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Stealth And The New Rescue Mission Queries


Yefrign
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I'm always in for new ways to do missions and their requirements but one thing that is beginning to worry me particularly about "forced stealth" sections in missions.

 

firstly I'd like to say that I have NO issues with something like this, as a player that enjoys these sort of things I'm not worried about the gameplay; I'm more worried about certain aspects that you as the player are equipped with.  

 

the first "issue" that I see that comes to mind is the Sentinel...

 

The way that our little floating pets function is that if you have a mod that makes your Sentinel attack (Deathcube, Carrier... any Sentinel that isnt the Shade)  will automatically attack any enemy in range... making it particularly difficult to keep a low profile. this means that you would specifically have to either; un-equip your Sentinel, change it to the Shade, or remove the attack mod... this would possibly deter some players because they have to change their favorite loadout for ONE mission JUST so you dont automatically fail because your Sentinel had an itchy trigger finger...

 

I'd almost say that weapons could be another issue but I dont see it anywhere near as glaring as the sentinel one.

 

obviously the level design and enemy placements/behavior would influence HOW one can tackle the level but I feel that in order to help prevent players new and old from bugging up a mission because of something like a forced stealth section in a mission.

 

 

Suggestions:

 

specifically the sentinel I am seeing is that perhaps during the forced stealth section. all sentinel weapons are on a "return fire only" much like the Shade's attack mod. that way you are free to sneak up and do all your stabby/bow shots/knife throws without your sentinel going rambo while you are trying to keep things quiet... 

 

or perhaps something like that if there is no "alert" status. (much like how the enemy triggers the alarm and become aware of the Tenno's presence) the Sentinel stays on a "return fire only" until the alert is in effect. then its weapons free...

 

 

 

What are your thoughts on this situation?

 

 

 

PS: wasn't entirely sure where to stick this post. I was thinking that it should go in gameplay but I figured that its more of a Level Design that effects gameplay more then just a straight up gameplay issue. 

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 But we already have a lot of missions to complete with Rambo style.... But no missions yet requires stealth... It is unfair with some stealth frames...

Then make all (or at least most) of the missions viable via stealth as well as via Ramboing.

 

Extermination - go unnoticed to some control room and disable life support to kill everything

Assasination - go unnoticed to a boss, jump on unalerted Hek from a vent

Capture - evade all of the enemies, capture the target and escape before the enemies will notice that the target is missing

Or just go full Rambo and kill everything on your path.

 

Choice, not forced playstyle.

Edited by Angius
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Then make all (or at least most) of the missions viable via stealth as well as via Ramboing.

 

Extermination - go unnoticed to some control room and disable life support to kill everything

Assasination - go unnoticed to a boss, jump on unalerted Hek from a vent

Capture - evade all of the enemies, capture the target and escape before the enemies will notice that the target is missing

Or just go full Rambo and kill everything on your path.

 

Choice, not forced playstyle.

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Then make all (or at least most) of the missions viable via stealth as well as via Ramboing.

 

Extermination - go unnoticed to some control room and disable life support to kill everything

Assasination - go unnoticed to a boss, jump on unalerted Hek from a vent

Capture - evade all of the enemies, capture the target and escape before the enemies will notice that the target is missing

Or just go full Rambo and kill everything on your path.

 

Choice, not forced playstyle.

 

This choice is the very reason we need to "force" stealth onto players.  Because not a soul does it otherwise.  Also, your suggestions are little different than what we have now apart from your Extermination suggestion which, by virtue of life support being lost, should exterminate the Tenno as well.  If this stealth idea, as you propose, does not kill Warframe, the long-term lack of variance you suggest instead will.

 

Agreed. I don't want to be forced to play stealthy to unlock some nodes. I want to go full Rambo with Jat Kittag, Rhino and Ogris, and DE should not make it be not viable, even for only certain missions.

Then play a different game.  Warframe as a whole was originally designed off "ninja" motifs since closed beta and the Dev's efforts to return to this have been long delayed.  Halo and their large gun toting supersoldiers are more for your taste.

 

 

 

Though regarding the Sentinels, that is a very valid issue that will require some looking at.  Though honestly, even making sentinels unusable in these missions doesn't seem like too bad of a consequence, considering the lowered effectiveness of sentinel weapons or their largely replaceable utilities.

Edited by DalaiLlama
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