ukovalian Posted March 22, 2014 Share Posted March 22, 2014 (edited) These two would be introduced as an event named "goliaths falling" and starts when a orokin era two man scout ship breaks free from the void by chance that then crash lands on Jupiter’s volcanic moon io. several alerts will then appear on juipter to pin point the location of the crashed ship. once finished the tenno will find the titan and olympian warframes handing the corpus their over paid mechainical assess and io will be unlocked. the missions are spy, mobile defence and capture The goliath siblings have the same codex entry: we were on of the first to be sent to the void. a malfuntion occured in the main frame of the computer lowering the ships shields and increasing our time in their but thanks to the malfuntion we have inproved ourselfes with the light of the void. Olympian Stats: 100 health (100 max.), 150 hyper shields (750 max.), 65 armor, 150 energy (225 max.), 1.1 sprint Hyper shields is the same as proto shield but it has a 10% chance to ignore incoming damage to shields. Abilities: 3rd) Overload Instantly charges all allies shields within 5/10/15/15m to 110/120/130/150% of total capacity but they will take 10/20/30/50 dps till hitting 100%. Affected by range and strength, strength effects both charge amount and damage taken over time Ultimate: Over drive Reduces all incoming damage to shields to 10 damage per bullet/hit (shotguns will be the main threat at this point) for 30/60/90/120s. increased by duration. Shields look like they are phased Titian Stats: 150 health (750 max.), 100 shields (100 max.), 300 hyper armor, 0.9 sprint, 100 energy (150 max.) Hyper armor is the same as alloy armor but has a 10% chance to ignore incoming damage to health Abilities: 2nd) seal Depending on what it hit a few things happen: Enemy- they die and become temporary cover capable of taking 1000 damage with 100/200/300/400 armor value. Slowly cracks and breaks as it takes damage, when it reaches 0 health whatever remains shatters Allies- increase armor by 30% for 60s Floor/wall- adds a cold and slow effect much like cold traps in the void. Range of 5m lasts 10/20/30/30s Door- seals it shut will be able to reopen once the seal is broken it breaks after 20/30/40/60s or 1000 damage Effected by all 3rd) carbonize Doubles the total armor value of all frames within 5/5/7/10m last 30/40/50/60s. effected by range and duration Ultimate: critical level Stop any critical hits from occurring as well as all stuns, knockdowns, and elemental effects for 30/40/50/60s and while active will not allow health loss past 6/12/18/24% of total health. Effected by duration and strength Edited April 1, 2014 by ukovalian Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted March 22, 2014 Share Posted March 22, 2014 interesting... Link to comment Share on other sites More sharing options...
ukovalian Posted April 1, 2014 Author Share Posted April 1, 2014 Reworking Link to comment Share on other sites More sharing options...
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