LazerusKI Posted March 21, 2014 Share Posted March 21, 2014 With the latest change where snowglobe absorbs damage during the first few seconds, i thought about another possibility. Currently it has still HP and Time as values. So, how about this: Snowglobe loses a set number of hitpoints per seconds. increased duration lowers the amount of hitpoints lost per second. this effect triggers after its absorb time, with this both ways to play him have a value, duration increases his time while not being damaged and the amount of bonus-hp of the absorb part, while focus increases the duration with increased hitpoints but it wont last that long during the idle-times. Link to comment Share on other sites More sharing options...
LxLawliet Posted March 21, 2014 Share Posted March 21, 2014 Wasn't the reason to not remove the duration to prevent possible "griefing" by trolls/other players who deem it funny to place multiple snowglobes all across the map? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 21, 2014 Share Posted March 21, 2014 Wasn't the reason to not remove the duration to prevent possible "griefing" by trolls/other players who deem it funny to place multiple snowglobes all across the map? Would there be an issue with setting a limit to how many you can have out at once? Honestly I couldn't imagine you'd need more than 2 or 3 out at any given time, so they could just make it so putting up any further globes causes the first one you put up to decay and so on. Link to comment Share on other sites More sharing options...
LazerusKI Posted March 21, 2014 Author Share Posted March 21, 2014 (edited) Wasn't the reason to not remove the duration to prevent possible "griefing" by trolls/other players who deem it funny to place multiple snowglobes all across the map? i said that myself in another thread, and i still think its good that they disappear after a while. but a simple "health and duration" is meh, so that why i thought about sticking the duration on its health, so it will never be permanent but still last a while, while not being overpowered by unlimited health. Edited March 21, 2014 by LazerusKI Link to comment Share on other sites More sharing options...
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