Jumba255 Posted March 21, 2014 Share Posted March 21, 2014 I was told very long ago by a dev that shield and health mods would multiply the health not by its base value at rank 0 but would increase with the actual health value. I'm having trouble explaining this. Right now: base health of Excalibur = 100 with 200% mod and rank 0 Excalibur health is 300 with 200%mod and rank 30 Excalibur health is 500 the health should be 900 300+200%=900 So is this going to be fixed or is it just going to stay like this? Link to comment Share on other sites More sharing options...
JohnProdman Posted March 21, 2014 Share Posted March 21, 2014 I was told very long ago by a dev that shield and health mods would multiply the health not by its base value at rank 0 but would increase with the actual health value. I'm having trouble explaining this. Right now: base health of Excalibur = 100 with 200% mod and rank 0 Excalibur health is 300 with 200%mod and rank 30 Excalibur health is 500 the health should be 900 300+200%=900 So is this going to be fixed or is it just going to stay like this? There is nothing wrong with it. You're thinking a 200% mod would be 200% of the initial 100 health and equal 200. That isn't the case. It is 100 health + 200% of base health which is 300. Working as intended. Link to comment Share on other sites More sharing options...
HellEnforcer Posted March 22, 2014 Share Posted March 22, 2014 I was told very long ago by a dev that shield and health mods would multiply the health not by its base value at rank 0 but would increase with the actual health value. I'm having trouble explaining this. Who told you that? A dev? I have never heard of such a thing. As far as I know it has always been like it is now and never knew of any changes to it. Link to comment Share on other sites More sharing options...
DrewEcho Posted March 22, 2014 Share Posted March 22, 2014 Oh brother.... that would be all... Link to comment Share on other sites More sharing options...
KatanaWielder Posted March 22, 2014 Share Posted March 22, 2014 But you've been a member for more than a year! And you don't know how these mods have always worked? Link to comment Share on other sites More sharing options...
LGear Posted March 22, 2014 Share Posted March 22, 2014 There is nothing wrong with it. You're thinking a 200% mod would be 200% of the initial 100 health and equal 200. That isn't the case. It is 100 health + 200% of base health which is 300. Working as intended. That's how his calculation worked though for his latter example: 300 health + 200% base health ( which is 600 ) should total 900 health, yet we know Excalibur can't reach 900 health and shields even with maximum Vitality and Redirection. Basically, it appears like currently the addition is based off the initial unranked - aka base - health level, so at level 30 that that 200% health addition is actually 200% of 100 health i.e. 200 health, so 300 + 200 = 500. Link to comment Share on other sites More sharing options...
JohnProdman Posted March 22, 2014 Share Posted March 22, 2014 But you've been a member for more than a year! And you don't know how these mods have always worked? Doesn't surprise me. I see countless founders asking the most basic questions all the time. Link to comment Share on other sites More sharing options...
billthebetta Posted March 22, 2014 Share Posted March 22, 2014 That's how his calculation worked though for his latter example: 300 health + 200% base health ( which is 600 ) should total 900 health, yet we know Excalibur can't reach 900 health and shields even with maximum Vitality and Redirection. Basically, it appears like currently the addition is based off the initial unranked - aka base - health level, so at level 30 that that 200% health addition is actually 200% of 100 health i.e. 200 health, so 300 + 200 = 500. Yeah, this is how it works. Took me awhile to find out how it works though. The mod card says base health but means base unranked health. Link to comment Share on other sites More sharing options...
Methanoid Posted March 22, 2014 Share Posted March 22, 2014 isnt vigor still bugged?, last i tried on multiple frames with different base hp/shields, vigor just gave a flat 120 hp/shields and not 120% of base Link to comment Share on other sites More sharing options...
GolDraG Posted March 23, 2014 Share Posted March 23, 2014 isnt vigor still bugged?, last i tried on multiple frames with different base hp/shields, vigor just gave a flat 120 hp/shields and not 120% of base dont think it is, if memory serves me right, it gives flat bonus to hp/shield, AFTER shield/hp mods Link to comment Share on other sites More sharing options...
Methanoid Posted March 23, 2014 Share Posted March 23, 2014 dont think it is, if memory serves me right, it gives flat bonus to hp/shield, AFTER shield/hp mods its supposed to give a 120% boost from your base hp/shields, but it doesnt seem to matter if a frame bas base 100/100, or 150/100 i seem to see it only add a static 120/120 hp/shields and not 120%/120%. i havent checked this since U11 tho, but back then when i tested every frame i had i only seemed to get a static 120/120. Link to comment Share on other sites More sharing options...
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