SirAuron Posted March 21, 2014 Share Posted March 21, 2014 (edited) A mode for those whom have defeated all bosses in the game. This mode would raise the level of enemies to that of the highest level of enemies on a planetary alert or level 50 and it would do this for ALL planets. Ever want to go to a planet with a new tileset only to find out the levels are low and the planet is therefore boring. Why not raise up enemy levels of that planet to 40-50 by choice. Every online game with level progression suffers from players being too high for low level content to be able to have any challenge or fun doing them leading to being stuck only finding fun on high end content. So I propose that a Hardcore Mode be created for those that wish to fight 40-50 level enemies on low level planets. Rare mods should drop at a higher rate in these missions(maybe). Maybe a Legendary Mode for level 100+ enemies and perhaps an Insane Mode for level 500+(or 200+) enemies. And don't even try using defense and survival as an excuse, them slow modes won't work here and ain't nobody got time for that. Form a party? Ain't nobody got time for that either. Keyword: Fastpace. Sitting in the lobby waiting 15+ minutes to form a 30min or hour long survival ain't fast paced. Same goes for any new endless mode. No one should have to wait to face the enemy level he desires on a low level planet doing the same mode over and over unable to do do anything else including stealth. This is all for giving Tenno a good fight on the planets Earth, Phobos, Jupiter as well as future planets with new tilesets and brand new missions. Why face level 5 enemies on new tilesets when you can face level 40-50 enemies on new tilesets, enjoy the view and the bloodshed altogether and the new modes specific to each planet(Especially that). it's a shame that you can only fight the highest level enemies on year old tilesets that rarely get modified. And this can be combined with Nightmare mode as well on low level planets. These modes can always alter the enemy numbers as well(maybe). Edited March 22, 2014 by SirAuron Link to comment Share on other sites More sharing options...
Methanoid Posted March 21, 2014 Share Posted March 21, 2014 they would have to fix effort<>reward for anyone to even care tho, unless you fancy doing a well hard survival/def to be rewarded with a 1k credit cache or fusion core for your time. Link to comment Share on other sites More sharing options...
Wallace24 Posted March 21, 2014 Share Posted March 21, 2014 I feel like something has been implemented on the lower level planets that actually does this. I joined a venus survival and the enemies were already level 30 before the first 5 minutes. I was trying to level up some low-level weapons, so I was a little surprised. it's possible it threw me into a nightmare lobby, though, even though I opted for normal. but it also happened against vor. but that might be programmed if you fight him multiple times. he and his cronies are suddenly boosted to level 30+, meanwhile the enemies in the rest of the level are around level 2 but this would be pretty cool, I think similar ideas have been throw around about being able to start a mission where the enemies are already high-leveled, rather than having to wait for half an hour of survival for them to approach that level the issue with opting to raise the enemy levels is similar to that nightmare mission I may have found myself in. other people might not be in that lobby, but you guys might join up anyway. if DE can keep hardmode and regular mission lobbies separate, that would be great. and being able to play any planet I want with enemies between level 40 and 50 would be nice, I suppose. it would mean I can farm mercury or venus and instead of getting stuck with rank 1 uncommon cores, I'd get normal, rank 5 uncommon cores. so that's a plus (though rank 1 cores do have their use. they're just kinda ugly) and if people start asking "what's the benefit of running mercury with level 40 enemies rather than level 1 enemies?" it's the affinity. it's no nightmare mode (legendary mode might deserve some extra reward. but nothing huge), but it means you can farm any planet you want for resources, and actually get some decent affinity out of it but honestly, if you really want to fight higher level enemies on cool new tilesets, just check out defense or survival. or just explore the tilesets with low level enemies, and just shrug off the enemies as you take your time to look around Link to comment Share on other sites More sharing options...
Dalu__Ka Posted March 21, 2014 Share Posted March 21, 2014 There was once talk of difficulty settings for each mission. Link to comment Share on other sites More sharing options...
SirAuron Posted March 21, 2014 Author Share Posted March 21, 2014 And how this talk ended? Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 And how this talk ended? Nightmare mode. Link to comment Share on other sites More sharing options...
Hyunsai Posted March 21, 2014 Share Posted March 21, 2014 Unless there is some INCENTIVE to do harder missions, this will be useless. But we all know DE is pretty bad as scaling rewards according to difficulty. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 21, 2014 Share Posted March 21, 2014 Adding another "Nightmare Mode" post. We need to expand that idea and make it challenging, not add another mode that does the same thing but different. Link to comment Share on other sites More sharing options...
ensignvidiot Posted March 21, 2014 Share Posted March 21, 2014 here just make keys for this: https://forums.warframe.com/index.php?/topic/167086-new-void-tower-the-rng-tower/ and then seed missions on planets for these: https://forums.warframe.com/index.php?/topic/169112-new-mission-types-specialist-tenno-missions/ Both contain elements that would seek to challenge the skill level of new players and veterans. The latter focuses more on tactics and quick-thinking, while the former draws upon the primordial forces that drive the luck of the black irish. /blatantselfplug Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 here just make keys for this: https://forums.warframe.com/index.php?/topic/167086-new-void-tower-the-rng-tower/ and then seed missions on planets for these: https://forums.warframe.com/index.php?/topic/169112-new-mission-types-specialist-tenno-missions/ Both contain elements that would seek to challenge the skill level of new players and veterans. The latter focuses more on tactics and quick-thinking, while the former draws upon the primordial forces that drive the luck of the black irish. /blatantselfplug After beating all monstrosities and both armies that tried to conquer solar system tenno must face their greatest enemy, random chance to get new gear. It would sound funny if it wasnt our actual reality T_T Link to comment Share on other sites More sharing options...
ensignvidiot Posted March 21, 2014 Share Posted March 21, 2014 It would sound funny if it wasnt our actual reality T_T I still want to Push the RNG tower until it becomes reality. I mean, DE beats around the bush with it already with the current state of all drop tables. May as well take it all the way Link to comment Share on other sites More sharing options...
SirAuron Posted March 21, 2014 Author Share Posted March 21, 2014 Adding another "Nightmare Mode" post. We need to expand that idea and make it challenging, not add another mode that does the same thing but different. So nightmare makes enemies on all planets level 50? Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 So nightmare makes enemies on all planets level 50? Gimps players and increases dmg done by enemies by larger margin than lvl50. Link to comment Share on other sites More sharing options...
SirAuron Posted March 22, 2014 Author Share Posted March 22, 2014 Gimps players and increases dmg done by enemies by larger margin than lvl50. But are they level 50? Link to comment Share on other sites More sharing options...
Davoodoo Posted March 22, 2014 Share Posted March 22, 2014 (edited) But are they level 50? They might be, larger lvls is one of mutators. Still triple dmg on enemies hurts way more. As for idea itself why not just make missions scale with gear instead of making new mode, this was proposed already Edited March 22, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
IamSalva Posted March 22, 2014 Share Posted March 22, 2014 100% support for this! Unless there is some INCENTIVE to do harder missions, this will be useless. My incentive to do this mode would be to have fun, you know? Fun, the thing why you play this games... the thing that you don´t get by farming low levle missions over and over again... Link to comment Share on other sites More sharing options...
SirAuron Posted March 22, 2014 Author Share Posted March 22, 2014 Unless there is some INCENTIVE to do harder missions, this will be useless. But we all know DE is pretty bad as scaling rewards according to difficulty. SO what do you get on Pluto for doing those missions? Same crap? What's the difference? Link to comment Share on other sites More sharing options...
Hyunsai Posted March 22, 2014 Share Posted March 22, 2014 (edited) SO what do you get on Pluto for doing those missions? Same crap? What's the difference? Same crap. At least, the nightmare alerts grant around 25000 credits on the last planets. Edited March 22, 2014 by Hyunsai Link to comment Share on other sites More sharing options...
SirAuron Posted March 22, 2014 Author Share Posted March 22, 2014 Same crap. At least, the nightmare alerts grant around 25000 credits on the last planets. And if you do Nightmare with this mode, you'll get more. Link to comment Share on other sites More sharing options...
7grims Posted March 22, 2014 Share Posted March 22, 2014 I hope end game, and badlands cover some of these problems, higher enemy difficulty, easier obtainable rare mods and drops etc. Cause the game does have to compensate for progression of the player. Link to comment Share on other sites More sharing options...
Davoodoo Posted March 22, 2014 Share Posted March 22, 2014 (edited) I hope end game, and badlands cover some of these problems, higher enemy difficulty, easier obtainable rare mods and drops etc. Cause the game does have to compensate for progression of the player. Badlands being only place where rare mods drop at reasonable rate still wont fix problem with new players lacking them, unless de actually thinks that we will carry new players through end game. While its not much problem for veterans i cant imagine someone being happy while being carried doing nothing just to be able to play the game without spending money or being lucky. Edited March 22, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
SirAuron Posted March 23, 2014 Author Share Posted March 23, 2014 Need a good reason to do missions oh new tilesets placed on low level planets. Pluto and the rest get no love. Link to comment Share on other sites More sharing options...
(PSN)Massacratore03 Posted March 23, 2014 Share Posted March 23, 2014 This game is too easy that s all. We need a new hardore mode. Link to comment Share on other sites More sharing options...
Davoodoo Posted March 23, 2014 Share Posted March 23, 2014 This game is too easy that s all. We need a new hardore mode. https://forums.warframe.com/index.php?/topic/199951-t4-void/ hardcore enough?? Link to comment Share on other sites More sharing options...
Terrornaut Posted March 23, 2014 Share Posted March 23, 2014 Love the idea, and wish it were in effect. Also wish rewards for non def/survival missions were boosted severely, but ah well. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now