Vaskadar Posted March 22, 2014 Share Posted March 22, 2014 I'm guessing the Deconstructor fix is more complex than I had initially thought. Link to comment Share on other sites More sharing options...
-CM-Saymus Posted March 22, 2014 Share Posted March 22, 2014 Thanks. Link to comment Share on other sites More sharing options...
ScorpDK Posted March 22, 2014 Share Posted March 22, 2014 Helios still untouched? :| Okay.bmp Link to comment Share on other sites More sharing options...
RoBlade111 Posted March 22, 2014 Share Posted March 22, 2014 um what about the shock traps immunity to splash damage? is that intentional? Link to comment Share on other sites More sharing options...
manuk51a Posted March 22, 2014 Share Posted March 22, 2014 when is the rewards on ODD fixed so that we don't see void keys after void keys after void keys? Link to comment Share on other sites More sharing options...
GhostWTF Posted March 22, 2014 Share Posted March 22, 2014 Really thx Link to comment Share on other sites More sharing options...
IIJetfireII Posted March 22, 2014 Share Posted March 22, 2014 (edited) Still no fix for those rare huge sounds from ancients? hope they really fix it in next hotfix and pls do. Edited March 22, 2014 by IIRodimusprimeII Link to comment Share on other sites More sharing options...
Xhos Posted March 22, 2014 Share Posted March 22, 2014 (edited) - Fixed a crash that could occur when defeating the Grustrag Three. Wait... nobody gets the lost loot back? ._. EDIT: That sucks, otherwise I would've gotten the Brakk by now. Edited March 22, 2014 by Xhos Link to comment Share on other sites More sharing options...
naardejood Posted March 22, 2014 Share Posted March 22, 2014 when is the rewards on ODD fixed so that we don't see void keys after void keys after void keys?Been wondering about that since Prime parts became tradable and pretty much every Void and Derelict mission started dropping the same item over and over and over. Took forever to get my Orthos Prime junk when T2 Capture would drop 13 Ember Prime Chassis in a row only to then drop one Glaive Prime Disc and return to the Ember Prime Chassis for another 3-10 missions before dropping another Glaive Prime Disc. T2 Survival's still hoarking up absurd amounts of credit caches and the occasional Mag Prime Chassis or Paris Prime BP almost exclusively. If I need Formas I've started just running T2 Survival until it gives me one or I die so at least it won't eat the key. Wait... nobody gets the lost loot back? ._. EDIT: That sucks, otherwise I would've gotten the Brakk by now. Got that a few times, myself. Was particularly infuriating when I'd been running 5-minute survivals for six to eight hours a day for two or three days and then when they finally spawn they crash my game after I Boltor their faces. At least, after something like two-and-a-half weeks of doing nothing but 5-minute Apollodoris runs I finally managed to Desecrate myself the barrel I needed. Receiver and BP was relatively easy to get, and I got lucky with Natural Talent, but that barrel is ridiculous. Especially if you don't have a Nekros, which I built *specifically* for this. It's kinda balls that one specific frame is almost a prerequisite for acquiring these drops. Link to comment Share on other sites More sharing options...
WingedCrusade Posted March 22, 2014 Share Posted March 22, 2014 Now if only the DE can finally fix Hikou's energy being stuck to light blue no matter what you change the color to. Link to comment Share on other sites More sharing options...
SoanoS Posted March 22, 2014 Share Posted March 22, 2014 (edited) How about a fix for the wonky behaviour of the Helios? Edited March 22, 2014 by SoanoS Link to comment Share on other sites More sharing options...
PoulsenJ Posted March 22, 2014 Share Posted March 22, 2014 what about the sentinel shooting none stop at turrets on corpus missions, that is not active Link to comment Share on other sites More sharing options...
trowiegamingonpc Posted March 22, 2014 Share Posted March 22, 2014 what about the sentinel shooting none stop at turrets on corpus missions, that is not active Yeah i thought that would of been in this hotfix. Link to comment Share on other sites More sharing options...
Veniu Posted March 23, 2014 Share Posted March 23, 2014 Highlighting the planets that have not been "explored" does not work. Penta is not able to destroy the arc trap. Link to comment Share on other sites More sharing options...
Chrome_Hearts Posted March 23, 2014 Share Posted March 23, 2014 woohoo!! no more being trapped in the damn vault! lol \0/ Link to comment Share on other sites More sharing options...
Augurian Posted March 24, 2014 Share Posted March 24, 2014 Hotfix 12.5.2 - Fixed players not being able to exit Orokin Derelict Vaults due to invisible walls. Ahhh thanks for that! you really went over this bugs quickly!!! Link to comment Share on other sites More sharing options...
CasanovaArgenrost Posted March 24, 2014 Share Posted March 24, 2014 Thank you for all the fixes, DE.If I might make a suggestion, I'd like it if you guys could cut back for a bit on releasing too much more new content and focus instead on fixing a lot of the issues that are still present. There are lots of blatant UI errors that have gone untouched for a while, along with really strange spawn behaviors on the Arc Traps that are clearly not well regulated (though they are otherwise okay in their current state). Link to comment Share on other sites More sharing options...
SoanoS Posted March 24, 2014 Share Posted March 24, 2014 (edited) The behaviour of Arc Traps currently seems to be that they spawn on undersides of pipes along the wall (almost impossible to see) and behind crates and lockers on the wall (impossible to see before getting zapped). It is almost as if they use same spawn logic as the loot containers. Which I think should not be the case. Edited March 25, 2014 by SoanoS Link to comment Share on other sites More sharing options...
chaotea Posted March 24, 2014 Share Posted March 24, 2014 My Rhino Primes Iron Skin is still silver. Do i have to do anything to unlock the gold version? Link to comment Share on other sites More sharing options...
Phoenix86 Posted March 24, 2014 Share Posted March 24, 2014 thanks Link to comment Share on other sites More sharing options...
Philamon Posted March 24, 2014 Share Posted March 24, 2014 Just some feedback. Arc Traps They generally don't bother me as my frames are all rank 30 with multiple forma. However there are times I run missions with people who aren't high level and you can step into a room with three arc traps and they loose almost all their life or are killed. I have seen this a fair amount in survival missions in Saturn t the extraction point. It seems overkill to have so many traps in one room and to have any at extraction makes no sense. Why would the Tenno and/Lotus set extraction near traps? The same applies for the starting point. I know the Lotus can give some horrible intel at times but that s just poor planning or a bad game design. Rhino Iron Skin There are videos on youtube where it looks like a shinny gold, however for a good few users it looks like a dirty mustard colour. Also with other abilities like Trinity's link or Valkyr's hysteria you get a count down showing how long the ability with last. However Rhino's iron skin has a very poor visual aid (harder to see with the mustard colour) as to when it will soon be depleted. It's not a timed skill like others that can have a count down, but it could possible have some damage numbers, and or a health bar of some sort on the hud showing how much more damage it can take. As it sucks to charge three ancients, have the fist one slap off the remaining iron skin, knocking you down, the second ancient slap you again while you are down making recovery take longer, and the last one reach in, tickle you under your armpits and disrupt you in the process. Hope this feedback helps as I'd love to see Warframe continue to grow and become more and more successful as time goes on. Link to comment Share on other sites More sharing options...
Zakharon Posted March 24, 2014 Share Posted March 24, 2014 Now could you fix the Oxium drop rates making it a bit more common, fix Helios, and maybe up the drop rate of the Stalker's Blueprints? Its a pain to get him to appear and when you do you never get anything from him. Link to comment Share on other sites More sharing options...
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