(PSN)AlaskeyLandshark Posted March 22, 2014 Posted March 22, 2014 (edited) Want to skip my story? Fine. Be that way. Go down to the TL:DR. Jokes on you though, that part is long too! ---- New player experience. Undoubtedly something you probably haven't experienced in a while from the PC side of things. PS4, well, just about everyone was recently a new player (aside from a few migrations) and as someone who completed the first few steps in the past three months I have to say, it was quite the struggle. I almost gave the game up a couple of times. Luckily, Warframe has some awesome gameplay and aesthetics. It's what kept me coming back. Fact is though, I can't help but wonder how many players we did lose. How many more fellow Tenno might there have been? How much more money might DE have to draw from to improve the game even more? Dreams of never was. You wake up from your Cryosleep and are given a quick and dirty, but effective, crash course in basic movement and shooting. Standard fair, and it accomplishes it's task. Then you are asked to pick your starting Warframe. Your representation for the foreseeable future. All you will know and what will shape your perception of Warframe. Well, none of THIS is quite explained to you. You are given no test drive, no explanation of skills (and seriously, what is up with that? Bigger issue than just this. Why do we need to constantly have the wiki, which is sometimes downright wrong, to even figure out our abilities? Knowledge is power, information is not bad, give it to us! ) But I digress. So, what did I do? I picked Loki. Biggest. Mistake. Ever. Now, don't get me wrong. Loki is an amazing frame. He is top tier, shines in the endgame both for utility and damage. One of my top three favorites. But for a brand new player? For someone who has no idea how to play the game? He is horrible. I wish I had picked Mag. Oh gods, knowing what I know now my newbie experience would be so much better. Hey, on the PC you could just create a brand spanking new account after that first mission with Loki ended up eating all your revives... on PS4? With your PSN attached to your Warframe account, and all of your PS3/4 dlc, games, achievements all connected. You can't create a new one just for Warframe. Problem is, Loki doesn't shine until you get a lot of mods that a complete newbie is not going to have and understand the enemies and game mechanics you are up against. He is one of the squishiest frames in the game and all his survivability depends on abilities that you don't have the power pool, ability mod level, or knowledge (because the game decides not to tell you) of how to use effectively. I still remember the first time I played with a Mag. I thought she was some sort of epic goddess. Pull decimating entire rooms? What is this sorcery, and why can't I do it! What do you mean I could have... wait... that is a starting frame? Oh what the F***. But ignore all that. You just started. You have no idea how this game works or plays aside from the basic tutorial you just went though and you picked Loki, cause being a mastermind and advanced sounded cool. You play your first level. Oh S#&$. These guys are hitting you hard. Your shields don't last at all. What was that crouch button? Oh man, we need to toggle this crouch cause I need to use cover! Few, got through that one but I had to take my time. On to number 2. Oh crap, alarms? Surrounded? Crap that's a lot of enemies. Wait, I have that Decoy ability! Yes, this is awesome, they are shooting that and I can really take these guys out. Headshot! Headshot! F*** yeah, headshot! Whoa, I'm taking a ton of damage, shields are gone, cover again! Man, I've only got about 50 health left. Decoy ran out real fast, let's cast it again and finish this room. Ok. That room took about two decoys, I lost some health, let's move on. By the third room of cover shooting, moving carefully, taking your targets out carefully, you've run out of energy for Decoy. Your last one times out. Once again you are caught in the barrage and your pathetic 75 shield and 75 health Loki that has been dwindling this whole map can't take it. Down you go. First of your 4 revives! This is your life for the last 5 planets of Mercury. It might take you a day or two so you can wait on your revives. But I struggled through. Trying to figure out my mods blindly. Equipping whatever meager (read: crap) mod I could find. My less recoil, faster reloading rifle and stamina back on melee strikes sure made my life easier. (That was sarcasm, by the by). I was literally a blind man all throughout Mercury. I had no idea what I was doing, thought Warframe was a slow moving tactical cover based shooter, and wondered why every once and a while a super high level guy would just tear through a level with me (I now know they were mostly newbies just like me but who had, through luck, knowledge, friends, or some combination of both, gotten the right mods, picked either Mag or Excalibur, and knew about the Marketplace and Foundry... Or they were higher levels just grinding on Apollodorus lol) And then you make it to Captain Vor. Through sheer perseverance you conquer the planets and get to him. Oh cool, he drops a new gun! F*** yeah, finally something to do some damage. It's gotta be better than this starting squirt gun that leaks ammo. Blueprint... what is that? Let me ask in chat. Oh. Foundry, man I really wish they would tell me this stuff. Let's go build it. Foundry. Okay... I can craft this sword, but this gun... Wut. I need some more parts? Ok. Let's kill Vor a few more times. Nice. I got them! It took some farming, but whatevs, we got a new gun! Foundry.... Hey look, that sword I made is done and for the gun I... Orokin Cell? What the F*** is that. I haven't seen any of those. They drop off of Vor you say? Ok. Let's run him some more. A dozen runs later and all I can think is that this sword is crap and Orokin Cells are some cash shop ploy and that Warframe sucks balls. I say F*** the foundry, forget the Seer, and don't even look at it either one again (that's right, because of this I basically ignored the foundry until the Cicero Crises). I push on though, I move on to Venus. I move on to the Corpus. And they rape me hard. They take my space ninja body and make me their personal piñata. I raged. I quit. I played CoD Ghost for the next week. F*** Warframe. But wait! You can buy a better gun for 25,000 credits! That is awesome, would make the game so much more enjoyable. Except I was never told about this gun, or its side arm. Never told about buying anything for credits in the Marketplace, which I incorrectly assumed was only for Platinum based on the first time I clicked it and saw that main page. Why shouldn't I? It was a classic cash shop setup, and every single item shown costs platinum. I closed that right away. You got lucky with me DE. Deep down I knew Warframe was an awesome game, even through the rage your newbie experience left me with. I saw the glimpse of the awesomeness. So I did whatever any person with expendable income did in this situation. I threw money at it. I bought Prime Access. I did as much research as my newbie mind thought was needed on mods, weapons and warframes and bought or traded for them. PS4 prices were inflated to all hell. I paid 100 plat for an unranked serration. That was the going price in January. I bought the stealth pack on the market place and other mediocre weapons thinking they were good. All people could talk about was Soma, which was Mastery Rank 6... Wtf is a Mastery Rank? This Hind sounds cool, even if it kind of looks like a crap. I'll grab that one instead. I blew through that plat faster than a down on his luck gambling addict in Vegas. But it was the emergency defibrillator my Warframe heart needed. It got me back in the game. It let me play it how it was supposed to be played. But that took the willingness and leap of faith on a free game that most people are not going to make. $140 spent en masse on a free game? Yeah, right. And to find out, in hindsight, how much of that $140 was wasted was pretty demoralizing too. I even bought the full price 4100 plat pack a week later to finish buying the inflated priced mods I needed after doing more research (in the Wiki of course, due to the previously mentioned lack of insight in game) like Flow and Streamline at of course the horribly inflated PS4 prices. Honestly, I didn't even need these batch of mods, but at this point I distrusted Warframe so much that I wanted to ensure my success. For my peace of mind it was required. So, how do we prevent some player following in my footsteps? Either rage quitting outright or spending obscene amounts of money to get on an uninformed, barely mediocre playing level? How do we get happy, repeat customers for DE and explain this wonderful game without bombarding the player with too much at any one time? Because frankly, this is more important than Immortal Skins, new Frames and Weapons, hell MORE IMPORTANT THAN MELEE 2.0. If we can't keep new players, this game will stagnate and die. So here we go. ---- TL:DR +Give players a test drive with all abilities enabled of the starting 3 frames at the end of the tutorial. Or explain in detail the abilities and play styles of the Warframes, exactly what each ability does, the energy cost, the starting and max energy, armor, shield and health of each frame. These are things new players making permanent choices NEED TO KNOW in app and not via a third party, unreliable online resource. +Remove Loki from the list. There. I said it. He has no place as a starter frame for a new player joining the game. He is too difficult to master, and requires too many high end mods that will take far too long for a new player to gather. Most importantly? He is far too squishy to learn and experiment with, and far to punishing for doing just that. +Direct the player to the Marketplace to buy BLUEPRINTS (not the whole weapon) of Chronos, Braton and Lex after each of the first three missions (Chronos after Terminus, Lex after M Prime, and Braton after Caloris). Each mission should provide enough resources to craft the respected weapon the first time it is completed. Direct the player to the Arsenal. Show them how to equip different weapons. +Elion should provide 4 mods guaranteed the first time you complete it. Redirection, Hornet Strike, Pressure Point, and Serration. Direct the player to the Arsenal and upgrading after the mission. Have them apply these mods. Explain orokin catalysts, reactors, formas and polarities while you do this (As well as that they drop in game via certain missions or are available for plat from the store). This knowledge is the basis of the metagame. It is the entirety of customization and characterization. It needs to be explained in depth. +After Lares you should get 1 ability mod and be directed to the Mod upgrading area of the Arsenal. You should be shown how to upgrade your first ability from rank 0 to rank 1. +Apollodorus should drop 3 or so each of the health, ammo, shield and energy restore packs as well as a set of 20 codex scanners the first time you play. After the mission you should be directed to the gear area, taught to equip and use them. +After successfully killing Captain Vor you should be guaranteed to have enough Mastery Points to go from Rank 1 to Rank 2, and the when, how, and why of Mastery Rank should be explained (unlocks weapons and frames, allows trading, requires a different test each time, can only attempt the tests after 24 hours from a fail, weapon, warframe and sentinel level advance mastery etc). Make it impossible to fail the first test. This is important info that new players need. Do not keep them in the dark. Do not punish them for not knowing. +Upon reaching rank 3 on the players own, award the player their first sentinel with its attack, signature and guardian ability. Shade perhaps, as it would further help with survivability and that is the number one concern of new players. +When the player reaches Fossa and defeats the Jackel for the first time one more tutorial should play, refreshing players on purchasing the Rhino blueprint from the Marketplace, and informing players that all Rhino parts needed drop from the Jackel, on Venus or Mercury missions. And this should be true. A player should NOT have to go to obscene lengths traversing the entire solar system (or spend plat) to find the materials required to build THEIR SECOND WARFRAME. This tutorial should also explain Warframe Slots, that they MUST BE BOUGHT WITH PLATINUM, as well as weapon slots. +I'm picturing these tutorials as videos that play once a mission is complete and the player has returned to the star map. Each one should show exactly what a player needs to do and give them all the information they need. The video should then be archived in the Codex where a player can review it for a refresher whenever necessary with easy titles like "Terminus: Marketplace and Blueprint purchasing Tutorial. Well, that is my piece. I truly feel this is one of the most important issues in Warframe right now. The new player experience is like the intro of a book. It has to hook you, it has to give you a sense of who and what you are, what you can accomplish. It shouldn't make you feel like a retard with a pellet gun trying to take over the universe with no knowledge of anything due to amnesia... Edited March 22, 2014 by (PS4)AlaskeyLandshark
Marshall Posted March 22, 2014 Posted March 22, 2014 Me gusta. I have to admit you are right. Back then in Closed Beta, the start for rookies was even harder. I wonder how I lasted so long. There was even less explanation and smaller playerbase.
Axterix13 Posted March 22, 2014 Posted March 22, 2014 On the not knowing about the market place bit... I believe they did somewhat address that issue (since I started playing). Lotus sends you mail now, giving you 25k credits and suggesting you use it to buy a new weapon... Also, I think you're missing one big thing on your list: Starting weapons should be balanced ones. Right now, both Lato and the Mk-1 are slash focused weapons. Slash is best against Infected. Or the one group of enemies you're least likely to encounter on those first two planets. Both are also especially weak against the Corpus, with very low Impact. Which means if you didn't buy something like the Braton, you're now in a world of hurt. And yet they could fix it so easily. If the Mk-1 were 5-6-5 or 5-6-4 and the Lato similarly balanced, they'd have a good newbie weapon that might not be great, but it isn't terrible against what you're facing either.
Tsoe Posted March 22, 2014 Posted March 22, 2014 (edited) Me gusta. I have to admit you are right. Back then in Closed Beta, the start for rookies was even harder. I wonder how I lasted so long. There was even less explanation and smaller playerbase. well it was closed beta that make sense .... also the starter dificulty is wut made me stay in WF then started the wave of "IT'S DAMN TOO EASY" now yu have codex and even a mod tutorial accessible directly from your weapons upgrade UI now yu got passive boost just lvling up and well Redirection and vitality arent freakin rare anymore Edited March 22, 2014 by Tsoe
egregiousRac Posted March 22, 2014 Posted March 22, 2014 -snip- They have made some big strides recently by giving the various tutorials in the codex and linking to them from the relevant areas, but I agree with you that many more things are needed to allow the new players to have any grasp of what they are doing.
Aercascade Posted March 22, 2014 Posted March 22, 2014 I think there is a reason I didn't really solo much! Even when I did with Loki I had to stick to the really low leveled missions. Which did suck.
RadiantProxy Posted March 22, 2014 Posted March 22, 2014 (edited) Hm, Oberon could be a starter frame instead of Loki. Then you have a somewhat balanced trio: a melee guy, a MAGe and a (not endgame tier) healer. If the stealth element is what the devs wanted to introduce to the new players when giving them to choose Loki as their starter, then perhaps, Ash could be the one? I started playing with Loki around mastery rank 11, since I had other Warframes to level up. And I must say that the Nordic god of trolling is really not suited for beginners. He is a lot more fun when you know what you're doing and have a ton of mods to support your gameplay experience. Edited March 22, 2014 by Polymelodic
niconosave Posted March 22, 2014 Posted March 22, 2014 (edited) really good feedback and gives constructive criticism. great post overall. I have experienced a some of this and had some of my friends have trouble at the start too (even with my help). when I started volt was the starting frame instead of mag. I would say that the problem is not knowing how the each warframe really works (by choosing you take a risk). instead of a test run for each I would recommend that everyone get excalibur and then get to chose a second warframe from those 3 options. that way if the option you picked doesn't work you can just go back to excalibur that is the "balanced frame". to this day I have only received bad feedback from new players about loki, and good feedback from old players. this means that players will naturally think lowly of loki until they find out that he is one of the best with the correct setup (witch could or not happen). as for platinum. I spend mine on revives to later realize that they were needed to get more space. I remember It took me a great deal of effort to arrive at a point in witch I could do a T1 void mission. as in a really long time. then I found the galatine, I became an unstoppable killing machine. after that point I was able to get my hands on anything I wanted with minimal effort. by being so powerful all mission became the same. I see that the Devs are constantly looking at the mission times (I see them on the streams), I really don't care for them. for me there is only one time of mission farm missions where I go with low level gear that I want to level up or void mission where I go with the best of my gear because I am really not gonna get much xp so I might just as well maximize my performance. there exist a third kind of mission. the fun mission. I grab some low level or not so optional setup. like a banshee with a rifle. and I go in single player mode to a 20+ mission and try to stealth it or just finish it (I don't do stealth with loki or ash, that's just boring to me). and on some rare occasions I play the super fun stealth mission. I and a friend gear up and go to a 25+ mission that is not a defensive mission. then we take roles. my only weapon is my codex scanner and my friend's is a sniper rifle or a the like. I have the job to "scout ahead" then I tell my friend via microphone who he needs to shoot and how. like so we advance and clean every room until we have won. And when we screw up and the alarm starts that's when it gets really fun! what I am trying to say here is that I believe that new players struggle a lot and hit a lot of walls. then they make a huge jump and the game becomes really boring. I think the Devs saw this and became obsessed with making an endgame (because our players are getting bored), that's why It is taking them longer to fix the problem that the O.P. is reporting on. that's my feedback. Edited March 22, 2014 by niconosave
(PSN)AlaskeyLandshark Posted March 22, 2014 Author Posted March 22, 2014 On the not knowing about the market place bit... I believe they did somewhat address that issue (since I started playing). Lotus sends you mail now, giving you 25k credits and suggesting you use it to buy a new weapon... Also, I think you're missing one big thing on your list: Starting weapons should be balanced ones. Right now, both Lato and the Mk-1 are slash focused weapons. Slash is best against Infected. Or the one group of enemies you're least likely to encounter on those first two planets. Both are also especially weak against the Corpus, with very low Impact. Which means if you didn't buy something like the Braton, you're now in a world of hurt. And yet they could fix it so easily. If the Mk-1 were 5-6-5 or 5-6-4 and the Lato similarly balanced, they'd have a good newbie weapon that might not be great, but it isn't terrible against what you're facing either. Now that you mention that message, I do remember it also. Somehow, perhaps my own stupidity, it didn't get through to me. I did eventually by the gun when I went on my plat spending spree so hurray.... :P As far as the newbie weapon balancing I agree completely. More balanced weapons at the start would be very useful. You could even take it to the extreme, balance the primary and secondary for corpus/grineer (since they are what the majority of the enemies you are fighting will be) and then move the Cronos more towards slash since the infested are all up in your grill regardless. If they do invade, you can see your sword shine. well it was closed beta that make sense .... also the starter dificulty is wut made me stay in WF then started the wave of "IT'S DAMN TOO EASY" now yu have codex and even a mod tutorial accessible directly from your weapons upgrade UI now yu got passive boost just lvling up and well Redirection and vitality arent freakin rare anymore More difficulty FOR PLAYERS WHO UNDERSTAND THE GAME is important. I even want it. I love a challenge, I love that feeling of almost dying but pulling off an awesome victory against long odds. If this was possible in the new player game, I would love it then. But I would still want INFORMATION AND KNOWLEDGE of game mechanics. Less Light Bulb trap, more Arc Trap. I'd also argue that redirection and vitality should not be rare. They are needed mods for almost every player and warframe. If not giving them to the player in a way I suggested, at least make them drop reliably in Mercury. And still explain all this info. Again, knowledge is power, and understanding a game adds to its fun. I think there is a reason I didn't really solo much! Even when I did with Loki I had to stick to the really low leveled missions. Which did suck. I think this is partially my own fault. As my name suggests, I live in Alaska. My connection isn't the best, so I was solo most of the starting levels. I'd say a good 50% of my games are solo now, and when I started that was closer to 75% Hm, Oberon could be a starter frame instead of Loki. Then you have a somewhat balanced trio: a melee guy, a MAGe and a (not endgame tier) healer. If the stealth element is what the devs wanted to introduce to the new players when giving them to choose Loki as their starter, then perhaps, Ash could be the one? I started playing with Loki with mastery rank 11 or 12, since I had other Warframes to level up. And I must say that the Nordic god of trolling is really not suited for beginners. He is a lot more fun when you know what you're doing and have a ton of mods to support your gameplay experience. I like the ideas of both Oberon and Ash. Both have good survivability, and a different playstyle from Mag/Excalibur. That being said, I actually do not have any experience with Ash so I'm only going off of hard stats (his health/shield levels are quite good for a newblet, and his abilties sound like they would mesh well with a learning oriented playstyle) really good feedback and gives constructive criticism. great post overall. I have experienced a some of this and had some of my friends have trouble at the start too (even with my help). when I started volt was the starting frame instead of mag. I would say that the problem is not knowing how the each warframe really works (by choosing you take a risk). instead of a test run for each I would recommend that everyone get excalibur and then get to chose a second warframe from those 3 options. that way if the option you picked doesn't work you can just go back to excalibur that is the "balanced frame". to this day I have only received bad feedback from new players about loki, and good feedback from old players. this means that players will naturally think lowly of loki until they find out that he is one of the best with the correct setup (witch could or not happen). as for platinum. I spend mine on revives to later realize that they were needed to get more space. ... what I am trying to say here is that I believe that new players struggle a lot and hit a lot of walls. then they make a huge jump and the game becomes really boring. I think the Devs saw this and became obsessed with making an endgame (because our players are getting bored), that's why It is taking them longer to fix the problem that the O.P. is reporting on. that's my feedback. Volt is a great frame, one of my favorites, would loved to have him from the start as well. I didn't want to give a new players two frames to start, thought DE wouldn't like that and Rhino, theoretically (even if the components are a $#*(@ to get for a new player) is close by and considered by many people to be Excal 2.0. I really dig you and your friend making your own fun. Ideally they'll introduce something like Legendary mode to compliment Nightmare, something with a much increased spawn rate and higher level enemies, more instances of leaders etc. That would rock. Someone else mentioned on Reddit (http://www.reddit.com/r/Warframe/comments/212eyn/new_player_experience_do_something_now_not_later/) that some of it seems a bit generous. I can agree with that on a few things. The Mastery Rank 3 sentinel was tossed in there because I feel people need to know about, and learn what the sentinels can do. They do become pretty important, and modify your playstyle based on what you chose. (Wyrm Master Race). Someone else also touched upon not being able to fail your Mastery Rank 1 to Rank 2 on the Vor suggestion. The reason I thought this was good is because you no longer have to complete 0 to 1 if you go through the tutorial, so a new players first experience with Mastery is Rank 1 to 2. I'm not saying make it super easy, but make sure your average geared and knowledged player can complete it with a high chance of success. Perhaps remove the 24h retry timer on it (and only the first one) so they can get that experience and knowledge + the tutorial I mentioned.
Starbridge Posted March 22, 2014 Posted March 22, 2014 (edited) Comment just about the needing wiki part. A-hem... CODEX SCANNER! Wiki is the quick way to get your information, the codex scanner is the game way of doing it. Just remember kids, knowledge is power, so scan things and level faster. Guess I have a little more to say... When I started I thought Mag sounded like what I wanted to play. Support, I liked the game, the guns and everything about it. It took me while to figure out how to do the modding and how powers works, and by the time I had it figured out I had sold all my powers for my mag and just focused on weapons. Now if yo can imagine how good that would make a player. Modless frame, modless weapons and still able to take out high level enemies and bosses. Yeah, I was kinda running boss mode for the first 3 months of playing and thats all because I didnt have friends showing me or explaining anything to me and have to figure it out all by myself. Its good to think and figure things out. When ever I invite people to play the game I ask them if they want me to explain anything to them and they all say yes, and that is alright with me. Some people dont enjoy thinking, I find it very fun and satisfying to figure something as complex as a new game. Turns out that I had sold my Mag to make other frames and when I had finally figured the game out and went and rebuilt the Mag because I then understood how it all worked. I am not saying that you are wrong, but at the same time use the online resources that are there. Youtube videos man, they will help. Or better yet, friends. Edited March 22, 2014 by Starbridge
SFkenny Posted March 22, 2014 Posted March 22, 2014 On PC, I started as Loki. I actually really liked his powers and how tough the game got. Vitality mods definitely need to drop consistently in early game though so newer players can buff his health to something more manageable. As for platinum management, you definitely want to stick to inventory slots and the occasional catalyst/reactor. And cosmetics if that's your thing. The tutorial is so bad I frequently have to give newbies I run into primers on advanced movement because the tutorial doesn't explain jack. Tooltips, at the very least! Please!
Destro6677 Posted March 22, 2014 Posted March 22, 2014 Hey there Landshark, You've basically outlined all the major problems with the newbie experience. These guys have been harping on it too, but it seems that nothing gets done. https://forums.warframe.com/index.php?/topic/100134-why-warframes-newbie-experience-is-terrible-right-now/ https://forums.warframe.com/index.php?/topic/197827-new-player-experience-is-bananas/ I'm dropping by to give you +1 and to offer my support. I just got a friend into warframe as a newbie. Going solo is still insanely hard, even when he lands every shot he runs out of ammo midway. The capture targets are still ridiculously tanky for someone with unmodded weapons. Mercury Survival, where the 'big boys' go to rank their toys gives no mods necessary for new players to advance to Venus eg Stormbringer for electric dmg and Rupture for Impact dmg. I literally have had to babysit my friend through Mercury and Venus because he doesn't have the mods to fly solo. He likes the difficulty, but the game is not giving him the tools necessary to actually beat the missions. Now, nobody say that he is dumb for going solo. He likes the challenge soloing, hates PUGs and has finished Diablo 3 on Inferno mode. How tough are you if you say he's dumb for doing that? I do not comprehend how Warframe, a new startup shooter RPG hybrid, has failed to take any lessons from Diablo drop tables (which give you what you need to progress as you go on). I finish up here by saying that it'd be a lot easier for me to convince him to drop 15 USD on this game if it gave him satisfaction by giving him the mods he needed to solo harder. As it is now, he is just getting annoyed. Signed, an old dinosaur that has only seen Warframe's newbie experience get harder and more painful with each patch since closed beta.
ThePresident777 Posted March 23, 2014 Posted March 23, 2014 Don't have to time to read it all. But, yes, new player experience needs help right away not later.
JJ842 Posted March 23, 2014 Posted March 23, 2014 Dropping by to give my +1. Agreed on all counts OP, hope DE wakes up and does something before too many new players quit out of frustration. As the game is now there is zero reason why serration, hornet strike and all the other mandatory mods should not be given out as part of the tutorial planet. Essential game mechanics need to be introduced as part of the tutorial process. As noted the Braton Mk-1 is terrible and needs to be replaced. The starting weapon is weak against the enemies new players will be encountering most at the start? Really? As a general note, it really boggles the mind how DE has added so many new and fun weapons, warframes, tilesets and so on in the last few months and yet new players still get to experience almost none of it. They still have to grind through a slog of Grineer Galleon missions plinking away at space orks with the least exciting weapons imaginable. To add insult to injury now there's also those doors and tesla traps for them to deal with, which is kind of an example of how DE never seems to consider how their changes targeted at the veterans on these forums are going to affect the new players--who aren't as vocal but will be extremely important to this game being around in 2 years
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