ajwalker65 Posted March 21, 2014 Share Posted March 21, 2014 Wow, all the MUCH needed improvements to day-to-day gameplay is being delayed because of Melee 2.0? DE, please stop putting all of your eggs into one basket. Fix what can be fixed now. Drop tables, reducing the grind, new player integration, more interesting/varied missions, revisit of certain Warframe abilities, less stuff as if more stuff is the answer. Hearing everything being wrapped into, or coming after, Melee 2.0 is getting tiresome. Especially after it's being delayed and delayed, please just fix what can be fixed now and let Melee 2.0 get done when it gets done. Melee 2.0 is not going to be the silver bullet or savior of Warframe, better day-to-day gameplay is. Link to comment Share on other sites More sharing options...
Praxeti Posted March 21, 2014 Share Posted March 21, 2014 (edited) Just wait is all I can say. Stop saying how bad the game is for its flaws and play it for it's pros. A huge patch getting rid of more bugs will be good as they will have more time to fix more bugs. Edited March 21, 2014 by Praxeti Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 (edited) DE cant think of/cant do/doesnt want to do proper fix for mentioned problems so they gonna release bandaid fix with melee 2.0 and hope that ppl wont notice. Edited March 21, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
gnat6 Posted March 21, 2014 Share Posted March 21, 2014 Taking about 30 weapons out of the trash bin and making them usable is a massive improvement to day-to-day gameplay. Link to comment Share on other sites More sharing options...
Kalenath Posted March 21, 2014 Share Posted March 21, 2014 DE cant think of/cant do/doesnt want to do proper fix for mentioned problems so they gonna release bandaid changes with melee 2.0 and hope that ppl wont notice. Or they want to satisfy people they CAN satisfy. Link to comment Share on other sites More sharing options...
virgatetomb Posted March 21, 2014 Share Posted March 21, 2014 When melee 2.0 comes out there will also be huge batch of fixes with it. Keep calm. Link to comment Share on other sites More sharing options...
zebar1313 Posted March 21, 2014 Share Posted March 21, 2014 Wow, all the MUCH needed improvements to day-to-day gameplay is being delayed because of Melee 2.0? DE, please stop putting all of your eggs into one basket. Fix what can be fixed now. Drop tables, reducing the grind, new player integration, more interesting/varied missions, revisit of certain Warframe abilities, less stuff as if more stuff is the answer. Hearing everything being wrapped into, or coming after, Melee 2.0 is getting tiresome. Especially after it's being delayed and delayed, please just fix what can be fixed now and let Melee 2.0 get done when it gets done. Melee 2.0 is not going to be the silver bullet or savior of Warframe, better day-to-day gameplay is. Despite the fact that it will now be released with update 13. meaning we still have multiple updates to go before that comes out.... Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 Or they want to satisfy people they CAN satisfy. Look on forums, there are many ideas which can improve grind experience considerably, instead of implementing any of them we got credit caches, rare resources and r5 cores oh and they moved some drops around. If you want to satisfy ppl try to actually fix something instead of making it worse. Link to comment Share on other sites More sharing options...
Kalenath Posted March 21, 2014 Share Posted March 21, 2014 Look on forums, there are many ideas which can improve grind experience considerably, instead of implementing any of them we got credit caches, rare resources and r5 cores oh and they moved some drops around. If you want to satisfy ppl try to actually fix something instead of making it worse. Um... might want to read more than General Discussion sometime. And if you can do better, please do so. Make a better game. We are waiting. Link to comment Share on other sites More sharing options...
Aure7 Posted March 21, 2014 Share Posted March 21, 2014 Melee 2.0 is not going to be the silver bullet or savior of Warframe, better day-to-day gameplay is. The point is Melee 2.0 will be better day-to-day gameplay. Link to comment Share on other sites More sharing options...
Silraed Posted March 21, 2014 Share Posted March 21, 2014 (edited) I find myself agreeing with this. Big lump updates are great for full release games, they build hype and get players who were taking breaks back into the game. But this isn't a full release game, the players are meant to be beta testing and hunting for bugs and problems right? That is a lot harder when new additions are all made at once splitting attention and time between multiple things. Edited March 22, 2014 by Silraed Link to comment Share on other sites More sharing options...
Scryed Posted March 21, 2014 Share Posted March 21, 2014 Ill take fps bug fixes, invisible wall fixes, loot table drop fixes ETC over melee 2.0 at this point in time right now, cause we still have the same damn bugs but yet we keep getting new content....... /mindboggle Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 (edited) Um... might want to read more than General Discussion sometime. And if you can do better, please do so. Make a better game. We are waiting. Im beta tester and im giving feedback unless you say i should pat de in the back and say everything is fine, cause i wont make a game myself Edit: actually nvm, you would then said im just jealous. Edited March 21, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
mrecentric Posted March 21, 2014 Share Posted March 21, 2014 You DO know how computer software is written, right? You rewrite one area of code and it affects another. It's usually VERY difficult to only release some parts and not others, especially if some of those parts are large + far reaching projects, like melee 2.0. Link to comment Share on other sites More sharing options...
SALE94 Posted March 21, 2014 Share Posted March 21, 2014 People need someting too hope for gave them strenght too continue. Link to comment Share on other sites More sharing options...
Kalenath Posted March 21, 2014 Share Posted March 21, 2014 Im beta tester and im giving feedback unless you say i should pat de in the back and say everything is fine, cause i wont make a game myself Edit: actually nvm, you would then said im just jealous. Yes, you are giving feedback. Good. Have a cookie. Now could you try to give some CONSTRUCTIVE feedback? Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 (edited) Yes, you are giving feedback. Good. Have a cookie. Now could you try to give some CONSTRUCTIVE feedback? Did Proposed token system or making all drops even Giving ideas how to balance game Trying to make eurasia doable for new players once again Proposed reworking energy and abilities at least few times each. Asked for actual content. Theres even a thread asking de to reconsider their opinion on stealth kills. Even 3 times proposed stance system which was mentioned in current livestream and its only thing that wasnt ignored so far. There is a limit to how patient can ppl be, 1st drop table problems appeared at u8 and instead of making drops more reliable de is adding more stuff to drop tables to dilute them even more. Balance... Boltor and rhino prime, soma, trinity, nova. Edited March 21, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
ajwalker65 Posted March 21, 2014 Author Share Posted March 21, 2014 Just wait is all I can say. Stop saying how bad the game is for its flaws and play it for it's pros. A huge patch getting rid of more bugs will be good as they will have more time to fix more bugs. When did I say the game was "bad"? I never said that. All I have been saying is there are MANY things that need attention more so, in my opinion, than adding fancy animations. Once again, we will have an update that does little more than allows us to kill things "prettier" or faster or easier, not actual things that help the day to day play like more varied/interesting missions, lessening the grind, new player integration, etc. These things (and more) have been talked about in plenty of threads by plenty of players that have some very good ideas. I'm not complaining about bug fixes. Melee 2.0 isn't about "bug fixes." I'm asking for "game-play" fixes. Melee 2.0 is going to look pretty, but they keep saying they aren't working on "X" because of Melee 2.0 or "we'll get to "Y" after Melee 2.0." Which sure sounds to me like they are thinking Melee 2.0 is going to be some sort of Holy Grail for Warframe. Link to comment Share on other sites More sharing options...
Psroij Posted March 21, 2014 Share Posted March 21, 2014 (edited) Yes, you are giving feedback. Good. Have a cookie. Now could you try to give some CONSTRUCTIVE feedback? Telling DE to fix the stuff that has been broken for over 12 months now instead of waiting until Melee 2.0 is maybe ready by update 13 is constructive feedback. DE has been talking about Melee 2.0 since before Christmas, and aside from some animations it is apparently no farther along now than it was then. In the meantime there have been the same problems since Update 7 floating around in terms of shallow parkour mechanics, RNG complaints, uninteresting/useless mods, poor gameplay design decisions to try to make those worthless mods relevant, the majority of the frames still being one trick ponies, continual releases of new weapons while not doing proper balance passes to weapons, and a new player experience that is about as friendly as a kick to the crotch, and not one of those many issues have been addressed. Instead we have gotten exciting new additions, like Damage 2.0, which is just Damage 1.0 with an even more convoluted resistance scheme, but not helping to resolve the problem of damage and elemental stacking/cookie cutter builds at all, like it was supposed to. We get short lived, brain dead stamina changes that end up being partially reverted a week later because somehow only DE was incapable of seeing how absolutely terrible that idea was. We get the broken lights fiasco which had a fun time of killing new players and veterans in the mission spawn before they even load up in the game, and when that terrible idea even gets "fixed" it is still nothing but cheap shots that even the most skilled player cannot guarantee they can avoid because the things can spawn in blind spots. Telling DE to, maybe —since they are calling this Beta and all— focus on addressing some of the outstanding issues, now instead of maybe, someday getting to them after they maybe, someday finish Melee 2.0 (all the while they put in brain dead additions like the lights, because somehow they have time to do that) is about as constructive as it gets in trying to help DE actually focus properly on the problems in front of them. Edited March 21, 2014 by Psroij Link to comment Share on other sites More sharing options...
Monolake Posted March 21, 2014 Share Posted March 21, 2014 (edited) Playing DEvils advocate: Drop tables are working as intended: prime items should be rare for business reasons. Pay or grind, thats f2p for you. Reducing the grind? Its a grind game. You have trade already - farm something else and trade for what you need, makes you less dependant on RNG. New player integration: apart from interception difficulty screwup its being improved in several ways steadily. More interesting/varied missions: you got interception and high-jack. Its obviously being worked on, you cant demand it to happen overnight. Revisit of certain Warframe abilities: Frost rebalance, Nullstar buff ส็็็็็็็็็็็็็็็็็็็_(ツ)_ส้้้้้้้้้้้้้้้้้้้้ Edited March 21, 2014 by Monolake Link to comment Share on other sites More sharing options...
Davoodoo Posted March 21, 2014 Share Posted March 21, 2014 Playing DEvils advocate: 1.Drop tables are working as intended: prime items should be rare for business reasons. Pay or grind, thats f2p for you. 2.Reducing the grind? Its a grind game. You have trade already - farm something else and trade for what you need, makes you less dependant on RNG. 3.New player integration: apart from interception difficulty screwup its being improved in several ways steadily. 4.More interesting/varied missions: you got interception and high-jack. Its obviously being worked on, you cant demand it to happen overnight. 5.Revisit of certain Warframe abilities: Frost rebalance, Nullstar buff ส็็็็็็็็็็็็็็็็็็็_(ツ)_ส้้้้้้้้้้้้้้้้้้้้ 1. If i hear it as official statement from DE i will accept it even if i dont like it, till then i treat it as flaw which needs fixing 2. Being a grind game isnt a good thing no matter what, desire for actual content still stands 3. They still lack necessary mods which are locked behind rng and we can go back to point 1 4. Interesting is a bad way to describe interception, it is boring, really boring unless you carry 3 ppl which simply cant do anything then its just frustrating, i cant even force myself to have any fun from it. 5. There are still frames which needs balancing and dont tell me that whole studio is working on melee 2.0 and not even 1 person can work on balance, even if thats the case, fixing previous content should have priority before releasing new. Link to comment Share on other sites More sharing options...
Taranis49 Posted March 21, 2014 Share Posted March 21, 2014 Taking about 30 weapons out of the trash bin and making them usable is a massive improvement to day-to-day gameplay. That's assuming it actually does that - considering that the current plans are to (once again) marry melee 2.0 and the new combos, etc. to new mods, I'm not getting my hopes up. It's once again a case where something that should be a core gameplay mechanic is being tied to the mod system for no good reason, and those slots are still at a premium. And things like the new player experience is a much bigger issue, considering it's not unheard of for new players to go 100+ hours without getting one of the big three mandatory main base damage mods like serration/hornet strike/point blank (since the enemies which drop them are primarily infested), nevermind the hilarious absurdity of watching newbies try to pass the Interception wall on Earth (check it out sometime, it's a trainwreck: horrible, but you won't be able to look away). Which kinda renders the effort of making those weapons more viable moot anyway, since unless they're carried, the newer generations of players generally can't get beyond Earth to obtain the materials needed to build them (or much of anything else) in the first place. Link to comment Share on other sites More sharing options...
(PSN)billy-d-squid Posted March 21, 2014 Share Posted March 21, 2014 Wow, all the MUCH needed improvements to day-to-day gameplay is being delayed because of Melee 2.0? DE, please stop putting all of your eggs into one basket. Fix what can be fixed now. Drop tables, reducing the grind, new player integration, more interesting/varied missions, revisit of certain Warframe abilities, less stuff as if more stuff is the answer. Hearing everything being wrapped into, or coming after, Melee 2.0 is getting tiresome. Especially after it's being delayed and delayed, please just fix what can be fixed now and let Melee 2.0 get done when it gets done. Melee 2.0 is not going to be the silver bullet or savior of Warframe, better day-to-day gameplay is. Considering using anything other than a Galantine in Melee is pointless at the moment, I'd have though that actually making a third of the game useable would be a good thing... that's just me though. I'm old fashioned like that. Link to comment Share on other sites More sharing options...
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