synapse strikes an enemy, sparks and smoke fly fro the point of impact. It looks and feels like I'm frying the poor Grineer's face off with lightning!

 

The Phage, meanwhile, just kind of passes through the enemy. There's not visual confirmation that you're hurting the enemy, and that leaves the weapon in a kind of a dull spot for me. Now how about the Phage would cause a similar effect for any enemy it hits? Maybe the tentacles could cause a small corrosion effect wherever they strike, like a bunch of small green particles flying off the point of impact. I think that would go a long way in helping the weapon feel complete.

 

The only issue I can think of is that there are multiple tentacles striking the target at once, and that they pass through enemies when not fully focused.

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Agree on this too, I built the page the other day and have enjoyed it so far but i find this is the biggest issue with it for me, it also makes it hard to adjust to just how far it reaches. The synapse you learn the range on it quite quickly because you have such a clear visual representation, the Phage meanwhile just had damage numbers and a slight particle from what ive seen so im yet to adjust to the range of the weapon. On-hit particles or something would be very nice and improve the usability a lot, not that its a bad weapon or anything it just feels like it lacts and physical impact.

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