Mythblaze Posted March 22, 2014 Share Posted March 22, 2014 I certainly hope that Warframe will be ported to DirectX 12. I'm curious to see what kind of performance gains I see with my hardware. Link to comment Share on other sites More sharing options...
SALE94 Posted March 22, 2014 Share Posted March 22, 2014 (edited) Atm they have issues with dx11 let alone dx12. Dont know honestly. Edited March 22, 2014 by SALE94 Link to comment Share on other sites More sharing options...
Shehriazad Posted March 22, 2014 Share Posted March 22, 2014 (edited) Atm they have issues with dx11 let alone dx12. Dont know honestly. Dx12 would likely be easier to port to...DX12 isn't a ground up new API...and EVERY DX11 graphics card can do DX12 as well...there is no reason not to.... DX12 is nothing but a performance boost to the API (mantle for DX if you want to call it that). BUT....DX12 is not coming out before 2015...AND the first DX12 games are not coming before WINTER 2015. DE will have a lot of time to decide....and if the performance boost really is that great...then yes... they would probably make the game DX12 ready...because why not. After all 70% of PC gamers now own DX11 hardware...and that is only going to become more by the end of 2015. Edit: There also is a chance for DX12 to make an appearance on Windows 7 and Xbox One (playstation uses a different API I guess) Edited March 22, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
Tsoe Posted March 22, 2014 Share Posted March 22, 2014 They also have a chance to prevent the odds and be the first with a game rdy for dx12 Link to comment Share on other sites More sharing options...
Cemges Posted March 22, 2014 Share Posted March 22, 2014 Engines need tp be prepared ready for dx12 or any api. Remember we had problems with game engine in old days of beta, its not likely possible to port to dx12, although it would help. Link to comment Share on other sites More sharing options...
sk0m Posted March 22, 2014 Share Posted March 22, 2014 As it was said in a different thread: DX12 is only gonna be released next year. There's a lot more to worry about. Link to comment Share on other sites More sharing options...
Scherhardt Posted March 22, 2014 Share Posted March 22, 2014 Not anytime soon. Link to comment Share on other sites More sharing options...
HAYABU5A Posted March 22, 2014 Share Posted March 22, 2014 who cares about dx12, newer doesnt mean better Link to comment Share on other sites More sharing options...
Babalenong Posted March 22, 2014 Share Posted March 22, 2014 id say to go with the new opengl rather than dx12, afaik dx12 will be for microsoft stuff only and probably wont be supported by ps4, which if they move to dx12, they may cut off ps4 support, while ps4 supports the new opengl and the new opengl MAY give better performance, which is good for everyone. who doesn't love better framerates? Link to comment Share on other sites More sharing options...
Grulos Posted March 22, 2014 Share Posted March 22, 2014 DX12 will take another 18 months. Why care? Warframe has other things which need the attention. Link to comment Share on other sites More sharing options...
Lunamaniac Posted March 22, 2014 Share Posted March 22, 2014 My performance drops bucket loads with DX11 Link to comment Share on other sites More sharing options...
seren77 Posted March 22, 2014 Share Posted March 22, 2014 id say to go with the new opengl rather than dx12, afaik dx12 will be for microsoft stuff only and probably wont be supported by ps4, which if they move to dx12, they may cut off ps4 support, while ps4 supports the new opengl and the new opengl MAY give better performance, which is good for everyone. who doesn't love better framerates? Pretty much what I said in the other thread. Better to just go all OpenGL makes sense now it's on PS4 (OpenGL platform) Link to comment Share on other sites More sharing options...
Mythblaze Posted March 22, 2014 Author Share Posted March 22, 2014 (edited) Engines need tp be prepared ready for dx12 or any api. Remember we had problems with game engine in old days of beta, its not likely possible to port to dx12, although it would help. I don't know how long you been around here with Warframe. I'll explain, Warframe was ported to PS4 within a few months if I recall correctly and if they can do that I'm sure they can port Warframe which is "beta" mid development; can be easily ported to DirectX 12. It is just a waiting game atm. I expect Warframe to get a port especially since Warframe will be coming to Xbox One after the limited exclusive time ends on PS4. Edit: I expect Warframe to be a huge marketing announcement with DirectX 12 on Xbox One and PC. Edited March 22, 2014 by Mythblaze Link to comment Share on other sites More sharing options...
Kloaked Posted March 22, 2014 Share Posted March 22, 2014 (edited) Lol. DirectX 12 would be great for you people who have low-end systems. DX12 is going to be Microsoft's answer to AMD's Mantle API - AMD has made a push for a better performing API and it's made M$ get off their asses and pay attention to PC gaming.But if M$ is working on DX12, you can expect there to be some kind of implementation to Xbone and PC, Xbone first and foremost because those "new" consoles are running really old hardware. DX12 should also be working with Windows 7 and up. If M$ is making DX12 the way they say they are, it will be available to more users than just people who will buy Windows 9 (which is when I think DX12 will release). And to the guy who says "newer doesn't mean better", yes it does. If you want to continue running on old API's and old graphics, the industry will leave you behind. Edited March 22, 2014 by Kloaked Link to comment Share on other sites More sharing options...
Tempsgk Posted March 22, 2014 Share Posted March 22, 2014 DX12 will take another 18 months. Why care? Warframe has other things which need the attention. This. DX12 is to long away. Infact mantle would be a better proposition. However that said the developers probably know about it and its up to the developers. Link to comment Share on other sites More sharing options...
Kloaked Posted March 23, 2014 Share Posted March 23, 2014 This. DX12 is to long away. Infact mantle would be a better proposition. However that said the developers probably know about it and its up to the developers. Mantle would not be "better" for the entire player base since Nvidia isn't picking it up/hasn't picked it up yet. I'm beginning to have my doubts that they're going to do it now that DX12 was announced to do basically the same thing. So since DX12 will run on basically any hardware setup, that would be the better choice from my perspective. Here's to hoping M$ doesn't make it Win9 exclusive. Link to comment Share on other sites More sharing options...
Cemges Posted March 23, 2014 Share Posted March 23, 2014 (edited) I readed some comments. Textures will be much better. Windows 7 compatibility still not certain. Also how can you know if it supports every dx11.2 card? Apparently it will, but i doubt if 11 or 11.2. Edited March 23, 2014 by Cemges Link to comment Share on other sites More sharing options...
Kloaked Posted March 23, 2014 Share Posted March 23, 2014 (edited) I readed some comments. Textures will be much better. Windows 7 compatibility still not certain. Also how can you know if it supports every dx11.2 card? Apparently it will, but i doubt if 11 or 11.2. It's up to the card manufacturers (Nvidia, Intel and AMD) to give driver updates for DX12 or even Mantle, but it also has to be programmed into the game to use it. Nvidia will support it with an update to their modern cards (probably kepler (6xx/7xx series) and up). And a new API does not mean better textures. Edited March 23, 2014 by Kloaked Link to comment Share on other sites More sharing options...
Cemges Posted March 23, 2014 Share Posted March 23, 2014 It's up to the card manufacturers (Nvidia, Intel and AMD) to give driver updates for DX12 or even Mantle, but it also has to be programmed into the game to use it. Nvidia will support it with an update to their modern cards (probably kepler (6xx/7xx series) and up). And a new API does not mean better textures. I read something about it being extremely more efficient for textures on same hardware. The guy said that was a developer. Anyways, nvidia said it will support fermi ones too but my dx11 hd5650 shouldnt be able to rundx12 from essential lacks anyway Link to comment Share on other sites More sharing options...
Kloaked Posted March 23, 2014 Share Posted March 23, 2014 (edited) I read something about it being extremely more efficient for textures on same hardware. The guy said that was a developer. Anyways, nvidia said it will support fermi ones too but my dx11 hd5650 shouldnt be able to rundx12 from essential lacks anyway Awesome, I didn't know Nvidia even commented on DX12 yet. But what I meant about textures were even if a game like Warframe were to implement DX12, it won't make it look any better. All it'll do is allow for larger overhead for more performance. But yes you are right since you put it that way. It just won't make Warframe look any better unless DE decided to up the textures. I think the textures are fine as they are in my opinion for a F2P game though. But better ones would be welcomed. DX12 and Mantle, however, will give developers a larger overhead for systems and will be able to give us better looking games than we have now/will have this year and the next. Edited March 23, 2014 by Kloaked Link to comment Share on other sites More sharing options...
Tempsgk Posted March 23, 2014 Share Posted March 23, 2014 (edited) Mantle would not be "better" for the entire player base since Nvidia isn't picking it up/hasn't picked it up yet. I'm beginning to have my doubts that they're going to do it now that DX12 was announced to do basically the same thing. So since DX12 will run on basically any hardware setup, that would be the better choice from my perspective. Here's to hoping M$ doesn't make it Win9 exclusive. Don't get me wrong, I'm saying that mantle now is a better proposition since its here, and a public beta SDK will be releasing soon where DE could take a look. Edited March 23, 2014 by Tempsgk Link to comment Share on other sites More sharing options...
Cemges Posted March 23, 2014 Share Posted March 23, 2014 Don't get me wrong, I'm saying that mantle now is a better proposition since its here, and a public beta SDK will be releasing soon where DE could take a look. Pretty sure mantle ls amd exclusive. Why would anyone port games to a complete new game api for every game and engine? They already have so many platforms to work with, they dont need any more. Dx12 and playstation apis are already enough for every firm, let alone opengl for mac and linux. Link to comment Share on other sites More sharing options...
CDelacroix Posted March 23, 2014 Share Posted March 23, 2014 Wait, why is this question even being asked? Warframe is far from being even remotely demanding, and rather than asking the developers to waste their time with something as ridiculous as this, you should probably just spend the paltry sum to get an entry-level video card, such as the 750ti. Link to comment Share on other sites More sharing options...
Tempsgk Posted March 23, 2014 Share Posted March 23, 2014 (edited) @Cemges, Its not for you to say they can't port or take to much time/money, its up to the developers. As I said, a public beta sdk is coming and DE could take a look and gauge how easy it is to port. Edited March 23, 2014 by Tempsgk Link to comment Share on other sites More sharing options...
Kloaked Posted March 23, 2014 Share Posted March 23, 2014 (edited) The reason I say Mantle wouldn't be better is because it apparently takes 3-4 months (If you're DICE it takes even longer) to add support for, and even then Mantle isn't bug-free right now. I love what they're doing and I hope Mantle pushes the industry in that direction of better and more efficient performance. It already is in a way, since M$ said DX12 will basically be focused on the same thing Mantle is doing.And the reason is, CDelacroix, is when you go into Survival or some missions where there is a lot of things happening on the screen at once, even my setup will drop frames. I'm running dual overclocked GTX 770's and an overclocked i5 2500k and I can't hold a constant 60fps in long survival missions because too much is going on. Edited March 23, 2014 by Kloaked Link to comment Share on other sites More sharing options...
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